Difference between revisions of "User:Supersonic576"
Convair880 (talk | contribs) (Added the new pipe segments and wonder why I bothered. Nobody is ever going to finish this. They aren't mentioned in the ingame manual either.) |
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! Signal Builder Component | ! Signal Builder Component | ||
| <center>[[Image:SignalBuilderComponent.png]]</center> | | <center>[[Image:SignalBuilderComponent.png]]</center> | ||
| | | Builds a message, typically a machine signal with key-value pairs, by appending send strings together with configurable start and end strings. | ||
|- id="RegExFind" | |- id="RegExFind" | ||
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! Wifi Component | ! Wifi Component | ||
| <center>[[Image:WifiComponent.png]]</center> | | <center>[[Image:WifiComponent.png]]</center> | ||
| | | Sends or receives messages on a radio channel of your choice. | ||
|- id="WifiSplitter" | |- id="WifiSplitter" | ||
! Wifi Signal Splitter Component | ! Wifi Signal Splitter Component | ||
| <center>[[Image:WifiSignalSplitterComponent.png]]</center> | | <center>[[Image:WifiSignalSplitterComponent.png]]</center> | ||
| | | Decomposes machine signals sent in key1=value1&key2=value2&key3=value3&.. format. Set the trigger field to the part you want to extract, and the text of that value (only) will be sent on the output connection. | ||
|- id="LED" | |- id="LED" | ||
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! Gun Component | ! Gun Component | ||
| <center>[[Image:GunComponent3.png]]</center> | | <center>[[Image:GunComponent3.png]]</center> | ||
| | | Fires a gun. But you need to bring your own gun. | ||
|- id="GunCharge" | |- id="GunCharge" |
Revision as of 20:39, 19 June 2014
MechComp (WIP)
In your lab of secrets you have some neat components found in the MechComp dispenser, which can be used for wonderful useful things.
What do I have?
A lot of different things.
Inputs
Machinery meant to send a signal to other machinery.
Item | Image | Description |
---|---|---|
Button | Used to send a signal V.I.A. pressing the button | |
Pressure Pad | Used to send a signal V.I.A. stepping on it | |
Doors | Yes, doors can be used to send signals to machinery too |
Wiring
Wiring used to make more complicated machines.
Machines
Actual machinery dispensed by MechComp.
How do I make machines?
Put parts in the places you want, use the wrench on them to bolt them to the floor (use it again to unbolt them if you wish).
Then, link parts together by dragging parts to other parts with your mouse, it will ask you what you want the first item to be, the trigger or the receiver. Select trigger to make the first part trigger the other part, or receiver to make the first part receive a signal from the other part.
Then, it will ask what you want it to do. No matter if you selected the trigger first or the receiver first, it will always be in the context of "What do you want the trigger to do to the receiver?", sometimes it just says "activate", but most of the time there are other options.
A note about doors
From what I can tell, you can only open doors with machines when they don't require any access at all! However, all doors can send a signal to machinery.
How Signals Work
There are two types of signals [I don't think they're named, but if there's an official name, tell me], we will call them Fixed Signals, and Send Signals.
Fixed signals aren't editable, they are stuff like "Activate" when activating something, or "Recharge" for recharging the Chargeable Gun (more on that later).
Send Signals are the opposite of that. When you right-click something like a button or a pressure plate, you will notice under their menus an option saying "[Set Send-Signal]". Send Signals are signals that can be customized, and are important for Sound Synthesizers and OR Components. Doors give out "doorClosed" and "doorOpened" when they are closed and opened, and if you were to connect a Sound Synthesizer to a door, the Synthesizer would say "doorClosed" and "doorOpened" respectively.
How do I use the other stuff?
Relay Component
You can use the Relay Component to send a signal between a non-MechComp machine to another non-MechComp machine e.g. doors. Remember, you can't drag from the object to the Relay if you want to make the Relay the receiver, you'll have to drag FROM the Relay TO the object, and set the Relay as the receiver.
OR Component
An OR Component can have up to 10 inputs at a time. It sends a signal when it hears a "trigger signal" from one of its inputs. Right-click it and select "[Set Trigger-Signal]" to set what specific signal will trigger it.
AND Component
An AND Component has 2 inputs, select 2 different objects and assign them to the inputs (make sure one is in input 1 and another is in input 2). Now, when a signal is sent from both objects at about the same time, the AND Component will trigger whatever you set it to trigger.
Delay Component
The Delay Component is used to Delay a signal by at least 1 second. To use it, connect what you want to trigger something with to the Delay Component, then use "[Set Delay]" to set the amount of time (in tenths of a second) you want to delay the signal, then connect the Delay to what you want to activate. The delay time can't be set under 1 second (10), why? Honestly, I don't know.
Sound Synthesizer
To change what the Synthesizer says, you need to change the input signal. How? Simple! Right-click on whatever is triggering the Synthesizer, and select "[Set Send-Signal]", it will ask you what you want to change it to, change it to whatever you want the Synthesizer to say!
You can't change the send-signal on doors, but when connected the Synthesizer will say "doorClosed" or "doorOpened" when it closes and opens.
Graviton Accelerator
Keep in mind that while Gravitons can be activated by pressure plates and buttons, they can also be activated by doors!
Ideas for machines
Well, that depends, are you a traitor?
Non-traitor things
- Bait the AI upload with a Graviton trap for the pesky AI subverters
Traitor things
- Use Gravitons for evil deeds