Difference between revisions of "Talk:Salvager"

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(→‎Sprites related to the salvager and his gear: added two used sprites to the sprites related to salvager and his gear)
 
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[[File:Salvage_reclaimer.gif]] Salvage reclaimer
[[File:Salvage_reclaimer.gif]] Salvage reclaimer
[[File:Arcwelder.png]] ArcWelder
[[File:Salvager Combat Helmet.png]] Combat Helm
[[File:Salvager Combat Armor.png]] Combat Armor
[[File:Salvager Zipgun.png]] Salvager Zipgun
[[File:Door Hacker.png]] Door Hacker


===Trader, more specifically what it sells and its prices. Also what it buys and how much the thing is worth.===
===Trader, more specifically what it sells and its prices. Also what it buys and how much the thing is worth.===
Handheld teleporter to Magpie
Cost: 500 Salvage Points
Description: Recovered and repurposed teleportation technoledgy. It works most of the time.
Combat Helm
Cost: 250 Salvage Points
Description: Heavily modified combination of industrial and military combat headgear.
Combat armor
Cost: 500 Salvage Points
Description: Heavily modified combination of industrial and military combat gear.
Salvage Reclaimer
Cost: 100 Salvage Points
Description: Replacement salvage reclaimer. Sometimes you lose things and sometimes people take things...
Sledgehammer
Cost: 550 Salvage Points
Description: A classic means of manual demolition.
Arc Welder
Cost: 500 Salvage Points
Description: A self-recharging handheld arc welder. Weld some metal or arc some people.
Customized Zip gun
Cost: 350 Salvage Points
Description: An improvised firearm made from other firearms. Modified for field repair.
9mm pistol
Cost: 1000 Salvage Points
Description: A semi-automatic 9mm pistol that was collected from an military vessel.
Pump action shotgun
Cost: 1200 Salvage Points
Description: A salvaged and rebuilt pump action shotgun.
Survival Rifle
Cost: 1500 Salvage Points
Description: Semi-automatic rifle with easily convertible caliber. Starts in .22 caliber.
Makeshift Riot Shield
Cost: 680 Salvage Points
Description: A giant sheet of steel with a strap. Not quite the acme of defense but it should do.
.22 magazine
Cost: 200 Salvage Points
Description: A small .22 magazine for kinetic firearms.
Rifle 9mm conversion
Cost: 800 Salvage Points
Description: Survival rifle conversion kit to 9mm.
9mm magazine
Cost: 300 Salvage Points
Description: A handgun magazine with 9x19mm rounds.
Rifle magazine
Cost: 650 Salvage Points
Description: A magazine of 5.56 rounds, an intermediate rifle cartridge.
Grenade Pouch
Cost: 450 Salvage Points
Description: Flashbang and smoke grenades.
Ballistic System
Cost: 2500 Salvage Points
Description: A pod-mounted kinetic weapon system.
40mm Assault Platform
Cost: 5000 Salvage Points
Description: A pair of pod-mounted ballistic launchers, fires explosive 40mm shells. Holds 6 shells.
40mm HE Ammunition
Cost: 1000 Salvage Points
Description: High explosive grenades, for the resupplement of artillery assault platforms.
12ga Flare Shells
Cost: 500 Salvage Points
Description: Military-grade 12 gauge flare shells.
Radio Jammer
Cost: 2000 Salvage Points
Description: A device that can block radio transmissions around it. Recovered from a syndicate vessel.
Door Hacker Assistant
Cost: 500 Salvage Points
Description: A device that when connected to a door panel will determine the function of each wire.
Crank (5x pills)
Cost: 50 Salvage Points
Description: A cheap and dirty stimulant drug.
Meth (5x pills)
Cost: 500 Salvage Points
Description: A highly effective and dangerous stimulant drug.
Telecrystal
Cost: 225 Salvage Points
Description: Rare space-warping are highly valued and needed for continued salvaging operations.
----
Processed Material Bar for 10 Salvage Points: This forms the backbone of the salvage economy. We need it today and others will need it tomorrow.
Material Sheets for 1 Salvage Points: Metal to glass these are common building blocks of many salvaged goods.
Disassembled Frame for 100 Salvage Points: Machinery and electronics are highly valued and will fetch a decent price. Price subject to source and quality of product.
Robot Parts for 25 Salvage Points: There are always a number of groups in need of some robot parts.
Telecrystal for 200 Salvage Points: There are several buyers interested in acquiring this item.
Gemstone for 150 Salvage Points: There are several buyers interested in acquiring this item.
===Lots of assumptions were made on the sprites the trader sells, can someone fact check to make sure all the sprites are correct?===

Latest revision as of 15:26, 4 May 2023

sorry for not giving any info about salvagers, i literally do not know anything about them, i just made this as a placeholder until someone who actually know about them can edit this

How can you help with the making of the salvager page

As a nonadmin, I can't simply download the sprites or spawn myself as a salvager to get information to refer to. Here's what I need. If you have any of these you can post them below the tabs by editing them.

Pictures of the magpie

Sprites related to the salvager and his gear

Salvager hand teleporter.gif Salvager hand teleporter

Salvage reclaimer.gif Salvage reclaimer

Arcwelder.png ArcWelder

Salvager Combat Helmet.png Combat Helm

Salvager Combat Armor.png Combat Armor

Salvager Zipgun.png Salvager Zipgun

Door Hacker.png Door Hacker

Trader, more specifically what it sells and its prices. Also what it buys and how much the thing is worth.

Handheld teleporter to Magpie Cost: 500 Salvage Points Description: Recovered and repurposed teleportation technoledgy. It works most of the time.

Combat Helm Cost: 250 Salvage Points Description: Heavily modified combination of industrial and military combat headgear.

Combat armor Cost: 500 Salvage Points Description: Heavily modified combination of industrial and military combat gear.

Salvage Reclaimer Cost: 100 Salvage Points Description: Replacement salvage reclaimer. Sometimes you lose things and sometimes people take things...

Sledgehammer Cost: 550 Salvage Points Description: A classic means of manual demolition.

Arc Welder Cost: 500 Salvage Points Description: A self-recharging handheld arc welder. Weld some metal or arc some people.

Customized Zip gun Cost: 350 Salvage Points Description: An improvised firearm made from other firearms. Modified for field repair.

9mm pistol Cost: 1000 Salvage Points Description: A semi-automatic 9mm pistol that was collected from an military vessel.

Pump action shotgun Cost: 1200 Salvage Points Description: A salvaged and rebuilt pump action shotgun.

Survival Rifle Cost: 1500 Salvage Points Description: Semi-automatic rifle with easily convertible caliber. Starts in .22 caliber.

Makeshift Riot Shield Cost: 680 Salvage Points Description: A giant sheet of steel with a strap. Not quite the acme of defense but it should do.

.22 magazine Cost: 200 Salvage Points Description: A small .22 magazine for kinetic firearms.

Rifle 9mm conversion Cost: 800 Salvage Points Description: Survival rifle conversion kit to 9mm.

9mm magazine Cost: 300 Salvage Points Description: A handgun magazine with 9x19mm rounds.

Rifle magazine Cost: 650 Salvage Points Description: A magazine of 5.56 rounds, an intermediate rifle cartridge.

Grenade Pouch Cost: 450 Salvage Points Description: Flashbang and smoke grenades.

Ballistic System Cost: 2500 Salvage Points Description: A pod-mounted kinetic weapon system.

40mm Assault Platform Cost: 5000 Salvage Points Description: A pair of pod-mounted ballistic launchers, fires explosive 40mm shells. Holds 6 shells.

40mm HE Ammunition Cost: 1000 Salvage Points Description: High explosive grenades, for the resupplement of artillery assault platforms.

12ga Flare Shells Cost: 500 Salvage Points Description: Military-grade 12 gauge flare shells.

Radio Jammer Cost: 2000 Salvage Points Description: A device that can block radio transmissions around it. Recovered from a syndicate vessel.

Door Hacker Assistant Cost: 500 Salvage Points Description: A device that when connected to a door panel will determine the function of each wire.

Crank (5x pills) Cost: 50 Salvage Points Description: A cheap and dirty stimulant drug.

Meth (5x pills) Cost: 500 Salvage Points Description: A highly effective and dangerous stimulant drug.

Telecrystal Cost: 225 Salvage Points Description: Rare space-warping are highly valued and needed for continued salvaging operations.



Processed Material Bar for 10 Salvage Points: This forms the backbone of the salvage economy. We need it today and others will need it tomorrow.

Material Sheets for 1 Salvage Points: Metal to glass these are common building blocks of many salvaged goods.

Disassembled Frame for 100 Salvage Points: Machinery and electronics are highly valued and will fetch a decent price. Price subject to source and quality of product.

Robot Parts for 25 Salvage Points: There are always a number of groups in need of some robot parts.

Telecrystal for 200 Salvage Points: There are several buyers interested in acquiring this item.

Gemstone for 150 Salvage Points: There are several buyers interested in acquiring this item.

Lots of assumptions were made on the sprites the trader sells, can someone fact check to make sure all the sprites are correct?