Difference between revisions of "Instruments"
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So, you got your two valid parts? It's pretty simple from this point forwards. | |||
* Hit parts together to either form assemblies or add them to an already existing assembly. | * Hit parts together to either form assemblies or add them to an already existing assembly. | ||
* Once you think your assembly might be valid, whack the assembly with a screwdriver. | * Once you think your assembly might be valid, whack the assembly with a screwdriver. | ||
* If you suddenly loathe your chosen part list, whack the assembly with a wrench to dismantle it. | * If you suddenly loathe your chosen part list, whack the assembly with a wrench to dismantle it. | ||
That's it, enjoy discovering combinations of parts! | That's it, enjoy discovering combinations of parts! |
Revision as of 20:23, 28 December 2016
This page is under construction. The following information may be incomplete. You can help by adding missing information or formatting. |
Now listen closely, for creating a Dynamic Instrument Assembly™ can be difficult.
First, you'll need two valid parts to start with to create a Dynamic Instrument Assembly™. Since we are making instruments, let's review what parts we have at hand.
Part | Materials |
---|---|
Body | 4x Any Material |
Neck | 3x Any Material |
Mouthpiece | 2x Any Material |
Bell | 4x Metal or Crystal |
Bag | 4x Cloth or Organic |
Hollow Rod | 3x Metal or Crystal |
Cable | Fabricator-Made |
So, you got your two valid parts? It's pretty simple from this point forwards.
- Hit parts together to either form assemblies or add them to an already existing assembly.
- Once you think your assembly might be valid, whack the assembly with a screwdriver.
- If you suddenly loathe your chosen part list, whack the assembly with a wrench to dismantle it.
That's it, enjoy discovering combinations of parts!