Difference between revisions of "User:Clarks"

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== Items ==
== Items ==
[[File:Welder-Object-Spriting.png|frame|A welder on/off and in hand.]]
[[File:Welder-Object-Spriting.png|frame|A welder, on/off and in hand.]]
Each item has at least one sprite, for both the ground and the inventory.  
Each item has at least one sprite, for both the ground and the inventory.  


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In-hand sprites will often have blank areas where they are being gripped, or hidden by perspective. For instance, the welder in the image is drawn without an handle.  
In-hand sprites will often have blank areas where they are being gripped, or hidden by perspective. For instance, the welder in the image is drawn without an handle.  


== Objects and Machinery==
[[File:Fabricator-Machinery-Spriting.png|frame|An animation in four stages.]]
Fixed object are generally bulky, and cover almost entirely one tile. Try to live a one-two pixel border from the edge, so that two nearby objects don't look melded into each other.


Machinery is often animated, with one image for each frame.


'''Chem Dispenser''': Dispenses a whole slew of chemicals. Use a [[Beaker]] (or any liquid-bearing container) on it to insert it, then use the machine to pick chemicals. When you're done, eject the beaker from the menu.
Sometimes, instead of an entirely new sprite drawn for a state of an object, only the changed part is drawn, and then overlaid on the base sprite.


'''Heating/Cooling Unit''': Used to chill or heat containers. Use the menu to set a target temperature, and press Activate to start the heating/cooling process.
When drawing objects, it's useful to paint them over a screenshot of the area where they're going to be placed, to make sure the edges are well defined on the tile, and they match the surroundings.  


'''ChemMaster 3000''': Used to turn chemicals into [[Pill|pills]]. After you insert a container, you can choose to remove unwanted chemicals (isolate removes all chemicals BUT the selected one). When creating pills, you'll be prompted to choose how many units are in each pill, as well as the label (which will show up as "<what you wrote> pill"). Pill bottles work differently from containers. To get a pill, click on the pill bottle with an empty hand while it is in your other hand. You can also dump the whole bottle out on the floor by clicking the bottle with the hand holding it.  One great thing about the ChemMaster is the ability to also get a short summary of any chemical.  This may or may not actually describe their functions in a way that makes sense.
== Software ==
[http://www.gimp.org/ GIMP] is powerful, free. You will fight the UI.


'''ValuChimp''': Dispenses [[monkey]]s, a valuable commodity for the modern scienist.
[http://www.getpaint.net/ Paint.net] is free. Windows only.
 
== Ok so how do I make napalm? ==
 
A lot of recipes are very similar to their real-world counterparts. There are also many sci-fi concoctions to discover and experiment with. And, if all else fails, add plasma, since it'll usually make ''something'' happen.
 
=== Common Recipes ===
'''Dylovene = Anti-Toxin'''
 
{| class="wikitable"
|-
! Recipe Name !! Recipe !! Effects
|-
| Alkysine || Dylovene + Chlorine + Nitrogen || Treats brain damage
|-
| Antihol || Ethanol + Dylovene || Cures drunkedness
|-
| Benzocyatizine || Hydrogen + Carbon + Mercury || Removes reagents from body, causes large amounts of toxin damage in large doses without putting into a drinking container
|-
| Bicaridine || Inaprovaline + Carbon || Heals brute damage
|-
| Cryoxadone || Dexalin + Water + Oxygen || Heals various kinds of damage at cold temperatures
|-
| Dexalin || Plasma + Oxygen || Prevents and treats oxygen deprivation
|-
| Dexalin Plus || Dexalin + Iron + Carbon || Dexalin but better
|-
| Hyronalin || Radium + Anti-Toxins || Heals radiation poisoning
|-
| Imidazoline || Hydrogen + Carbon + Anti-toxin || Heals flash blindness
|-
| Kelotane || Silicon + Carbon || Heals being burned or really cold
|-
| Leporazine || Silicon + Plasma || Stabilizes body temperature
|-
| Space Cleaner || Water + Hydrogen + Nitrogen || Cleans stuff
|-
| Tricordrazine || Anti-Toxins + Inaprovaline or Heat Cryoxadone || Treats most kinds of injury except toxin damage
|-
|}

Revision as of 00:25, 31 December 2012

Do not post secret / dangerous chem recipes here



WTF

Reference lifesize human sprite.

Every sprite is an image displayed inside a 32x32 pixels tile.

Files are generally saved as png files, without compression. Animations can be either saved as .gif, or as a .png in a strip of 32x32 frames.




Clothing

File:Assistant-Suit-Spriting.png
The venerable Assistant suit.

Worn clothing requires at least 4 sprites. Front, back and sides. The laying down sprite is exactly like the front sprite. You then need a separate sprite for the inventory, which will also be used for the clothes on the ground.

Byond draws sprites one layer on top of the other; each sprite must not be wider than the layer above. As an example, if you're drawing a jumpsuit, remember that it must be narrower than the spacesuit sprite. Or a few pixels from the jumpsuit will show all around the edge of the spacesuit.

Pay attention not to draw over body parts that your clothes don't cover. If it's a jumpsuit, leave holes for the hands.

Items

A welder, on/off and in hand.

Each item has at least one sprite, for both the ground and the inventory.

Many items have 4 sprites which go in the hand of the human sprite.

Additionally, items which can be on/off (welder), or which have a charge meter (a gun) have a sprite for each state.

In-hand sprites will often have blank areas where they are being gripped, or hidden by perspective. For instance, the welder in the image is drawn without an handle.

Objects and Machinery

An animation in four stages.

Fixed object are generally bulky, and cover almost entirely one tile. Try to live a one-two pixel border from the edge, so that two nearby objects don't look melded into each other.

Machinery is often animated, with one image for each frame.

Sometimes, instead of an entirely new sprite drawn for a state of an object, only the changed part is drawn, and then overlaid on the base sprite.

When drawing objects, it's useful to paint them over a screenshot of the area where they're going to be placed, to make sure the edges are well defined on the tile, and they match the surroundings.

Software

GIMP is powerful, free. You will fight the UI.

Paint.net is free. Windows only.