Difference between revisions of "Talk:Syndicate Items"
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Power gloves probably ought to be added here, but I don't have stuff like telecrystal cost (not more than 4 if I understand Syndicrates correctly?) or PDA description so it'd look a little bare on the chart. They use the same yellow gloves icon as other insulated gloves ([[File:Glovesy.png]]) and can be ordered by Engineers and the Chief Engineer. To use them: stand on or near wires carrying power, use the harm intent (or at least not help? I didn't have enough time to test this) with empty hands (I assume), and click-aim on a non-adjacent square (an adjacent square results in a normal punch). Others wearing insulated gloves are unaffected. Arcflash can trigger from this, stunning the user and target(s). As an effectively infinite ammo ranged weapon, it's really powerful. As a weapon that can backfire and to which people can be outright immune, good luck surviving mob justice if you try to go on a rampage: you can't hide every last pair of insulated gloves. (And, if you can, you probably didn't need the power gloves in the first place. But they're still fun.) --[[User:Araltaln|Araltaln]] ([[User talk:Araltaln|talk]]) 06:47, 16 April 2013 (UTC) | Power gloves probably ought to be added here, but I don't have stuff like telecrystal cost (not more than 4 if I understand Syndicrates correctly?) or PDA description so it'd look a little bare on the chart. They use the same yellow gloves icon as other insulated gloves ([[File:Glovesy.png]]) and can be ordered by Engineers and the Chief Engineer. To use them: stand on or near wires carrying power, use the harm intent (or at least not help? I didn't have enough time to test this) with empty hands (I assume), and click-aim on a non-adjacent square (an adjacent square results in a normal punch). Others wearing insulated gloves are unaffected. Arcflash can trigger from this, stunning the user and target(s). As an effectively infinite ammo ranged weapon, it's really powerful. As a weapon that can backfire and to which people can be outright immune, good luck surviving mob justice if you try to go on a rampage: you can't hide every last pair of insulated gloves. (And, if you can, you probably didn't need the power gloves in the first place. But they're still fun.) --[[User:Araltaln|Araltaln]] ([[User talk:Araltaln|talk]]) 06:47, 16 April 2013 (UTC) | ||
Sorry. It was me who accidentally deleted the poison bottle. It was the entry I used as a copy paste template for other stuff. By the way, is the traitor hot dog stand a thing yet? We had a round with a prototype version two weeks ago. It worked like the trash compactor in that anyone trapped inside would become a hotdog. --[[User:Don|Don]] ([[User talk:Don|talk]]) 06:58, 26 July 2013 (UTC) |
Revision as of 06:58, 26 July 2013
Like I said, we should move the images tab between the Item Name and TeleCrystal Cost --Katznelson (talk) 22:25, 11 October 2012 (CDT)
Mining has two traitor specific items - High Yield and Low Yield Concussion Charges. Costs 5 to buy for the High Yield. Not too sure about the Low Yield --Katznelson (talk) 01:38, 7 October 2012 (CDT)
Still needs to replace Satanism with His Grace, mention the Janitor's Special Cleaning Grenades, and a few price changes (Aren't pipebombs and stimulants 5 now, and the fog machine and mindslave are a lot cheaper?
Is the RIG suit still a thing for the Electrician --Coolguye (talk) 16:50, 3 October 2012 (CDT)
Nope, the RIG suit no longer exists - Electricians can spawn a special device analyser that can scan ANYTHING (traitor items, the crusher unit etc)-Nub
The description of the floor closet claims it can be pushed around. I've used floor closets a few times (But not recently) and I've never experienced this. Not to mention it doesn't make any sense! Can someone confirm this? --Zeknife (talk) 19:23, 21 March 2013 (UTC)
Power gloves probably ought to be added here, but I don't have stuff like telecrystal cost (not more than 4 if I understand Syndicrates correctly?) or PDA description so it'd look a little bare on the chart. They use the same yellow gloves icon as other insulated gloves () and can be ordered by Engineers and the Chief Engineer. To use them: stand on or near wires carrying power, use the harm intent (or at least not help? I didn't have enough time to test this) with empty hands (I assume), and click-aim on a non-adjacent square (an adjacent square results in a normal punch). Others wearing insulated gloves are unaffected. Arcflash can trigger from this, stunning the user and target(s). As an effectively infinite ammo ranged weapon, it's really powerful. As a weapon that can backfire and to which people can be outright immune, good luck surviving mob justice if you try to go on a rampage: you can't hide every last pair of insulated gloves. (And, if you can, you probably didn't need the power gloves in the first place. But they're still fun.) --Araltaln (talk) 06:47, 16 April 2013 (UTC)
Sorry. It was me who accidentally deleted the poison bottle. It was the entry I used as a copy paste template for other stuff. By the way, is the traitor hot dog stand a thing yet? We had a round with a prototype version two weeks ago. It worked like the trash compactor in that anyone trapped inside would become a hotdog. --Don (talk) 06:58, 26 July 2013 (UTC)