Difference between revisions of "User:ThatsMamaLuigiToYouMario/Sandbox"
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! Item | ! Item | ||
! class="unsortable" | Image | ! class="unsortable" | Image | ||
! class="unsortable" | Cost | |||
! class="unsortable" | Usage | ! class="unsortable" | Usage | ||
! class="unsortable" | Description | ! class="unsortable" | Description | ||
! class="unsortable" | Notes | ! class="unsortable" | Notes | ||
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! Syndicate Reinforcement Beacon | ! Syndicate Reinforcement Beacon | ||
| <center>[[File:BeaconV2-32x32.gif]]</center> | | <center>[[File:BeaconV2-32x32.gif]]</center> | ||
| 2 Uplink points | | 2 Uplink points | ||
| A beacon for calling in extra power to defend the precious nuke. When used on the station Z level, the beacon will quickly poll any ghosts asking if they want to become a "Syndicate Reinforcement". When one is selected they will turn into a '''Syndicate Gunbot''' and will fly towards the beacon similar to the [[Spacebux#Missile Arrival|Spacebux Missile Arrival]]. | | Extra firepower to join you in heated battle. | ||
| Syndicate Gunbots are a | | A beacon for calling in extra power to defend the precious nuke. When used on the station Z level, the beacon will quickly poll any ghosts asking if they want to become a "Syndicate Reinforcement". When one is selected they will turn into a '''Syndicate Gunbot''' and will fly towards the beacon similar to the [[Spacebux#Missile Arrival|Spacebux Missile Arrival]]. If the beacon doesn't work due to a lack of spiritual entities, you can tap the beacon onto your uplink to get a full refund. Includes a [[Reinforcement Disclaimer|helpful manual]] for usage! | ||
| Syndicate Gunbots are a powerful foe, having much better armor then your standard run of the mill gunbot (7 Melee Resistance, 2.5 Ranged Resistance) as well as being equipped with a [[Murder#7.62 NATO Magazine|7.62 DMR]] instead of a [[Murder#38FMJ|.38 revolver]]. Beware! | |||
|- id=" | |- id="Ammo Bag" | ||
! Ammo Bag | |||
| <Center>file:ammobag.png</center> | |||
|2 Uplink points | |||
| Get more ammo for standard syndicate weapons while on the battlefield. | |||
| An ammo bag that is meant for taking on the go. It takes around 8 seconds to deploy using {{key|C}} ({{key|Z}} for /TG/ controls) and comes with 10 charges. When deployed, syndicate members can click on it with a gun in hand to dispense ammo for that specific type of gun as well as depleting the bag's charge. | |||
| Certain ammo for specific guns cannot be dispensed, i.e [[Murder#MPRT-7|MPRT-7]] rockets or [[Murder#Rigil Grenade Launcher|Rigil Grenade Launcher]] grenades. |
Revision as of 22:31, 12 April 2022
blurgh to do: artistic toolbox... somewhere. make sure to include the crayon device! pod war donut arcfiend that gene power thing and mainframe memory board on https://wiki.ss13.co/index.php?title=Traitor_Objectives&curid=642&diff=49484&oldid=46404 some other stuff as a treat
Syndicate Commander Uplink
yeah uplink stuff i gues
The Nuclear Operative Commander additionally gets a special uplink included within their backpack to help assist with the assault on the NT Station. The points on your uplink scales with player population, with 1 point for every 20 people on the server with a minimum point of 2 points.
Item | Image | Cost | Usage | Description | Notes |
---|---|---|---|---|---|
Syndicate Reinforcement Beacon | 2 Uplink points | Extra firepower to join you in heated battle. | A beacon for calling in extra power to defend the precious nuke. When used on the station Z level, the beacon will quickly poll any ghosts asking if they want to become a "Syndicate Reinforcement". When one is selected they will turn into a Syndicate Gunbot and will fly towards the beacon similar to the Spacebux Missile Arrival. If the beacon doesn't work due to a lack of spiritual entities, you can tap the beacon onto your uplink to get a full refund. Includes a helpful manual for usage! | Syndicate Gunbots are a powerful foe, having much better armor then your standard run of the mill gunbot (7 Melee Resistance, 2.5 Ranged Resistance) as well as being equipped with a 7.62 DMR instead of a .38 revolver. Beware! | |
Ammo Bag | 2 Uplink points | Get more ammo for standard syndicate weapons while on the battlefield. | An ammo bag that is meant for taking on the go. It takes around 8 seconds to deploy using C (Z for /TG/ controls) and comes with 10 charges. When deployed, syndicate members can click on it with a gun in hand to dispense ammo for that specific type of gun as well as depleting the bag's charge. | Certain ammo for specific guns cannot be dispensed, i.e MPRT-7 rockets or Rigil Grenade Launcher grenades. |