Difference between revisions of "User:Clarks"

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Every sprite is an image displayed inside a 32x32 pixels rile.
 
== WTF ==
[[File:Human-Mob-Spriting.png|left|frame|Reference lifesize human sprite.]] Every sprite is an image displayed inside a 32x32 pixels tile.
Files are generally saved as png files, without compression. Animations can be either saved as .gif, or as a .png in a strip of 32x32 frames.  
Files are generally saved as png files, without compression. Animations can be either saved as .gif, or as a .png in a strip of 32x32 frames.  
<br><br><br><br><br>
== Clothing ==
[[File:Assistant-Suit-Spriting.png|frame|The venerable Assistant suit.]]
Worn clothing requires at least 4 sprites. '''Front, back and sides.''' The laying down sprite is exactly like the front sprite.
You then need a separate sprite for the inventory, which will also be used for the clothes on the ground.


[[File:Human-Mob-Spriting.png|frame|Reference lifesize human sprite.]]
Byond draws sprites one layer on top of the other; each sprite must not be wider than the layer above.
As an example, if you're drawing a jumpsuit, remember that it must be narrower than the spacesuit sprite. Or a few pixels from the jumpsuit will show all around the edge of the spacesuit.


== Clothing ==
Pay attention not to draw over body parts that your clothes don't cover. If it's a jumpsuit, leave holes for the hands.
 
== Items ==
[[File:Welder-Object-Spriting.png|frame|A welder on/off and in hand.]]
Each item has at least one sprite, for both the ground and the inventory.
 
Many items have 4 sprites which go in the hand of the human sprite.


Worn clothing requires at least 4 sprites. '''Front, back and sides.''' The laying down sprite is exactly like the front sprite.
Additionally, items which can be on/off (welder), or which have a charge meter (a gun) have a sprite for each state.
You then need a separate sprite for the inventory, which will also be used for the clothes on the ground.


Byond draws sprites one layer on top of the other; as an example, if you're drawing a jumpsuit, remember that it must be narrower than the spacesuit sprite. Or a few pixels from the jumpsuit will show all around the edge spacesuit.  
In-hand sprites will often have blank areas where they are being gripped, or hidden by perspective. For instance, the welder in the image is drawn without an handle.  




Here's a quick look at the devices scattered across the room.


'''Chem Dispenser''': Dispenses a whole slew of chemicals. Use a [[Beaker]] (or any liquid-bearing container) on it to insert it, then use the machine to pick chemicals. When you're done, eject the beaker from the menu.
'''Chem Dispenser''': Dispenses a whole slew of chemicals. Use a [[Beaker]] (or any liquid-bearing container) on it to insert it, then use the machine to pick chemicals. When you're done, eject the beaker from the menu.

Revision as of 00:00, 31 December 2012

Do not post secret / dangerous chem recipes here



WTF

Reference lifesize human sprite.

Every sprite is an image displayed inside a 32x32 pixels tile.

Files are generally saved as png files, without compression. Animations can be either saved as .gif, or as a .png in a strip of 32x32 frames.




Clothing

File:Assistant-Suit-Spriting.png
The venerable Assistant suit.

Worn clothing requires at least 4 sprites. Front, back and sides. The laying down sprite is exactly like the front sprite. You then need a separate sprite for the inventory, which will also be used for the clothes on the ground.

Byond draws sprites one layer on top of the other; each sprite must not be wider than the layer above. As an example, if you're drawing a jumpsuit, remember that it must be narrower than the spacesuit sprite. Or a few pixels from the jumpsuit will show all around the edge of the spacesuit.

Pay attention not to draw over body parts that your clothes don't cover. If it's a jumpsuit, leave holes for the hands.

Items

A welder on/off and in hand.

Each item has at least one sprite, for both the ground and the inventory.

Many items have 4 sprites which go in the hand of the human sprite.

Additionally, items which can be on/off (welder), or which have a charge meter (a gun) have a sprite for each state.

In-hand sprites will often have blank areas where they are being gripped, or hidden by perspective. For instance, the welder in the image is drawn without an handle.


Chem Dispenser: Dispenses a whole slew of chemicals. Use a Beaker (or any liquid-bearing container) on it to insert it, then use the machine to pick chemicals. When you're done, eject the beaker from the menu.

Heating/Cooling Unit: Used to chill or heat containers. Use the menu to set a target temperature, and press Activate to start the heating/cooling process.

ChemMaster 3000: Used to turn chemicals into pills. After you insert a container, you can choose to remove unwanted chemicals (isolate removes all chemicals BUT the selected one). When creating pills, you'll be prompted to choose how many units are in each pill, as well as the label (which will show up as "<what you wrote> pill"). Pill bottles work differently from containers. To get a pill, click on the pill bottle with an empty hand while it is in your other hand. You can also dump the whole bottle out on the floor by clicking the bottle with the hand holding it. One great thing about the ChemMaster is the ability to also get a short summary of any chemical. This may or may not actually describe their functions in a way that makes sense.

ValuChimp: Dispenses monkeys, a valuable commodity for the modern scienist.

Ok so how do I make napalm?

A lot of recipes are very similar to their real-world counterparts. There are also many sci-fi concoctions to discover and experiment with. And, if all else fails, add plasma, since it'll usually make something happen.

Common Recipes

Dylovene = Anti-Toxin

Recipe Name Recipe Effects
Alkysine Dylovene + Chlorine + Nitrogen Treats brain damage
Antihol Ethanol + Dylovene Cures drunkedness
Benzocyatizine Hydrogen + Carbon + Mercury Removes reagents from body, causes large amounts of toxin damage in large doses without putting into a drinking container
Bicaridine Inaprovaline + Carbon Heals brute damage
Cryoxadone Dexalin + Water + Oxygen Heals various kinds of damage at cold temperatures
Dexalin Plasma + Oxygen Prevents and treats oxygen deprivation
Dexalin Plus Dexalin + Iron + Carbon Dexalin but better
Hyronalin Radium + Anti-Toxins Heals radiation poisoning
Imidazoline Hydrogen + Carbon + Anti-toxin Heals flash blindness
Kelotane Silicon + Carbon Heals being burned or really cold
Leporazine Silicon + Plasma Stabilizes body temperature
Space Cleaner Water + Hydrogen + Nitrogen Cleans stuff
Tricordrazine Anti-Toxins + Inaprovaline or Heat Cryoxadone Treats most kinds of injury except toxin damage