Difference between revisions of "User:Solo03"

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'''To-Do'''
=== Miscellanea ===
*Merge Breaking and Making sections
A section for the stranger chems in the game that are hard to classify anywhere else.
*Make everything consistent
*Make the page look better
*Organize stuff
*Add more useful information
*Make weapons section not shit


==Weapons==
{| class="wikitable sortable"
!Reagent
!class="unsortable" | Recipe
!Depletion rate
!Penetrates skin?
!class="unsortable" | Per life cycle
!class="unsortable" | Immediate effect upon application
!class="unsortable" | Per plant cycle<br>(plant tray)
!Addiction probability<br>(INGEST)
!class="unsortable" | Notes


===Bombs===
|- id="Magnesium Chloride"
 
|Magnesium Chloride||Magnesium (1) + [[#Hydrochloric Acid|Hydrochloric Acid]] (2)||0.4||No||Precursor to magnesium-ammonium chloride or something||||||||
====Butt bomb====
|- id="Magnesium-Ammonium Chloride"
Harmless prank. Works like a grenade.
|Magnesium-Ammonium Chloride||[[#Magnesium Chloride|Magnesium Chloride]] + [[#Ammonia|Ammonia]] @ 273.15 K||0.4||No||Makes large amounts of ammonia when heated to 423 K||||||||
 
|}
You will need:
  A [[Doctoring#Butt|butt]]
  A [[Science Objects#Timer|timer]]
 
To build:
  Add the timer to the butt.
 
====Suicide bomb vest====
The payload will be triggered upon death of whoever is wearing the vest, heating the mixture inside the beaker by 30 K (see [[Chemistry|ignition temperatures]]) when so equipped. If required, the payload can be removed and the entire suit taken apart with a wrench.
 
You will need:
  A regular [[Security Objects#Body Armor|ballistic vest]]
  A [[Medical Objects#Health Analyzer|health analyzer]]
  An [[Science Objects#Igniter|igniter]]
  A [[Murder#Grenades|grenade]] '''OR''' a [[Pipe bomb|pipe bomb]] '''OR''' a [[Medical Objects#Beaker|beaker]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Wrench|wrench]] (optional)
To build:
  Use a screwdriver on the igniter.
  Combine the igniter with the health analyzer.
  Secure the assembly with the screwdriver.
  Combine the assembly with the vest.
  If you intend to use the beaker, prepare a chemical mix of your choice.
  Attach the payload to the vest.
 
====Rigged light tube/power cell====
A rather uncommon and creative way to booby-trap machinery or whole rooms. It is not a bad idea to turn the power off before installing either of them.
 
You will need:
  A light tube '''OR''' a [[Engineering_Objects#Power_Cell|power cell]]
  A [[Medical Objects#Syringe|syringe]] of [[Chemistry#Pyrotechnic Chems|plasma]] from a chemical dispenser
 
To build:
  Inject the light tube or power cell with plasma.
 
====Pipe bomb====
Not to be confused with the [[Syndicate Items#Syndicate Pipe Bomb|version]] traitors can order. Other materials can be used in place of welding fuel if available. Ordered by explosive power: [[Chemistry#Phlogiston Dust|phlogiston dust]], phlogiston, CLF3, or black powder. [[Guide to Mining#Ore|Plasmastone and erebite]] work differently in that they are crafted from [[Ore Processing|custom metal sheets]], then combined with one of the listed reagents. A small variety of items can also be shoved into one or both of the pipe bomb's two pipes to add a special effect to the detonation. If you shove two of the same item inside a pipe bomb, the item's effect will be boosted.
 
You will need:
  3 [[Engineering Objects#Metal Sheets|metal sheets]]
  A [[Engineering Objects#Wire|cable coil]]
  An [[Science Objects#Igniter|igniter]]
  A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|a proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|a remote signaller]]
  A container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.) of welding fuel (20 units)
  A [[Engineering Objects#Welder|welder]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  (Optional: one or two additional items.)
 
To build:
  Turn the metal sheets into a pipe frame.
  Use the welder on the frame.
  Optionally, stuff the extra item(s) in the hollow frame (note: you cannot do this once the frame is filled!).
  Fill the frame with welding fuel.
  Add some wires.
  Use a screwdriver on the igniter.
  If you intend to employ a signaller, use the screwdriver on it as well.
  Combine the igniter with the timer, the proximity sensor, or the signaller.
  Add the igniter assembly to the pipe frame.
 
Some possible extra items to add:
  Metal scrap
  Glass shards
  Butter
  Cloth
  Instruments
  Butts
  Glowsticks
  Paper
  Ectoplasm
  Meat
  Telecrystals
  RCD cartridges
  Cable coils
  Power cells (only works in combination with aforementioned cable coils)
  Medical patch boxes
  Gold star boxes
  Assorted sticker boxes
 
And the great thing is, if the extra item isn't coded to have a special effect, it simply won't be added to the bomb. That is, if the item you're adding ''does'' go in, you know something special will happen!
 
=====Mousetrap bomb=====
Compatible with pipe bombs (regular, Syndicate) and grenades. They can be used as makeshift mines or to booby-trap backpacks and other containers. Can be taken apart with a wrench if required.
 
You will need:
  A [[General Objects#Mousetrap|mousetrap]]
  A pipe bomb '''OR''' [[Murder#Grenades|grenade]]
  A [[Engineering Objects#Wrench|wrench]] (optional)
 
To build:
  Attach the pipe bomb or grenade to the mousetrap.
  Don't forget to arm the mousetrap by clicking on it before use.
 
=====Mousetrap car=====
A mousetrap bomb on wheels. Once set in motion, the cart will scoot off in whichever direction you're facing and detonate the grenade upon impact with a large object or unfortunate bystander. Can be taken apart with a wrench if required.
 
You will need:
  3 [[Engineering Objects#Metal Sheets|metal sheets]]
  A mousetrap bomb (grenade or pipe bomb only)
  A [[Engineering Objects#Wrench|wrench]] (optional)
 
To build:
  Turn the metal sheets into a pipe frame.
  Combine the mousetrap bomb with the pipe frame.
 
====Mousetrap pie launcher====
For the [[Clown|seasoned prankster]]. [http://www.youtube.com/watch?v=UM7BDNbHatc Go on...open it!] (Or just take it apart with a wrench.)
 
You will need:
  A [[General Objects#Mousetrap|mousetrap]]
  A left or right arm (any type)
  A [[Foods and Drinks#Cream Pie|pie]] (any type)
  A [[Engineering Objects#Wrench|wrench]] (optional)
 
To build:
  Attach the arm to the mousetrap.
  Add the pie.
  Don't forget to arm the mousetrap by clicking on it before use.
 
====Single tank bomb====
Also known as plasma tank assemblies. Less powerful than transfer valve bombs, but they still fit in backpacks. You'll have to discover suitable gas mixtures yourself.
 
You will need:
  A [[General Objects#Gas Tank|plasma tank]]
  An [[Science Objects#Igniter|igniter]]
  A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Welder|welder]]
 
To build:
  Fill the plasma tank with a gas mixture of your choice.
  Use a screwdriver on the igniter.
  Combine the igniter with the timer, proximity sensor or remote signaller.
  Secure the assembly with the screwdriver.
  Attach the assembly to the plasma tank.
  Weld a hole in the tank.
 
====Transfer valve bomb====
Big bombs for a big bang. Again, this guide won't tell you how to create the perfect explosive mix, so feel free to sign up as a [[Scientist|scientist]] and mess around with the equipment in the [[Plasma Research|laboratory]]. You should also use the mainframe and VR goggles to run simulations instead of testing your bombs on the station. You can replace one of the tanks with a butt to build a mostly harmless gimmick bomb.
 
You will need:
  A [[General Objects#Gas Tank|tank]] of heated gas (plasma)
  A tank of reactive gas (oxygen) '''OR''' a [[Doctoring#Butt|butt]]
  A [[Science Objects#Tank Transfer Valve|tank transfer valve]]
  A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
 
To build:
  Connect the first tank to the transfer valve.
  Connect the second tank (or the butt) to the transfer valve.
  Attach the timer, proximity sensor or remote signaller to the transfer valve.
 
====Canister bomb====
Massive bombs. As usual, the gas mixture is not revealed, only the assembly process.
 
'''BIG FUCKING WARNING NOTE:''' These bombs are no joke. The amount of hull they can take out of the station has the potential to warrant an Emergency Shuttle call, so if you're not an antagonist and seek to build a canister bomb for whatever reason, run it by the admins first with adminhelp, or detonate them somewhere away from it like the [[Z-Level|debris field]], although you'll still want to inform people about it.
 
You will need:
  A [[General Objects#Canister|canister]] full of an explosive gas mixture.
  A [[General Objects#Gas Tank|plasma tank]] filled to at least 700 kPa of pure plasma.
  A [[Science Objects#Timer|timer]]
  An [[Science Objects#Igniter|igniter]]
  A [[Engineering_Objects#Wire|cable coil]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Multitool|multitool]]
  A [[General Objects#Station Bounced Radio|station bounced radio]] (optional) - Creates a command report upon priming.
  A [[Science Objects#Remote Signaler|remote signaller]] (optional)
  A [[Engineering Objects#Crowbar|crowbar]] (optional)
  A pair of [[Engineering Objects#Wirecutters|wirecutters]] (optional)
  Suitable attachment class items (optional, see list below)
 
To build:
  Use the screwdriver to unsecure the igniter.
  Add the multitool to the igniter.
  Add the plasma tank to the assembly.
  Secure the assembly with a screwdriver.
  Use the cable coil on the assembly.
  Add the timer to the assembly.
  Optionally, add the station bounced radio to your assembly.
  Optionally, add a remote signalling device to your assembly.
  Optionally, add up to three attachment class items to your assembly.
  Use the assembly on the canister.
 
The detonator assembly may have up to 3 attachment class items. Each attachment adds an additional wire to the assembly, each having a unique effect. You may have more than one of any type of attachment.
  An [[Engineering Objects#Analyzer|analyzer]] (Detonates the bomb if the gas is leaking from the canister.)
  A [[Engineering Objects#Power Cell|power cell]] (Adds an additional detonation wire.)
  A [[Security Objects#Flash|flash]] (Occasionally flashes nearby people.)
  A sheet of [[General Objects#Paper|paper]] and a [[General Objects#Pen|pen]] (Adds a note to the canister bomb interface.)
  A bike horn (Self-explanatory.)
  A vuvuzela. (Ditto.)
 
Detonators may be disassembled if necessary. A screwdriver is required to unscrew and a crowbar is required to pry out the plasma tank, and everything else can be cut apart with the wirecutters. Attachments may be removed from the assembly with a screwdriver.
 
===Stun gloves===
Insulated gloves armed with a powerful shock to briefly stun whomever they touch. Your intent must be set to ''harm'' in order for this to work. Craftable stun gloves only hold one charge at a time.
 
You will need:
  A pair of [[Engineering Objects#Insulated Gloves|insulated gloves]] '''OR''' [[Syndicate Items#Power Gloves|power gloves]]
  A charged [[Engineering_Objects#Power_Cell|power cell]]
  A [[Engineering_Objects#Wire|cable coil]]
 
To build:
  Add some wiring to the gloves.
  Use the power cell on the gloves to charge them.
 
===Flamethrower===
Welding fuel is a solid choice. You can also fill the tank with other reagents, so there is plenty of room for experimentation. See [[Chemistry]] for more information.
 
You will need:
  A [[Engineering Objects#Welder|welder]]
  One [[Engineering Objects#Rods|rod]]
  An [[Science Objects#Igniter|igniter]]
  An [[General Objects#Gas Tank|air mix]] '''OR''' oxygen tank
  A [[General Objects#Fuel Tank|fuel tank]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
 
To build:
  Use the screwdriver on the welder.
  Attach the rod to the welder.
  Combine the igniter with the welder/rod assembly.
  Secure the assembly with the screwdriver.
  Attach the air mix or oxygen tank to the assembly.
  Add the fuel tank to the assembly.
 
===Antique laser gun===
See [[Murder#AntiqueLaser|Guns]] for more information.
 
You will need:
  An [[Murder#AntiqueLaser|antique laser gun]]
  A charged [[Murder#Power cells|power cell (small)]]
  A [[Ore Processing|small coil]]
  A [[Ore Processing|lens]]
  A [[Engineering_Objects#Wire|cable coil]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Multitool|multitool]]
  A [[Engineering Objects#Soldering Iron|soldering iron]]
 
To build:
  Open the maintenance panel with the screwdriver.
  Add wiring.
  Install the small coil.
  Solder the coil into place.
  Install the lens.
  Use the multitool.
  Install the power cell.
  Close the maintenance panel with the screwdriver.
 
===Zip gun===
You can use different types of ammunition, of which .38 Special is easiest to obtain from a [[Hacking#Vending Machines and Autolathes|hacked]] general manufacturer. The zip gun holds two rounds at a time.
 
You will need:
  3 [[Engineering Objects#Metal Sheets|metal sheets]]
  A [[Engineering Objects#Welder|welder]]
  A [[Medical Objects#Staple Gun|staple gun]]
 
To build:
  Turn the metal sheets into a pipe frame.
  Use the welder on the frame.
  Combine the staple gun with the frame.
 
===Flash/cell assembly===
In addition to stunning people like any other flash, this overcharged version also sets them on fire. Unlike a regular flash, it will only work once.
 
<tabs>
 
<tab name="Making">
You will need:
  A [[Security Objects#Flash|flash]]
  A charged [[Engineering_Objects#Power_Cell|power cell]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
To build:
  Open the flash's battery compartment with the screwdriver.
  Attach the power cell to the flash.
</tab>
 
<tab name="Breaking">
You will need:
  A screwdriver
  A wrench
To break:
  Use the screwdriver to unscrew the access panel.
  Use the wrench to disassemble the assembly.
</tab>
 
</tabs>
 
===Poisoned surgery tools===
Certain surgery tools can be dipped in a poison or other reagent for fun and wacky effects upon stabbing.
 
You will need:
  A [[Medical Objects#Scalpel|scalpel]] '''OR''' [[Medical Objects#Circular Saw|saw]] '''OR''' [[Medical Objects#Enucleation Spoon|enucleation spoon]]
  A filled container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.)
 
To build:
  Dip the scalpel, saw or spoon in the beaker.
 
===Poisoned arrows===
Likewise, arrows from the [[Ore Processing#The Nano-Fabricator|nano-fab]] can be dipped in a container of poison or other [[Chemistry|reagents]], applying their effects upon hit.
 
You will need:
  An [[Ore Processing#The Nano-Fabricator|arrow]], obviously.
  A filled container ([[Medical Objects#Beaker|beaker]], [[Foods and Drinks#Drinking Glass|glass]] etc.)
 
To build:
  Dip the arrow into the container.
 
===Broken bottle===
A passable melee weapon that makes a decent, better-than-average throwing weapon.
 
You will need:
  A [[Foods and Drinks#Drinks|bottle]], obviously.
  A table to break the bottle upon.
 
To build:
  Make sure you're on Harm intent.
  Use the bottle on the table.
 
It might take a few attempts/bottles. By default, there's a 25% chance you'll successfully break the bottle; if you're drunk and/or if you're the [[Barman]], you're more likely to succeed. If you fail, reality will ensue, and the bottle will smash into a slightly less useful glass shard. If you're especially unlucky, the broken glass may cut your hand and make you bleed.
 
===Miscellaneous assemblies===
[[Image:IgniterAssemblies2.png]]
 
Timers and other basic tools may be put together as assemblies, most of which can function as bomb detonators. Not included is the health analyzer/igniter combination, a [[Construction#Suicide bomb vest|suicide bomb vest]]-specific trigger.
 
====Igniter assembly====
The bread-and-butter choice for most situations.
 
You will need:
  An [[Science Objects#Igniter|igniter]]
  A [[Science Objects#Timer|timer]] '''OR''' [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Remote Signaler|remote signaller]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
 
To build:
  Use the screwdriver on the igniter.
  If you intend to employ a signaller, use the screwdriver on it as well.
  Combine the igniter with the timer, proximity sensor or signaller.
  Secure the assembly with the screwdriver.
 
====Signaller assembly====
A standalone, proximity- or timer-activated radio. Doesn't work as an attachment, but can come in handy to remotely trigger bombs or door bolts. The bike horn assembly is only useful for noise pollution, though.
 
You will need:
  A [[Science Objects#Remote Signaler|remote signaller]]
  A [[Science Objects#Proximity Sensor|proximity sensor]] '''OR''' [[Science Objects#Timer|timer]] '''OR''' bike horn
  A [[Engineering Objects#Screwdriver|screwdriver]]
 
To build:
  Use the screwdriver on the signaller (not required for horn assembly).
  Attach the signaller to the proximity sensor, timer or bike horn.
  Secure the assembly with the screwdriver (not required for horn assembly).
 
====Beaker assembly====
[[Image:BeakerAssemblies.png]]
 
These assemblies are quite popular to release chemical smoke from a safe distance - for the user at least. Deadly in the hands of a skilled [[Chemistry|chemist]]. When triggered, the igniter will heat the mixture by 30 K (see [[Chemistry|ignition temperatures]]). To detach the beaker, place the whole thing on the floor and use the context menu by right-clicking on it.
 
You will need:
  A [[Medical Objects#Beaker|beaker]]
  An igniter assembly
  A [[Engineering Objects#Screwdriver|screwdriver]]
 
To build:
  If the assembly has been secured beforehand, undo that with the screwdriver.
  Prepare a chemical mix of your choice.
  Combine the igniter assembly with the beaker.
  Secure the beaker assembly with the screwdriver.
 
====Chemical grenade====
The starter kit generally can't be acquired without a traitor scientist's PDA. See [[Murder#Chem grenade|Murder]] for more information.
 
'''Note:''' You can't retrieve the beakers after securing the grenade, so make sure your chemical mix works beforehand!
 
You will need:
  A [[Syndicate Items#Grenade Kit|grenade starter kit]]
  Up to 2 [[Medical Objects#Beaker|beakers]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
 
To build:
  Add the fuse to the grenade casing.
  Prepare a chemical mix of your choice.
  Add the beaker(s) to the unsecured grenade.
  Secure it with the screwdriver.
 
====Chemical grenade assembly====
Combines the advantages of chem grenades (two beakers) with the versatility of beaker assemblies.
 
You will need:
  A [[Murder#Grenades|chemical grenade]] (Anything that looks like this: [[Image:chemgrenade.png]])
  An [[Construction#Igniter assembly|igniter assembly]]
 
To build:
  Combine the igniter assembly with the chem grenade.
 
==Machinery==
===Space Pod===
Be advised that you have to stand adjacent to the south west corner of the pod in order to construct it, since it is a 64x64 sprite. Use a bottle of [[Foods and Drinks#Champagne|champagne]] on the finished pod to give it a unique name.
 
You will need:
  A [[Space Pod#Pod Frame Kit|pod frame kit]]
  A box of pod circuitry
  A pod control interface
  An engine manifold
  A set of [[Space Pod#Pod Armor|pod armour]]
  A [[Space Pod#Paint Job Kit|paint job kit]] (optional)
  A [[Engineering Objects#Wire|cable coil]]
  5 [[Engineering Objects#Metal Sheets|metal sheets]]
  5 [[Engineering Objects#Reinforced Glass Sheets|reinforced glass sheets]]
  A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Welder|welder]]
 
To build:
  Deploy the frame kit by clicking on the box.
  Wrench the jumble of metal. It should look less like a pile of junk.
  Wrench again. It should look like a functional but unsecured frame of a space pod.
  Use the welder.
  Insert wires.
  Place the circuitry inside the frame.
  Add metal to the frame.
  Install the engine manifold.
  Put armor on the pod frame.
  Use the welder.
  Install the control interface.
  Add the reinforced glass sheets.
  Optionally, use the paint job kit on the finished pod.
 
====MiniPutt====
Some of the key components are slightly different, but the construction plan is otherwise the same. And as with space pods, you can rename the finished craft with a champagne bottle.
 
You will need:
  A [[Space Pod#MiniPutt Frame Kit|MiniPutt frame kit]]
  A box of MiniPutt circuitry
  A MiniPutt control interface
  A MiniPutt engine manifold
  A set of [[Space Pod#MiniPutt Armor|pod armour]]
  A [[Space Pod#Paint Job Kit|paint job kit]] (optional)
  A [[Engineering Objects#Wire|cable coil]]
  3 [[Engineering Objects#Metal Sheets|metal sheets]]
  3 [[Engineering Objects#Reinforced Glass Sheets|reinforced glass sheets]]
  A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Welder|welder]]
 
To build:
  Follow the ''Space Pod'' guide.
 
===Computers===
 
====Console====
Intended for computers built from a single circuit board. Console frames don't accept mainboards and peripheral cards. If there're other machines associated with the console, e.g. cloning pod and scanner or portal ring and generator, build/deploy those first. If you build the computer first, then the accessory machines, you'll have to disconnect and reconnect the monitor with a screwdriver to get the console to recognize them.
 
<tabs>
 
<tab name="Making">
You will need:
  5 [[Engineering Objects#Metal Sheets|metal sheets]]
  2 [[Engineering Objects#Glass Sheets|glass sheets]]
  A [[Engineering Objects#Wire|cable coil]]
  A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  One [[Computers#Normal computers|circuit board]]
 
To build:
  Click on the metal and choose ''Console frame''.
  Wrench the frame into place.
  Insert the circuit board.
  Use the screwdriver.
  Add wires.
  Use the glass on the frame.
  Connect the monitor with the screwdriver.
</tab>
 
<tab name="Breaking">
You will need:
  A [[screwdriver]]
  A [[crowbar]]
  [[Wirecutters]]
  A [[wrench]]
  A [[welder]]
To break:
  Screwdriver
  Crowbar
  Wirecutters
  Screwdriver
  Crowbar (removes circuit board)
  Wrench
  Welder
</tab>
 
</tabs>
 
====Terminal====
Useful for computers built from components and peripherals. Wired computers (as in part of a network) will need to be positioned over a [[Computers#Data Terminal|data terminal]] (deployable with the help of a [[mechanic]]), which in turn has to be connected to the power grid.
 
<tabs>
 
<tab name="Making">
You will need:
  3 [[Engineering Objects#Metal Sheets|metal sheets]]
  1 [[Engineering Objects#Glass Sheets|glass sheets]]
  5 lengths of [[Engineering Objects#Wire|cable]]
  A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A computer mainboard
  Up to 2 [[Advanced Guide to ThinkDOS#Peripherals|peripheral cards]] (An ID scanner module is pretty much mandatory.)
  A storage drive
To build:
  Click on the metal and choose choose ''Computer terminal frame''.
  Wrench the frame into place.
  Insert the computer mainboard.
  Use the screwdriver.
  Insert the peripheral cards (up to 2).
  Add wires.
  Insert the storage drive.
  Use the glass on the frame.
  Connect the monitor with the screwdriver.
</tab>
 
<tab name="Breaking">
You will need:
  A [[screwdriver]]
  A [[crowbar]]
  [[Wirecutters]]
  A [[wrench]]
  A [[welder]]
To break:
  Screwdriver
  Crowbar
  Crowbar (removes hard drive)
  Wirecutters
  Crowbar (removes all modules)
  Screwdriver
  Crowbar (removes motherboard)
  Wrench
  Welder
</tab>
 
</tabs>
 
====Heavy====
Some of the components are slightly different, but the construction plan is otherwise the same.
 
<tabs>
 
<tab name="Making">
You will need:
  5 [[Engineering Objects#Metal Sheets|metal sheets]]
  2 [[Engineering Objects#Glass Sheets|glass sheets]]
  5 lengths of [[Engineering Objects#Wire|cable]]
  A [[wrench]]
  A [[screwdriver]]
  A computer mainboard
  Up to 3 [[Advanced Guide to ThinkDOS#Peripherals|peripheral cards]] (An ID scanner module is pretty much mandatory.)
  A storage drive
To build:
  Click on the metal and choose choose ''Computer frame''.
  Wrench the frame into place.
  Insert the computer mainboard.
  Use the screwdriver.
  Insert the peripheral cards (up to 3).
  Add wires.
  Insert the storage drive.
  Use the glass on the frame.
  Connect the monitor with the screwdriver.
</tab>
 
<tab name="Breaking">
You will need:
  A [[screwdriver]]
  A [[crowbar]]
  [[Wirecutters]]
  A [[wrench]]
  A [[welder]]
To break:
  Screwdriver
  Crowbar
  Crowbar (removes hard drive)
  Wirecutters
  Crowbar (removes all modules)
  Screwdriver
  Crowbar (removes motherboard)
  Wrench
  Welder
</tab>
 
</tabs>
 
===Electric Chair===
To change the default frequency/code, you must click on the electropack while you're holding it, and modify it from the pop-up interface. Electric chairs can be remotely activated, but must be toggled on before usage (right click, and select ''controls''). Also, the room must have power for the chair to work. Said power can come from two sources: the local APC (capped at ~80 BURN) or a direct, wired connection to the power grid (scales with the [[Powering the station|engine's output]], and can even vaporize somebody).
 
To disassemble the chair, use a wrench.
 
You will need:
  An [[Science Objects#ElectroPack|electropack]]
  A [[Security Objects#Helmet|security helmet]]
  One sheet of [[Engineering_Objects#Metal_Sheets|metal]]
  A [[Engineering Objects#Wire|cable coil]] (optional)
  A [[Science Objects#Remote Signaler|remote signaler]] (optional)
  A [[Engineering Objects#Wrench|wrench]] (optional)
 
To build:
  Optionally, [[Guide to Wiring|lay wires]] using the cable coil to create a direct connection to the power grid.
  Click on the metal while you're holding it.
  Build a chair. Optionally, place it on the same tile as the prepared wiring.
  Optionally, change the electropack's default frequency and code.
  Use the helmet on the electropack.
  Attach the helmet/electropack assembly to the chair.
 
===Light fixtures===
These fixtures, installed by Nanotrasen or otherwise, are controlled by the local [[Engineering Objects#APC|APC]]. Light tubes and bulbs may be obtained from boxes (ask the [[Janitor|janitor]]) or a [[Making_and_Breaking#General_Manufacturer|general manufacturer]].
 
<tabs>
 
<tab name="Making">
You will need:
  A wall
  Two [[Engineering Objects#Metal Sheets|metal sheets]]
  A light tube or bulb
To build:
  Turn the metal sheets into one set of light fixture parts.
  Attach the parts to a wall.
  Insert the light tube or bulb, depending on the type of fixture.
</tab>
 
<tab name="Breaking">
You will need:
  A [[screwdriver]]
To break:
  Turn off the lights in the room '''OR''' smash the light tube or bulb.
  Remove the light tube or bulb.
  Use the screwdriver on the light fixture to disassemble it.
</tab>
 
</tabs>
 
===Station Bots===
====Cyborgs====
See [[Roboticist#Construction|Roboticist]]
 
====AI shells====
See [[Roboticist#AI shells|Roboticist]]
 
====Other robots====
See [[Robots]]
 
===Fixing bombed APCs===
This is for APCs that have been completely broken (they have a damaged sprite and the area is left unpowered), not APCs that have had their wires shorted.
 
You will need:
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Multitool|multitool]]
  A [[Engineering Objects#Wire|cable coil]]
 
To fix:
  Use the screwdriver on the APC.
  Add the wire.
  Wrench the APC.
  Apply the mulitool.
  Finally, use the screwdriver on it again.
 
===Microwaves===
<tabs>
<tab name="Making">
Microwaves can be scanned using the [[Mechanic#The Device Analyzer|Mechanics]]. The trick is to scan it while it's in operation, so you don't accidentally microwave your analyzer.
</tab>
<tab name="Fixing">
[[Image:MicrowaveBroken.png]]
 
If the microwave is just dirty ( [[Image:MicrowaveMessy.png]] ), use a spray bottle of [[Chemistry#Space Cleaner|space cleaner]]. A completely broken unit has to be fixed with some tools.
 
You will need:
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Wrench|wrench]]
 
To fix:
  Use the screwdriver on the microwave.
  Finish the job with a wrench.
</tab>
<tab name="Breaking">
You will need:
Any item that's not a [[Foods and Drinks#Chef's Cookbook|food item]].
 
To break:
Insert item of choice into microwave.
Turn the microwave on.
</tab>
</tabs>
 
===Manufacturers===
<tabs>
 
<tab name="Making">
While they can't quite be constructed, all manufacturers can be replicated with the equipment in the [[Mechanics Workshop]]. See the [[Mechanic#The_Device_Analyzer|relevant Mechanic section]] for more.
</tab>
 
<tab name="Fixing">
You will need:
  A [[Engineering Objects#Screwdriver|screwdriver]]
  A [[Engineering Objects#Welder|welder]] '''OR''' [[Engineering Objects#Wire|cable coil]]
 
To fix:
  Open the maintenance panel with the screwdriver.
  Depending on the severity of the damage, use the welder (light) or cable coil (heavy).
  Use the screwdriver again to close the panel.
</tab>
 
<tab name="Breaking">
Keep in mind that completely dismantled [[Making and Breaking#Automated|fabricators]] can't be replaced without the help of [[Electronics|electronics]]!
 
You will need:
  A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Crowbar|crowbar]]
  [[Engineering Objects#Wirecutters|Wirecutters]]
 
To break:
  Open the outer cover with the wrench.
  Use the crowbar to pry off the cover.
  Remove the wiring with the wirecutters.
  Undo the final bolts with the wrench.
</tab>
 
</tabs>
 
===Creating a Cloning Lab===
So you want to create a new cloning lab for completely [[Being_A_Better_Traitor#Mindslave_Cloning_Module|legitimate]] purposes?
You will need to use a combination of mechanic skills and tools in addition to raw materials.
 
We are going to be using some information from other places to do this, namely [[Construction#Console|console construction]] as well as the [[Mechanic#The_Device_Analyzer|device analyzer]] and its [[Mechanic#R.26D|related processes]]
 
You will need:
 
  5 [[Engineering Objects#Metal Sheets|metal sheets]]
  2 [[Engineering Objects#Glass Sheets|glass sheets]]
  A [[Engineering Objects#Wire|cable coil]]
  A [[Engineering Objects#Wrench|wrench]]
  A [[Engineering Objects#Screwdriver|screwdriver]]
  One [[Computers#Normal computers|circuit board]] (Cloning specifically, usually only one spare available in tech storage)
  A [[Engineering_Objects#Device_Analyzer|device analyzer]]
  A [[Engineering_Objects#Soldering_Iron|soldering iron]]
  Access to [[Mechanics_Workshop|mechanics]], [[Medical_Doctor#The_Cloner|cloning]] and [[Tech_Storage|tech storage]]
 
To begin:
 
  Use the device analyzer on the cloning pod, the enzymatic reclaimer and the cloning scanner pod
  Once all three are scanned, click the [[Mechanic#R&D|ruckingenur kit]] in mechanics with the scanner used
  Use the [[Mechanic#R&D|ruckingenur kit]] to create a blueprint for each of the three
  Put each blueprint into the [[Mechanic#R&D|reverse-engineering fabricator]]
  From the [[Mechanic#R&D|reverse-engineering fabricator]] make a deployable box frame for each of the three scanned objects.
  Find a suitable location and plan your deployment of machinery.
  IMPORTANT - Each piece of peripheral machinery must be directly adjacent to the cloning console you will be creating. Diagonal adjacency qualifies as well. Think carefully about how people will be moving around your new cloning lab, and which devices they may need to enter, exit and move around.
  Place the individual box frames on the ground in their final positions and use the soldering iron on them.
 
To create the final piece, the cloning console:
 
  Click on the metal sheet in your hand and choose 'Console frame'.
  Wrench the frame into place.
  Insert the cloning circuit board.
  Use the screwdriver.
  Add wires, this will require a couple of clicks.
  Use the glass on the frame, this will require a couple of clicks.
  Connect the monitor with the screwdriver.
 
In the event that you constructed the console first, simply use a screwdriver on it to remove the glass, then apply new glass and use the screwdriver again to have it reboot to detect the peripheral devices.
 
If this is constructed in an existing area of station that is governed by a nearby APC, then the devices you have constructed will be reliant on that status of that APC. Direct wiring to the console or devices is not necessary.
 
==Clothing==
 
===Armored exosuit===
You will need:
  A [[Medical Objects#Biosuit|biosuit]] '''OR''' a [[Medical Objects#Paramedic Suit|paramedic suit]] '''OR''' a [[Engineering Objects#Firesuit|firesuit]]
  [[Security Objects#Body Armor|Body armor]]
To build:
  Hold the body armor in your hand and attach it to the exosuit.
 
===Skull mask===
Custom masks are named after the former owner of the skull.
 
You will need:
  A [[Doctoring#Skull removal|skull]]
  A [[Medical Objects#Circular Saw|circular saw]]
To build:
  Hollow out the skull with the circular saw.
 
===Paper mask===
Standard pens contain black ink, but you can also use a marker or a crayon.
 
You will need:
  A sheet of [[General Objects#Paper|paper]]
  A [[Engineering Objects#Wire|cable coil]]
  A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
  A [[General Objects#Pen|pen]] (optional)
To build:
  Cut the paper with the scissors or wirecutters.
  Use the cable coil on the unfinished mask.
  Optionally, colour the mask with the pen.
 
===Bucket helmet===
You will need:
  A [[Janitor#The Janitor's Arsenal|bucket]]
  A pair of [[Engineering Objects#Wirecutters|wirecutters]]
To build:
  Cut eye holes with the wirecutters.
 
===Cardboard box disguise===
You will need:
  A [[Clothing#Cardboard Box|cardboard box]]
  A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
  A [[Syndicate Items#Fake Moustache|fake moustache]] (optional)
To build:
  Cut eye holes with the scissors or wirecutters.
  Optionally, attach the moustache to the cardboard box.
 
===Ghost disguise===
You will need:
  A [[Clothing#Bedsheet|bedsheet]]
  A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
To build:
  Cut eye holes with the scissors or wirecutters.
 
===Cape===
If required, the cable holding the cape together can be cut apart with wirecutters or scissors.
 
You will need:
  A [[Clothing#Bedsheet|bedsheet]]
  A [[Engineering Objects#Wire|cable coil]]
  A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]] (optional)
To build:
  Use the cable coil on the bedsheet.
 
===Rocket Shoes===
How many uses you get out of these depend on the type of tank: 2 (emergency O2), 4 (large air or O2) or 6 (jetpack). Do not expect much in the way of steering either way. Rocket shoes are technically disposable, but you can build another pair by taping a replacement gas tank to it.
 
You will need:
  A [[jetpack]] '''OR''' [[General Objects#Gas Tank|air/O2 tank]] '''OR''' [[General Objects#Emergency Oxygen Tank|emergency oxygen tank]]
  A pair of shoes (any type)
To build:
  Use the gas tank on the shoes.
 
===Shackles===
Forces the wearer to move at walking speed. Shackles can be taken apart by holding them in an active hand and clicking on them.
 
You will need:
  A pair of orange shoes
  A pair of [[handcuffs]]
To build:
  Use the handcuffs on the orange shoes.
 
==Walls, Doors, and Floors==
 
===Metal Walls===
While a [[Guide to Mining#Ore|variety]] of [[Ore Processing|metals]] may be used to create sheets and rods, different materials can't be used interchangeably within the same construction project. For example, it's impossible to add mauxite plating to a steel girder.
 
====Regular====
<tabs>
 
<tab name="Making">
You will need:
  Four sheets of [[Engineering Objects#Metal Sheets|metal]]
To build:
Click on the metal while you're holding it.
Choose ''Wall Girders''.
Add plating by clicking on the girder with the metal.
</tab>
 
<tab name="Breaking">
You will need:
A [[welder]]
A [[wrench]] '''OR''' a [[screwdriver]]
To break:
Welder
Screwdriver to dislodge girders '''OR'''
Wrench to dismantle girders
</tab>
 
</tabs>
 
====Reinforced====
<tabs>
 
<tab name="Making">
You will need:
Four sheets of [[Engineering Objects#Metal Sheets|metal]]
Two [[Engineering Objects#Rods|rods]]
To build:
Click on the metal while you're holding it.
Choose ''Wall Girders''.
Combine the remaining metal sheets with the rods twice.
Pick up and stack the reinforced metal sheets and then click on the girder to reinforce it.
Use the remaining reinforced metal sheets to add the plating.
</tab>
 
<tab name="Breaking">
You will need:
A [[screwdriver]]
A [[wrench]]
A [[welder]]
A [[crowbar]]
[[Wirecutters]]
To break:
Wirecutters
Screwdriver
Welder
Crowbar
Wrench
Welder
Crowbar
Screwdriver
Wirecutters
Wrench
</tab>
 
</tabs>
 
===Glass Walls/Windows===
====Regular window (one direction)====
Windows will be build in the direction your mob is facing. They are fastened to the floor by default.
 
<tabs>
 
<tab name="Making">
You will need:
One sheet of [[Engineering_Objects#Glass_Sheets|glass]]
(Optional: a [[screwdriver]])
To build:
Click on the glass while you're holding it.
Choose ''Thin Window''.
(Optional: unsecure the window by using the screwdriver, then right-click and choose ''rotate'' to reorient the window.)
</tab>
 
<tab name="Breaking">
To break:
[[Engineering Objects#Screwdriver|Screwdriver]] to loosen, then push out
'''OR'''
Use heavy objects to break
</tab>
 
</tabs>
 
====Regular window (full)====
You may push/pull this window around. By default, they are not fastened to the floor.
 
<tabs>
 
<tab name="Making">
You will need:
Two sheets of [[Engineering_Objects#Glass_Sheets|glass]]
(Optional: a [[screwdriver]])
To build:
Click on the glass while you're holding it.
Choose ''Large Window''.
(Optional: secure the window by using the screwdriver.)
 
'''Note:''' Glass made of [[Guide to Mining#Ore|different]] [[Ore Processing|types]] of material can't be used interchangeably within the same construction project.
</tab>
 
<tab name="Breaking">
[[Screwdriver]] to loosen, then push out
'''OR'''
Use heavy objects to break
</tab>
 
</tabs>
 
====Reinforced window (one direction)====
Windows will be build in the direction your mob is facing. They are fastened to the floor by default.
 
<tabs>
 
<tab name="Making">
You will need:
One sheet of [[Engineering_Objects#Glass_Sheets|glass]]
One [[Engineering_Objects#Rods|rod]]
(Optional: a [[crowbar]] and a [[screwdriver]])
To build:
Combine the rod with the glass sheet.
Click on the glass while you're holding it.
Choose ''Thin Window''.
(Optional: unsecure the window by using screwdriver-crowbar-screwdriver, then right-click and choose ''rotate'' to reorient the window.)
</tab>
 
<tab name="Breaking">
You will need:
A [[screwdriver]]
A [[crowbar]]
To break:
Screwdriver
Crowbar
Screwdriver
'''OR'''
Use heavy objects to break
</tab>
 
</tabs>
 
====Reinforced window (full)====
You may push/pull this window around. By default, they are not fastened to the floor.
 
<tabs>
 
<tab name="Making">
You will need:
Two sheets of [[Engineering_Objects#Glass_Sheets|glass]]
Two [[Engineering_Objects#Rods|rods]]
(Optional: a [[crowbar]] and a [[screwdriver]])
To build:
Combine the rods with the glass sheets.
Pick up and stack the reinforced glass sheets.
Click on the glass while you're holding it.
Choose ''Large Window''.
(Optional: secure the window by using screwdriver-crowbar-screwdriver.)
 
'''Note:''' Glass made of [[Guide to Mining#Ore|different]] [[Ore Processing|types]] of material can't be used interchangeably within the same construction project.
</tab>
 
<tab name="Breaking">
You will need:
A [[screwdriver]]
A [[crowbar]]
To break:
Screwdriver
Crowbar
Screwdriver
'''OR'''
Use heavy objects to break
</tab>
 
</tabs>
 
===Floors===
====Regular Floors====
You will need:
One [[Engineering Objects#Rods|rod]]
Two [[Engineering Objects#Floor Tiles|floor tiles]]
To build:
Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice
Place a floor tile on top of the lattice to create some plating.
Place another floor tile to add some tiling.
 
====Reinforced Floors====
These are fire- and explosion-resistant and can accommodate [[Space Pod]]s.
 
You will need:
Two [[Engineering Objects#Rods|rods]]
One [[Engineering Objects#Floor Tiles|floor tile]]
To build:
Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice
Place a floor tile on top of the lattice to create some plating.
Use the rods on the plating to create a reinforced floor.
 
===Barricades===
<tabs>
 
<tab name="Making">
You will need:
At least two [[rods]]
To build:
Use the rods on a [[Space]] or [[Seafloor]] tile to create a lattice.
Use more rods on the lattice to create the barricade.
(Optional: Reinforce it with more rods.)
</tab>
 
<tab name="Breaking">
You will need:
A [[welder]]
To break:
Use a [[welder]] to disassemble the barricade.
</tab>
 
</tabs>
 
===Hidden Doors===
While a [[Guide to Mining#Ore|variety]] of [[Ore Processing|metals]] may be used to create sheets and rods, different materials can't be used interchangeably within the same construction project. For example, it's impossible to add mauxite plating to a steel girder.
 
====Hidden Door - Regular Wall====
<tabs>
 
<tab name="Making">
You will need:
Four sheets of [[Engineering Objects#Metal Sheets|metal]]
A [[Engineering Objects#Crowbar|crowbar]]
To build:
Click on the metal while you're holding it.
Choose ''Wall Girders.''
Use the crowbar on the girder to dislodge it.
Add plating by clicking on the girder with the metal.
</tab>
 
<tab name="Breaking">
You will need:
A [[screwdriver]]
A [[wrench]]
To break:
Use the screwdriver to dismantle the false wall.
Disassemble the displaced girder with the wrench.
</tab>
 
</tabs>
 
====Hidden Door - Reinforced Wall====
<tabs>
 
<tab name="Making">
You will need:
Four sheets of [[Engineering Objects#Metal Sheets|metal]]
Two [[Engineering Objects#Rods|rods]]
A [[Engineering Objects#Crowbar|crowbar]]
To build:
Click on the metal while you're holding it.
Choose ''Wall Girders''.
Use the crowbar on the girder to dislodge it.
Combine the remaining metal sheets with the rods twice.
Pick up and stack the reinforced metal sheets and then click on the girder to add the plating.
</tab>
 
<tab name="Breaking">
You will need:
A [[screwdriver]]
A [[wrench]]
To break:
Use the screwdriver to dismantle the false wall.
Disassemble the displaced girder with the wrench.
</tab>
 
</tabs>
 
==Entire Rooms==
[[Engineering Objects#ABC-U|ABC-Us and blueprint markers]] can be found in the [[Engineering#Cogmap2|Cold Loop]] on [[Cogmap2]] and the [[Warehouse]] areas of other maps. You don't need to replicate entire rooms. You can pick a section of it or multiple sections to create different rooms. The blueprint marker can create multiple blueprints before running out of energy. This way you can pick all the pieces you want in advance and put them together in a new configuration. Remember to save them with their own names so you don't get them mixed.
 
You will need:
ABC-U (Automated Blueprint Construction Unit)
Blueprint marker
[[Engineering Objects#Metal Sheets|Metal]] and [[Engineering Objects#Glass Sheets|glass]] sheets (usually a few hundred!)
To build:
Select tiles using blueprint marker.
Print a blueprint from the marker and put it in the ABC-U. (If you can no longer print the blueprint from that specific blueprint marker, save the blueprint. You will then be able to print it from other markers.)
Check the material cost on the ABC-U and load accordingly.
Drag the ABC-U in position, lock it down and make it start building.
 
'''Note''': ABC-Us can only make new rooms on space tiles, so having EVA equipment is a must.
 
==Miscellaneous==
 
===Disposal pipes===
Like most things in Space Station 13, the plumbing system is surprisingly deep. A skilled space plumber can set you up for a wild ride that'll send you racing through most of the station and spit you out from a mailbox. Now you can be that skilled plumber.
 
====The building blocks====
There's a few pipe dispensers scattered around the station. The most easily accessible one can be found in [[Waste Disposal|disposals]], and [[Engineering]] has a [[Engineering Objects#Disposal Pipe Dispenser Cart|mobile version]] that makes pipe laying a breeze. Pipes come in 8 variations, 5 of which the dispensers will provide:
 
'''Straight''' - Straight tube.<br>
'''Bent''' - Tube bent at a 90 degree angle.<br>
'''Junction''' - A three-way junction. The arrow indicates where items exit.<br>
'''Y-junction''' - A three-way junction with another exit point.<br>
'''Trunk''' - Entry and exit point for pipes. Disposal and mail chutes come pre-connected to these, but players can't connect on their own.<br>
'''Mail-junction''' - Not available from the dispenser. A three-way junction with a filter that only allows items to pass through. People and creatures will be diverted away into the side-pipe. Visually distinguished from regular junctions by a red dot on the pipe.<br>
'''Controlled pipe segments''' - Specialized equipment available to [[Mechanic|mechanics]].<br>
 
====Managing your pipes====
Pipes come in four states:
 
'''Free''' - Can be moved, rotated and flipped over by right-clicking on them.<br>
'''Wrenched''' - Wrenched to the floor. Immobile and inoperable. You can walk over them and rotate them.<br>
'''Welded''' - Welded to the floor. Immobile and can't be rotated. Fully operable.<br>
'''Broken''' - Welded to the floor. Inoperable. Must be welded at all ends to remove.<br>
 
You need three tools. A crowbar to remove the tiles covering the floor. This exposes existing pipes and lets you place new pipes. A wrench to fasten free pipes. A welding tool to make wrenched pipes operable or to loosen welded pipes.
 
====Controlling the flow====
Take these tips to heart and you'll be a plumbing like a champion in no time.
 
*T-ray scanners show you pipes hidden under floor tiles.
*Always wrench the pipe in place before welding it. Poorly secured pipes will break the floor tile covering it and fall out of place.
*Items will follow the pipeline from chute to exit point as long as every piece is connected, nothing is broken and there's no blockage.
*Items entering a junction from the wrong end (the side with the exit arrow), will randomly go out one of the two other sides.
*Fat people are poorly suited for pipes and can easily create a blockage. Blockages can be cleared by unwelding the blocked section.
*Pipelines ending in a regular pipe will shoot things out in a straight line. Trunks eject items in random directions.
*Combine with [[Mechanic|programmable electronics components]] to make some truly wild rides.
 
===Table===
<tabs>
 
<tab name="Making">
You will need:
  Two sheets of [[Engineering Objects#Metal Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Metal Sheets|reinforced]] metal
To build:
  Click on the metal while you're holding it.
  Choose ''Table Parts''.
  Pick up and click on the parts to build a table.
</tab>
 
<tab name="Breaking">
You will need:
  A [[Engineering Objects#Wrench|wrench]]
  (Reinforced table: a [[Engineering Objects#Welder|welder]])
To break:
  (Reinforced table: weaken the table's reinforcements with the welder.)
  Wrench apart the table's bolts.
  Disassemble the table parts with the wrench to get metal sheets back.
</tab>
 
</tabs>
 
===Glass Table===
<tabs>
 
<tab name="Making">
You will need:
  One sheet of metal ([[Engineering Objects#Metal Sheets|regular]] or [[Engineering Objects#Reinforced Metal Sheets|reinforced]]; it does not matter)
  Two sheets of [[Engineering Objects#Glass Sheets|regular]] '''OR''' [[Engineering Objects#Reinforced Glass Sheets|reinforced]] glass
To build:
  Click on the metal while holding the glass in your active hand (or vice versa).
  Pick up and click on the parts to build a glass table.
</tab>
 
<tab name="Breaking">
You will need:
  A [[Engineering Objects#Wrench|wrench]]
To break:
  Loosen the table's bolts with the wrench.
  Disassemble the table parts with the wrench to get glass sheets back.
</tab>
 
</tabs>
 
===Heads on a spike===
Heads can be removed by clicking on the spike with an empty hand.
 
You will need:
  One [[Engineering Objects#Rods|rod]]
  A [[Doctoring#Beheading|severed head]] (up to 3)
  (Optional: a [[welder]])
To build:
  Impale the head(s) on the rod.
  (Optional: secure the spike by welding it to the ground.)
 
===Skull chalice===
You will need:
  A [[Doctoring#Skull removal|skull]]
  One [[Engineering Objects#Rods|rod]]
To build:
  Use the rod on the skull.
 
===Jack-o'-lantern===
Click the jack-o'-lantern to light it.
 
You will need:
  A [[Guide to Botany#Available Crops|pumpkin]]
  A [[General Objects#Flashlight|flashlight]]
  A [[chainsaw]] or [[Foods and Drinks#Knife|knife]]
To build:
  Use the chainsaw or knife on the pumpkin to carve it.
  Use the flashlight on the carved pumpkin.
 
===Bandages===
You get three [[Medical Objects#Bandage|bandages]] for every piece of fabric.
 
You will need:
  A [[Clothing#Bedsheet|bedsheet]] '''OR''' [[Construction#Cape|cape]] '''OR''' [[Clothing#Towel|towel]]
  A pair of scissors or [[Engineering Objects#Wirecutters|wirecutters]]
To build:
  Cut the base material apart with the wirecutters or scissors.
 
===Instruments===
See the dedicated [[Instruments]] page.
 
===[[General Objects#Gift|Gifts]]===
Wrapping presents consumes units of wrapping paper. All rolls come with 20 units, wrapping tiny- to small-size items takes 4 units, and wrapping normal-size items takes 8 units.
 
You will need:
[[General Objects#Wrapping Paper|Wrapping paper]]
A pair of [[General Objects#Scissors|scissors]] or [[Engineering Objects#Wirecutters|wirecutters]]
A table
Something to wrap, obviously. Must be normal-size or smaller.
To make:
Put the wrapping paper on a table
Click on the wrapping paper with the item you want to wrap up. Make sure the scissors/wirecutters is in your other hand.

Latest revision as of 04:04, 14 August 2019

Miscellanea

A section for the stranger chems in the game that are hard to classify anywhere else.

Reagent Recipe Depletion rate Penetrates skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Addiction probability
(INGEST)
Notes
Magnesium Chloride Magnesium (1) + Hydrochloric Acid (2) 0.4 No Precursor to magnesium-ammonium chloride or something
Magnesium-Ammonium Chloride Magnesium Chloride + Ammonia @ 273.15 K 0.4 No Makes large amounts of ammonia when heated to 423 K