Difference between revisions of "Artifact Research"
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1) Enter your card into the terminal, and type 'term_login'<br> | 1) Enter your card into the terminal, and type 'term_login'<br> | ||
2) Type 'cd /mnt/artlab' to access the research program.<br> | 2) Type 'cd /mnt/artlab' to access the research program.<br> | ||
3) Type ' | 3) Type 'gptio list' to list the available research equipment.<br> | ||
4) From here you can either activate equipment by using the 'gptio activate <Device ID>' or change the values of various variables with the 'gptio poke <Device ID> <Field Name> <Value>'<br> | |||
With these commands you can easily start researching your artifact. | |||
=Analyzing Artifacts= | =Analyzing Artifacts= |
Revision as of 21:26, 24 December 2012
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Artifact Research is the branch of Research concerned with the identification and possible testing of dangerous, unpredictable artifacts of extraterrestrial origin. An artifact is a large item of non-Nanotransen origin whose function is unknown. These artifacts are usually dug up by miners, and the station always starts with one in the Artifact Lab.
Running the ArtLab program
Discovering an artifact's effects takes more than repeatedly analysing it (although this helps in a fashion). Using the DWAINE terminal, you can advance the station's knowledge of artifacts and their properties and make your analysis more precise. To do this, you must:
1) Enter your card into the terminal, and type 'term_login'
2) Type 'cd /mnt/artlab' to access the research program.
3) Type 'gptio list' to list the available research equipment.
4) From here you can either activate equipment by using the 'gptio activate <Device ID>' or change the values of various variables with the 'gptio poke <Device ID> <Field Name> <Value>'
With these commands you can easily start researching your artifact.
Analyzing Artifacts
Use the artifact analyzer to study the artifact next to it. The speed and accuracy of its report will increase as you research more.
Artifact Origins
Analysis | Notes |
---|---|
Martian | Usually biological effects |
Ancient | Ancient Robots -- usually technological effects |
Precursor | Random effects |
Wizard | Magical effects |
Extradimensional | aka Eldritch -- usually bad news |
Activation
Analysis | Method |
---|---|
Heat | Apply welder, igniter, etc. |
Chemical | Provide the appropriate chemical (water, acid, whatever) |
Impact | Shoot it with Detective's Revolver or a traitor weapon like the c-saber |
Energy | Shoot it with a taser |
Touch | Touch it! |
Effects
Analysis | Notes |
---|---|
Teleportation | Teleports people randomly |
Non-lethal Stunning Trap | Knocks people briefly unconscious |
Power Drain | Drains power from nearby APCs and Cyborgs |
EMP | Sends out an EMP blast |
Mineral Accumulator | Summons meteors |
Range
Analysis | Notes |
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