Difference between revisions of "Wizard items"

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{{delete|contains nothing that isn't in [[Guide to Wizard]]}}
#REDIRECT [[Guide_to_Wizard]]
 
 
== Staff ==
 
 
A Wizard Staff. While holding it, the Wizard's spells are more powerful. He can also hit someone in the face with it, in a pinch, although it's not particularly powerful as a melee weapon.
 
 
== Robe ==
 
 
The wizard can choose between Blue, Black, and Red robes. The choice purely aesthetic, as all robes do only one thing: Allow the Wizard to cast. Without his robes, the wizard is unable to cast any magic.
 
 
== Hat ==
 
 
The wizard can choose from Blue, Black, and Red Hats. Again, the choice is purely aesthetic. The Wizard's powers are greatly weakened if he is not wearing his hat.
 
 
== Sandals ==
 
 
The wizard's magic sandals protect him from ice and incoming segways.
 
 
== Spellbook ==
 
 
Essentially the Wizard's version of the Syndicate radio. Using it will bring up a menu which allows the wizard to select 4 spells to complement the ones he starts with. The spellbook can't be used by anyone but the wizard.
 
 
== Space Grimoire ==
 
 
A piece of paper listing all of the wizard's spells and their effects.
 
 
== Staff of Cthulu ==
 
 
In exchange for giving up a spell, the wizard can acquire the Staff of Cthulu. It has many benefits over the basic staff. It hurts anyone except the wizard who tries to pick it up, does very good melee damage, and improves the wizard's ability to corrupt the station.

Revision as of 18:25, 29 July 2013

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