Difference between revisions of "User:Aloe/Pod Wars"
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(fuck it bold em all) |
(Why yes, I am stealing an entire table and duplicating it into a new article. Is this a good idea? no. Does it this article much easier to read? yes. How sad.) |
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! Description | ! Description | ||
===Pod Equipment=== | |||
====Pod Types==== | |||
|- | |- | ||
!Combat Dinghy | !Combat Dinghy | ||
Line 151: | Line 154: | ||
|[[File:iiam.png]] | |[[File:iiam.png]] | ||
|The best of the best. Will tank hits like nothing else- just make sure you give it a suitable weapon. Has 500 health and an 0.8 speed multiplier. | |The best of the best. Will tank hits like nothing else- just make sure you give it a suitable weapon. Has 500 health and an 0.8 speed multiplier. | ||
|} | |||
<!--Table stolen wholeheartedly from the Space Pod page and edited for the mode --> | |||
====Pod Weapons==== | |||
{| class="wikitable sortable" style="text-align: left" | |||
! Item | |||
!class="unsortable" | Image | |||
!class="unsortable" | Resource Cost | |||
!class="unsortable" | Description | |||
|- id="Linked Taser Array" | |||
! Mk.1 Combat Taser | |||
| <center>[[File:CombatTaserV2.png]]</center> | |||
| {{N/a}} | |||
| Pods shooting tasers! Complementary equipment for security's command pods. Taser shots disable the random systems in hostile crafts and stun the driver, making them useful for stopping pod-borne criminals. They, of course, stun people on the ground/not in pods too. | |||
|- id="Dual Phasers" | |||
! Mk 1.5 Light Phasers | |||
| <center>[[File:LightPhaserV2.png]]</center> | |||
| 15 Sturdy Metal, 15 Conductive Material, 15 Crystal | |||
| A pair of weak phaser weapons. | |||
|- id="Linked Laser Array" | |||
! Mk.2 Scout Laser | |||
| <center>[[File:ScoutLaserV2.png]]</center> | |||
| {{N/a}} | |||
| Pods shooting lasers! The Head of Security (or people [[Hacking|who find their own way in]]) has access to a couple of these in the armory. | |||
|- id="Light Disruptor" | |||
! Mk.3 Disruptor | |||
| <center>[[File:DisruptorArrayV2.png]]</center> | |||
| {{N/a}} | |||
| Pod-mounted variant of the [[Murder#Disruptor|disruptor gun]]. Deals a minor amount of burn damage and also stuns people, even if they're in a pod, so it effectively combines the characteristics of the phaser and taser. | |||
|- id="Prismatic Laser" | |||
! Svet-Oruzhiye Mk.4 | |||
| <center>[[File:PrismaticLaserV2.png]]</center> | |||
| {{N/a}} | |||
| Better known as the prismatic laser. The Soviet version of Nanotrasen's phaser array. | |||
|- id="Ballistic System" | |||
! SPK-12 Ballistic System | |||
| <center>[[File:BallisticSystemV2.png]]</center> | |||
| {{N/a}} | |||
| A pair of linked guns firing kinetic cluster shot. Basically dual shotguns. Available to [[Nuclear Operative|nuclear operatives]]. | |||
|- id="Assault Laser Array" | |||
! Assault Laser Array | |||
| <center>[[File:AssaultLaserArrayV2.png]]</center> | |||
| {{N/a}} | |||
| A slow-firing pair of heavy lasers, which set people on fire and can destroy walls. Where you buy this is another quest. | |||
|- id="Linked Disruptor Array" | |||
! Heavy Disruptor Array | |||
| <center>[[File:HeavyDisruptorArrayV2.png]]</center> | |||
| {{N/a}} | |||
| Fires heavy disruptor shots. Its power roughly matches that of the assault lasers, but doesn't cause unintentional damage to walls. | |||
|- id="40mm Assault Platform" | |||
! 40mm Grenade Launcher Platform | |||
| <center>[[File:GrenadeLauncherPlatformV2.png]]</center> | |||
| {{N/a}} | |||
| This autocannon fires explosive shells akin to pipe bombs. Unlike other pod weapons, it requires ammunition (namely [[Murder#40Frag|40mm grenades]]) but comes with 14 shots by default. To check the current ammo count or reload the weapon, open the maintenance panel and insert grenades if necessary. Devastating to pods, station, and personnel alike. Try not to fire it point-blank to the pod, dumbass. | |||
|- id="Syndicate Purge System" | |||
! Syndicate Purge System | |||
| <center>[[Image:SWORD-Syndicate-Pod-System.gif]]</center> | |||
| 8 Sturdy Metal, 12 Conductive Material, 16 Crystal, [[S.W.O.R.D.#Rewards|S.W.O.R.D. Engine Core]] | |||
| A devastating Syndicate-styled laser made from the [[S.W.O.R.D.#Rewards|S.W.O.R.D. Engine Core]]. Shoots up to four tiles in front of the pod to destroy walls and floors and deal moderate amounts of damage to anyone in the affected area. Does not shoot diagonally. | |||
|- id="Industrial Utility Arms" | |||
! Industrial Utility Arms | |||
| <center>[[File:IndustrialUtilityArmsV2.png]]</center> | |||
| {{N/a}} | |||
| Consists of two systems. The foam nozzle (activated by default) dispenses a small patch of metal foam to repair hull breaches without the need for EVA gear, whereas the cutter blades are useful for mining or as a general-purpose weapon. To select between the two, left-click on the pod while you're in it and choose ''Access Main Computer'' icon and click on the underlined ''Industrial Utility Arms'' entry. Available in [[engineering]]. | |||
|- id="Mining Phaser System" | |||
! Mining Phaser System | |||
| <center>[[File:MiningPhaserSystemV2.png]]</center> | |||
| {{N/a}} | |||
| Shoots weak phasers that can break rock in two hits but can barely damage ore-bearing rock, people, fish, or [[monkeys]]. Starting equipment for the minisubs of [[Mining Department#Oshan|Oshan's Mining Department]]. | |||
|- id="Plasma Cutter System" | |||
! Plasma Cutter System | |||
| <center>[[File:PlasmaCuttersV2.png]]</center> | |||
| 10 Power Source, 10 Dense Metal | |||
| Shoots bolts of plasma that instantly dig up asteroids. Available in the ship component fabricators. | |||
|- id="Rock Drilling Rig" | |||
! Rock Drilling Rig | |||
| <center>[[File:RockDrillingRigV2.png]]</center> | |||
| 10 Power Source, 10 Dense Metal, 20 Extraordinarily Dense Crystalline Matter | |||
| This IS a drill. As in one that quickly digs up asteroids, albeit one row at time unlike the plasma cutter. Surprisingly decent in cutting up other pods (and people)too. Available in the ship component fabricators and a rare find in [[Guide to Mining#Abandoned Crates|abandoned crates]]. | |||
|} | |} |
Revision as of 07:25, 3 June 2021
This page is under construction. The following information may be incomplete. The Pod Wars game mode is still new, and is undergoing various balance changes and updates at the moment. Information may become outdated very quickly. In addition, this page is currently being worked on. |
Welcome to the Front Lines
The Battleground
- Home Ships
- NSV Pytheas
- The NanoTrasen team's home base. It boasts a large hangar, a hi-tech medbay with an automatic cloner, a mining section to the west, and even a bar! The Pytheas is defended by an automated turret system which will shoot anyone without a valid NT ID.
- Lodbrok
- The base of operations for the Syndicate team. It has all of the same systems as the Pytheas, but the layout is significantly different.
- NSV Pytheas
- Control Points
- Fortuna
- The largest of the control points. Controlling this station grants access to an upgraded medbay capable of producing more powerful medicines than those on the home ships.
- UVB-67
- A claustrophobic arena, with little interior space and asteroid walls on 3 sides. Expect close-quarters combat here, as the tight walls and limited number of entry points mean that this outpost will be well-fortified against an assault.
- NSV Reliant
- Smack dab in the middle of the map is the Reliant. The location means that whichever team holds this ship has an easy forward base to push from, but also ensures that this point is hotly contested at all times.
- Fortuna
- Minor Locations
- Mining Outpost
- A fully functional mining outpost. Comes with mining gear, Nano-Fabs, and a mining magnet (some assembly required).
- Cheesy Chuck's
- A cozy restaurant with a serviceable kitchen, a fryer, and cheese. A LOT of cheese.
- DORGUN'S
- Everything you need for a functional space shuttle. Which... really isn't much at all.
- Nancy's
- A deserted trading post. The backroom contains some boxes of goods- mostly junk, but you might find something useful.
- LS Greater Things Await You
- A shattered wreck.
- LS Brightwell
- A compact ship equipped with a couple rechargers.
- Mining Outpost
Equipment
Starter Gear
Name | Icon | Description |
---|---|---|
Pilot Helmet | A helmet to protect you from space (and your enemies). | |
Pilot Armor | An armored space suit to keep you warm in the cold of space, and keep you cool in the heat of battle. | |
SWAT Gloves | A set of armored gloves, built for close-quarters combat. They grant you some electrical and thermal resistance, and have a 20% chance to block disarms and shoves. | |
Blaster | A compact energy pistol which packs a punch. It's small enough to fit on your belt, but can't be crammed into your pockets. Your blaster deals 33 BURN per shot, takes 20 PUs to fire, and comes with a self-recharging cell- though with enough materials, you can get a better one. Blasters are biolocked to their owner's team, so you won't be able to fire blasters you steal from the enemy. | |
Survival Machete | A last-ditch weapon, it can be used to slice up your enemies once you've exhausted all other options. It also makes for a decent throwing knife. |
Other Gear
Pod Types
Name | Icon | Description
Pod EquipmentPod Types |
---|---|---|
Combat Dinghy | A cheap, speedy combat putt. Comes equipped with an unremovable, low-range version of the MK 1.5 phaser, 100 max health, and a 1.7 speed multiplier. Can be constructed for free from the pod builders in both team's hangars. | |
Mining Dinghy | A simple mining putt. Has an unremovable mining phaser, 100 max health, and a 1.7 speed multiplier. Can be constructed for free from the pod fabricators in both team's hangars. Fairly ineffective for actual mining- stick to a real mining tool. | |
Light Putt | An average putt. Better than the free ones, but nothing scary. Has 150 health and an 0.8 speed multiplier. | |
Robust Putt | A strong putt. These things can tank some hits, but the material costs make them difficult to produce if your miners aren't working overtime. Has 350 health and an 0.6 speed multiplier. | |
Light Pod | The standard pod. Good for troop deployment or scouting, but will break down under any sort of sustained fire. Has 250 health and an 0.9 speed multiplier. | |
Robust Pod | The best of the best. Will tank hits like nothing else- just make sure you give it a suitable weapon. Has 500 health and an 0.8 speed multiplier. |
Pod Weapons
Item | Image | Resource Cost | Description |
---|---|---|---|
Mk.1 Combat Taser | N/A | Pods shooting tasers! Complementary equipment for security's command pods. Taser shots disable the random systems in hostile crafts and stun the driver, making them useful for stopping pod-borne criminals. They, of course, stun people on the ground/not in pods too. | |
Mk 1.5 Light Phasers | 15 Sturdy Metal, 15 Conductive Material, 15 Crystal | A pair of weak phaser weapons. | |
Mk.2 Scout Laser | N/A | Pods shooting lasers! The Head of Security (or people who find their own way in) has access to a couple of these in the armory. | |
Mk.3 Disruptor | N/A | Pod-mounted variant of the disruptor gun. Deals a minor amount of burn damage and also stuns people, even if they're in a pod, so it effectively combines the characteristics of the phaser and taser. | |
Svet-Oruzhiye Mk.4 | N/A | Better known as the prismatic laser. The Soviet version of Nanotrasen's phaser array. | |
SPK-12 Ballistic System | N/A | A pair of linked guns firing kinetic cluster shot. Basically dual shotguns. Available to nuclear operatives. | |
Assault Laser Array | N/A | A slow-firing pair of heavy lasers, which set people on fire and can destroy walls. Where you buy this is another quest. | |
Heavy Disruptor Array | N/A | Fires heavy disruptor shots. Its power roughly matches that of the assault lasers, but doesn't cause unintentional damage to walls. | |
40mm Grenade Launcher Platform | N/A | This autocannon fires explosive shells akin to pipe bombs. Unlike other pod weapons, it requires ammunition (namely 40mm grenades) but comes with 14 shots by default. To check the current ammo count or reload the weapon, open the maintenance panel and insert grenades if necessary. Devastating to pods, station, and personnel alike. Try not to fire it point-blank to the pod, dumbass. | |
Syndicate Purge System | 8 Sturdy Metal, 12 Conductive Material, 16 Crystal, S.W.O.R.D. Engine Core | A devastating Syndicate-styled laser made from the S.W.O.R.D. Engine Core. Shoots up to four tiles in front of the pod to destroy walls and floors and deal moderate amounts of damage to anyone in the affected area. Does not shoot diagonally. | |
Industrial Utility Arms | N/A | Consists of two systems. The foam nozzle (activated by default) dispenses a small patch of metal foam to repair hull breaches without the need for EVA gear, whereas the cutter blades are useful for mining or as a general-purpose weapon. To select between the two, left-click on the pod while you're in it and choose Access Main Computer icon and click on the underlined Industrial Utility Arms entry. Available in engineering. | |
Mining Phaser System | N/A | Shoots weak phasers that can break rock in two hits but can barely damage ore-bearing rock, people, fish, or monkeys. Starting equipment for the minisubs of Oshan's Mining Department. | |
Plasma Cutter System | 10 Power Source, 10 Dense Metal | Shoots bolts of plasma that instantly dig up asteroids. Available in the ship component fabricators. | |
Rock Drilling Rig | 10 Power Source, 10 Dense Metal, 20 Extraordinarily Dense Crystalline Matter | This IS a drill. As in one that quickly digs up asteroids, albeit one row at time unlike the plasma cutter. Surprisingly decent in cutting up other pods (and people)too. Available in the ship component fabricators and a rare find in abandoned crates. |