Difference between revisions of "User:Wrench-1"

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|[[File:Fake sound.png|64px]]||Fake Sound||4 seconds||5 points||Allows the Trickster to play a sound from a given list at a specific location.
|[[File:Fake sound.png|64px]]||Fake Sound||4 seconds||5 points||Allows the Trickster to play a sound from a given list at a specific location.
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|[[File:Rune trap.png|64px]]||Rune Trap||30 seconds||50 points||While manifested, allows the Trickster to deploy a floor based trap that activates when a person runs over it. The trap is invisible in the dark, but visible in the light. The selectable effects are:
|[[File:Rune trap.png|64px]]||Rune Trap||30 seconds||50 points||While manifested, allows the Trickster to deploy a one use floor based trap that activates when a person runs over it, and can be avoided when walked or crawled over. The trap is invisible in the dark, but visible in the light, and can be broken with melee. The selectable effects that occur when a trap is triggered are:
*Madness
*Madness: Doses the player with 8u of Rajaijah.
*Burning
*Burning: Minor explosion centred on the player.
*Teleporting
*Teleporting: Teleports the player to a random spot within a 10 tile diameter.
*Illusions
*Illusions: Inflicts the player with hallucinations, similar to those inflicted via the Hallucination ability.
*EMP
*EMP: Triggers an EMP around the player, ruining electronics.
*Blinding
*Blinding: Stuns the player for 4 seconds.
*Sleepyness
*Sleepyness: Doses the player 15u of Haloperidol and inflicts the Drowsy status for 30 seconds.
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|[[File:Possession.png|64px]]||Possession||180 seconds||400 points||Allows the Trickster to gradually takeover and Possess a Target for 60 seconds. The Trickster must have accumulated 50 Possession Points before being able to possess. Possession Points are accumulated via using Haunt.
|[[File:Possession.png|64px]]||Possession||180 seconds||400 points||Allows the Trickster to gradually takeover and Possess a Target for 60 seconds. The Trickster must have accumulated 50 Possession Points before being able to possess. Possession Points are accumulated via using Haunt.

Revision as of 18:24, 5 October 2022

Path 3: The Trickster

Trickster64.png

The Trickster path is a more stealthy path that is aimed to trick, confuse and terrify the crew with their range of abilities. This path could be difficult to identify early, but listening for out of place sounds and watching out for crew behaving oddly can make the Trickster easier to spot and counter.

Icon Name Cooldown WP Cost Description
Trickster Haunt.png Trickster Haunt 30 seconds 0 Points Upon selecting Trickster, the standard Haunt Ability is enhanced. Along with the WP gain, Trickster gains Possession Points which allows the use of the Possession ability. Trickster can also take the form of any player using the "Choose Haunt Appearance" ability.
Haunt appearance.png Choose Haunt Appearance 0 seconds 0 Points Allows the Trickster to target and take on the appearance of any human target. The target can be alive, dead, missing any number of limbs/head, or any mutantrace.
Mass whisper.png Mass Whisper 10 seconds 5 points Allows the Trickster to send a message to every player in their vicinity.
Creeping dead.png Creeping Dead 60 seconds 80 points Curses the target with the "Creeping Dread" status. Has no effect on targets that remain in lit up areas, but the effects becomes more detrimental the longer the target stays in the dark. Causes shakes, hallucinations and minor damage, and eventually develops into a heart attack if the target remains in the dark for too long.
Hallucinate.png Hallucinate 45 seconds 30 points Causes the target to experience Hallucinations. These Hallucinations can range from hearing explosions, hearing fake announcements, and seeing blood pour from the walls.
Fake sound.png Fake Sound 4 seconds 5 points Allows the Trickster to play a sound from a given list at a specific location.
Rune trap.png Rune Trap 30 seconds 50 points While manifested, allows the Trickster to deploy a one use floor based trap that activates when a person runs over it, and can be avoided when walked or crawled over. The trap is invisible in the dark, but visible in the light, and can be broken with melee. The selectable effects that occur when a trap is triggered are:
  • Madness: Doses the player with 8u of Rajaijah.
  • Burning: Minor explosion centred on the player.
  • Teleporting: Teleports the player to a random spot within a 10 tile diameter.
  • Illusions: Inflicts the player with hallucinations, similar to those inflicted via the Hallucination ability.
  • EMP: Triggers an EMP around the player, ruining electronics.
  • Blinding: Stuns the player for 4 seconds.
  • Sleepyness: Doses the player 15u of Haloperidol and inflicts the Drowsy status for 30 seconds.
Possession.png Possession 180 seconds 400 points Allows the Trickster to gradually takeover and Possess a Target for 60 seconds. The Trickster must have accumulated 50 Possession Points before being able to possess. Possession Points are accumulated via using Haunt.
Summon poltergeist.png Make Poltergeist 300 seconds 600 points When used, prompts all Ghosts with the option to become a Poltergeist.