Difference between revisions of "History of SS13"
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As the popularity of Space Station 13 rose even further, a second map was required to fit the higher number of players. Thus, in early 2010, [[Devstation]] was released. A large portion of the game's original code was rewritten and improved. On April 2010, goonstation released their current revision of the code, known as [http://puu.sh/1Fehv r4407]. r4407 is the latest revision of the Goonstation code available to the public. | As the popularity of Space Station 13 rose even further, a second map was required to fit the higher number of players. Thus, in early 2010, [[Devstation]] was released. A large portion of the game's original code was rewritten and improved. On April 2010, goonstation released their current revision of the code, known as [http://puu.sh/1Fehv r4407]. r4407 is the latest revision of the Goonstation code available to the public. | ||
== Branching out: 2010 == | == Branching out: 2010 onwards== | ||
The release of r4407 allowed many communities to produce their own servers. For example, /tg/station came from 4chan's /tg/ community. Goonstation continued working on their own code, while other servers made their own changes to r4407. Each branch of SS13 had their own set of coders, and their own version of Space Station 13 code. New stations were produced and player numbers continued to rise. The game even started to receive recognition in [http://i.imgur.com/HpDFNrl.png gaming magazines]. | The release of r4407 allowed many communities to produce their own servers. For example, /tg/station came from 4chan's /tg/ community. Goonstation continued working on their own code, while other servers made their own changes to r4407. Each branch of SS13 had their own set of coders, and their own version of Space Station 13 code. New stations were produced and player numbers continued to rise. The game even started to receive recognition in [http://i.imgur.com/HpDFNrl.png gaming magazines]. | ||
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''"Wow, that's insane. It's a '''fucking''' miracle that even compiles at all."'' - Tom, owner of BYOND, regarding the goonstation branch of SS13 (and his first swear on the forums) |
Revision as of 14:55, 23 February 2014
A crash course in Space Station 13's history.
THIS PAGE IS A WORK IN PROGRESS
Creation: 2003
Space Station 13 was created by Exadv1 and released in BYOND on February 16, 2003. (Old Storyline)
The game was intended to be a simple atmospherics simulator. It was not a very popular game. A few servers were available, but player numbers rarely reached double digits.
(Details about how the code got leaked to be added)
This code was spread around from person to person until someone had the bright idea to start a community called OpenSS13. This was the first open-source version of Space Station 13. Around the same time, goons from Something Awful began to take interest in the game and goon-hosted servers appeared.
Popularity: 2007
Thanks to the open source, Space Station 13 gradually improved in quality and gained popularity within gaming communities. While other communities used the OpenSS13 code, Goonstation coders worked on their own closed-source code. Eventually, in 2009, Goonstation successfully produced a new and unique station, known as Donut Station. This was a major accomplishment for the game.
As the popularity of Space Station 13 rose even further, a second map was required to fit the higher number of players. Thus, in early 2010, Devstation was released. A large portion of the game's original code was rewritten and improved. On April 2010, goonstation released their current revision of the code, known as r4407. r4407 is the latest revision of the Goonstation code available to the public.
Branching out: 2010 onwards
The release of r4407 allowed many communities to produce their own servers. For example, /tg/station came from 4chan's /tg/ community. Goonstation continued working on their own code, while other servers made their own changes to r4407. Each branch of SS13 had their own set of coders, and their own version of Space Station 13 code. New stations were produced and player numbers continued to rise. The game even started to receive recognition in gaming magazines.
"Wow, that's insane. It's a fucking miracle that even compiles at all." - Tom, owner of BYOND, regarding the goonstation branch of SS13 (and his first swear on the forums)