Difference between revisions of "Talk:Syndicate Items"

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(Starter info on power gloves)
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The description of the floor closet claims it can be pushed around. I've used floor closets a few times (But not recently) and I've never experienced this. Not to mention it doesn't make any sense!
The description of the floor closet claims it can be pushed around. I've used floor closets a few times (But not recently) and I've never experienced this. Not to mention it doesn't make any sense!
Can someone confirm this? --[[User:Zeknife|Zeknife]] ([[User talk:Zeknife|talk]]) 19:23, 21 March 2013 (UTC)
Can someone confirm this? --[[User:Zeknife|Zeknife]] ([[User talk:Zeknife|talk]]) 19:23, 21 March 2013 (UTC)
Power gloves probably ought to be added here, but I don't have stuff like telecrystal cost (not more than 4 if I understand Syndicrates correctly?) or PDA description so it'd look a little bare on the chart. They use the same yellow gloves icon as other insulated gloves ([[File:Glovesy.png]]) and can be ordered by Engineers and the Chief Engineer. To use them: stand on or near wires carrying power, use the harm intent (or at least not help? I didn't have enough time to test this) with empty hands (I assume), and click-aim on a non-adjacent square (an adjacent square results in a normal punch). Others wearing insulated gloves are unaffected. Arcflash can trigger from this, stunning the user and target(s). As an effectively infinite ammo ranged weapon, it's really powerful. As a weapon that can backfire and to which people can be outright immune, good luck surviving mob justice if you try to go on a rampage: you can't hide every last pair of insulated gloves. (And, if you can, you probably didn't need the power gloves in the first place. But they're still fun.) --[[User:Araltaln|Araltaln]] ([[User talk:Araltaln|talk]]) 06:47, 16 April 2013 (UTC)

Revision as of 06:47, 16 April 2013

Like I said, we should move the images tab between the Item Name and TeleCrystal Cost --Katznelson (talk) 22:25, 11 October 2012 (CDT)



Mining has two traitor specific items - High Yield and Low Yield Concussion Charges. Costs 5 to buy for the High Yield. Not too sure about the Low Yield --Katznelson (talk) 01:38, 7 October 2012 (CDT)

Still needs to replace Satanism with His Grace, mention the Janitor's Special Cleaning Grenades, and a few price changes (Aren't pipebombs and stimulants 5 now, and the fog machine and mindslave are a lot cheaper?

Is the RIG suit still a thing for the Electrician --Coolguye (talk) 16:50, 3 October 2012 (CDT)

Nope, the RIG suit no longer exists - Electricians can spawn a special device analyser that can scan ANYTHING (traitor items, the crusher unit etc)-Nub

The description of the floor closet claims it can be pushed around. I've used floor closets a few times (But not recently) and I've never experienced this. Not to mention it doesn't make any sense! Can someone confirm this? --Zeknife (talk) 19:23, 21 March 2013 (UTC)

Power gloves probably ought to be added here, but I don't have stuff like telecrystal cost (not more than 4 if I understand Syndicrates correctly?) or PDA description so it'd look a little bare on the chart. They use the same yellow gloves icon as other insulated gloves (Glovesy.png) and can be ordered by Engineers and the Chief Engineer. To use them: stand on or near wires carrying power, use the harm intent (or at least not help? I didn't have enough time to test this) with empty hands (I assume), and click-aim on a non-adjacent square (an adjacent square results in a normal punch). Others wearing insulated gloves are unaffected. Arcflash can trigger from this, stunning the user and target(s). As an effectively infinite ammo ranged weapon, it's really powerful. As a weapon that can backfire and to which people can be outright immune, good luck surviving mob justice if you try to go on a rampage: you can't hide every last pair of insulated gloves. (And, if you can, you probably didn't need the power gloves in the first place. But they're still fun.) --Araltaln (talk) 06:47, 16 April 2013 (UTC)