Difference between revisions of "User:Nefarious6th"

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| rowspan="3"|'''Anchored'''
| rowspan="3"|'''Anchored'''
| Linear Purge
| Linear Purge
| <center>[[File:WhiteHen.png|center]]</center>
| <center>[[File:SWORD-Anch-LinearPurge.gif|center]]</center>
| {{yes|'''x 1.50'''}}
| {{yes|'''x 1.50'''}}
| The S.W.O.R.D. will begin to glow red, and after charging for 1.5 seconds, it will lock orientation and unleash a beam that destroys walls and floors for 10 tiles in front of it. This beam is very deadly for both silicons and non-silicons. Silicons can expect to take damage equal to 80-90% of their maximum health in {{BURN}} damage if they're directly in the beam. Non-silicons can easily fall into critical if they're caught in the laser.
| The S.W.O.R.D. will begin to glow red, and after charging for 1.5 seconds, it will lock orientation and unleash a beam that destroys walls and floors for 10 tiles in front of it. This beam is very deadly for both silicons and non-silicons. Silicons can expect to take damage equal to 80-90% of their maximum health in {{BURN}} damage if they're directly in the beam. Non-silicons can easily fall into critical if they're caught in the laser.

Revision as of 19:51, 27 April 2021

The S.W.O.R.D.

The Syndicate Weapon: Orion Retribution Device, or S.W.O.R.D. for short, is a boss critter that appears on the station Z-level with the initiation of the random Syndicate Retribution Event, which is a major event type. In order for the event to start, a few criteria must first be met, and there are some exclusions to when and where the S.W.O.R.D. can be summoned:

  • A Makeshift Syndicate Signaller must be created and the 8 metadata slots must all be filled, and then the signaller can call the S.W.O.R.D. to the station (this method is currently disabled for now, but exists in the code)
  • The S.W.O.R.D. and the Syndicate Retribution Event can both be seen on the Classic Servers, but are not available to spawn on the RP Servers
  • The S.W.O.R.D. and the Syndicate Retribution Event can only show up after a round has progressed past 40 minutes long
  • The S.W.O.R.D. and the Syndicate Retribution Event can both only show up once per round
  • At least 30 crew members must be alive for the S.W.O.R.D. to be able to spawn
  • Of the entire living crew, 8% or less must have antagonist status for the Syndicate Retribution Event to be in the pool of random major events
  • The S.W.O.R.D. cannot appear on restricted Z-levels

Summoning S.W.O.R.D.

Though removed from the current methods of activation for the S.W.O.R.D. for players, there exists a method to summon the S.W.O.R.D. for players seeking a challenge or an additional asset to their nefarious goals with the hel of a Makeshift Syndicate Signaller. It is currently only available from admin spawns.

Makeshift Syndicate Signaller

SWORD-Makeshift-Signaller.gif

You will need:

To make:

  1. Attach the cable coil to the Remote Signaller. There should be a little wire hanging out the bottom of the Makeshift Signaller Frame now.
  2. Use a multitool on the Makeshift Signaller to attune to the wiring.
  3. Use a metal sheet on the Signaller to make a circuit board port.
  4. Secure everything with a wrench to create a Makeshift Syndicate Signaller.

In practice, what would happen is that one could take circuit boards like the ones dropped by fishdrones on Manta or Oshan, or destroy a non-aquatic drone in the Debris Field to gain metadata that would make the Makeshift Syndicate Signaller usable. There would be eight metadata slots to fill, with each circuit board used or each drone destroyed granting one slot of filled metadata. Each used circuit board would produce a Fried Syndicate Circuit Board. If no metadata slots are filled, no green lights will appear to be on when looking at the signaller. For every metadata slot filled, a green light will turn on on the signaller, with a total of four lights one once all the metadata slots are filled. When the signaller's metadata slots are full, a red light will blink on the upper right of the signaller.

Those with access to an Emag can also use the Emag on the Makeshift Syndiacte Signaller to randomly fill between two and seven of the metadata slots. This can only be done once. A red light would start blinking on the Makeshif Syndicate Signaller to indicate that it is active and ready to call the S.W.O.R.D. to its location. After use, the Signaller would break.

Retribution

When the event starts, an event alert message is sent to all players 15 seconds after it begins, informing the crew of an unidentified long-range beacon near the station. The S.W.O.R.D. spawns somewhere on the station as an inactive beacon that is not capable of being moved. Two minutes after that the S.W.O.R.D. activates and a second alert announcement is sent to all players on the server telling them that a Syndicate-made object is aboard the station and that the crew is to survive however possible. The S.W.O.R.D. has high health and many attacks that deal moderate to high amounts of damage, even one with the potential for gibbing players that fall into the center of the attack radius, so organizing your crewmates and stocking up on useful weapons and medical supplies is essential. The S.W.O.R.D. is meant to be fought with the full force of the crew.

S.W.O.R.D. Abilities

The S.W.O.R.D. comes equipped with three different types of abilities: Anchored, Unanchored, and Universal. Anchored abilities can only be used by the S.W.O.R.D. when it is set in its anchored mode, but this does not necessarily mean that the S.W.O.R.D. has to be static on a tile and not moving. Unachored abilities can only be used by the S.W.O.R.D. when it has transformed to its unanchored mode. Universal abilities can be used by the S.W.O.R.D. when it is in either its Anchored or Unanchored configurations. The S.W.O.R.D. will activate an ability every two seconds. The chat window and combat log will show which player the S.W.O.R.D. is targeting on with each ability used.

Ability Type Ability Name Sprite Boost to incoming damage taken by the S.W.O.R.D. Description
Anchored Linear Purge
SWORD-Anch-LinearPurge.gif
x 1.50 The S.W.O.R.D. will begin to glow red, and after charging for 1.5 seconds, it will lock orientation and unleash a beam that destroys walls and floors for 10 tiles in front of it. This beam is very deadly for both silicons and non-silicons. Silicons can expect to take damage equal to 80-90% of their maximum health in BURN damage if they're directly in the beam. Non-silicons can easily fall into critical if they're caught in the laser.
Gyrating Edge
WhiteHen.png
x 0.50 The S.W.O.R.D. rotates clockwise or counter-clockwise dealing mild BURN and BRUTE damage to those within 5 tiles in any direction.
Destructive Leap
SWORD-Anch-DestructiveLeap.gif
x 0.75 The S.W.O.R.D. will glow purple and leap at the target, causing breaches to the station. Being behind the S.W.O.R.D. will deal BURN damage and set nearby players on fire. Being in the center of the S.W.O.R.D.'s leap trajectory deals massive BRUTE damage and is likely to gib you outright. Others standing in any of the affected tiles will take massive BRUTE damage too. Stuns anyone caught in the attack path for 1 second and weakens them for 4 seconds. Has a chance to delimb.
Unanchored Heat Reallocation
SWORD-Unanch-HeatReallocation.gif
x 1.25 The S.W.O.R.D. glows red across the entirety of the mob, between the external armor plates. Anyone adjacent to the mob will be set on fire for up to 8 seconds.
Energy Absorption
SWORD-Unanch-EnergyAbsorption.gif
x 1.25 The S.W.O.R.D. will shield itself with an orange armor overlay and become immune to BURN damage for 12 seconds. Attacking with things that deal BURN damage while the S.W.O.R.D. is immune leads to it raising its stored heat value, which influences how long it sets nearby players on fire for when it uses Heat Reallocation.
Destructive Flight
SWORD-Unanch-DestructiveFlight.gif
x 0.75 The S.W.O.R.D. will glow purple and charge at the target, destroying any walls on impact. Like Destructive Flight, anyone standing near the thruster during the attack will be hit with moderate BURN damage and be set on fire. Anyone in the path of the S.W.O.R.D. will be hit with significant BRUTE damage. Stuns anyone caught in the attack path for 1 second and weakens them for 4 seconds.
Universal Configuration Swap
SWORDConfigurationSwap.gif
x 1.25 The S.W.O.R.D. will swap between Anchored and Unanchored configurations.
Stifling Vacuum
SWORD-Uni-StiflingVacuum.gif
x 1.00
The S.W.O.R.D. will glow blue and pull anyone within a small cone in front of it closer. Deals slight BURN damage, stuns for 2 seconds, and weakens affected players for 4 seconds.

Rewards

engine core will shock you when you crowbar it out of the engine. we will get back to this

to-dos:

describe death pattern/pod explosion. watch out!
upload and add the deconstruction sprites for the engine (core, engine open, mangled engine)
upload and add iridium alloy sprites
deconstruction path for the engine (don't forget the gloves!)
compile linear purge sprites and upload and add
compile gyrating edge sprites and upload and add
compile SPS sprites over normal and large-sized pods and upload and add
compile SRS sprites over normal and large-sized pods and upload and add
upload and add SDS sprites (maybe with a human holding it for context?)
insert fried circuit board sprites in the making section; add circuit board sprites to the faction rewards page
color code anchored/unanchored/universal abilities in the table and then the abilities themselves? ??? (even possible?)
fix table sorting on column 2, maybe ?
final revisions (redo the dmg multipliers to be x0.75)

=

Nefarious6th pets the greater domestic space bee.