User:Cherman0/Power Grid

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From lights to doors to fabricators to computers, just about everything on the station needs electricity to run. The power grid is the entire system of infrastructure that generates, stores, and directs electrical power to the devices that need it to operate. This page serves as an overview of all of the essential infrastructure of the power grid. More specific details on the operation of specific engine types may be found in their own respective pages.

Wires

Wire.png

Power wires are routed through maintenance tunnels and under floor tiles in order to connect the generators to SMES units, and the SMES units to APCs. Breaks in the wire grid may cause certain equipment to not receive power, causing partial blackouts. A few select objects (such as meteor shields) may also be wrenched onto a wire in order to draw power directly from the wire, bypassing the APC or internal battery cell.

APC

APCV2.png

Short for Area Power Controller, APCs are small grey electrical panels that handle the power draw of one room. They are powered by a wired connection to an electrical terminal in the floor under the APC, and they power other devices wirelessly through "safe" wireless power transmission. APCs have an internal power cell, which allows them to provide stable power even in intermittent power conditions, and provides a few minutes of buffer time should power fail entirely. Clicking on an APC will open up its user interface. The APC controls can be unlocked by swiping an ID with "Electrical Systems" access, and silicons can modify the APC controls remotely if the AI control setting is not disabled. The APC access panel can be opened with a screwdriver, allowing you to see its NetID, interact with the wires, and check on the status of its systems.

APC UI Unlocked v2.png

From top to bottom, the UI elements are:

  • Name: The name of the area that the APC controls.
  • Main Breaker: Controls whether the APC is attempting to power its area or not. Should usually be left to "on".
  • Charging: Controls whether the APC is attempting to charge its internal power cell or not. Should usually be left to "auto".
  • Cell Power: A readout of how charged the cell is. If power supply is in excess of demand, this will charge until 100%. Otherwise, the internal cell will contribute the difference between power demand and supply, until it is exhausted of power.
  • External Power: Indicates if external power exists, and if it is enough to fully meet demand.
  • Equipment: The main and usually highest-load power channel. Most things, such as doors, computers, fabricators, etc., run on the equipment power channel. In brownout conditions, when set to "auto" this power channel will automatically disable at 20% power remaining in order to conserve power.
  • Lighting: Powers the normal lights for this area (but not the emergency lights). In brownout conditions, when set to "auto" this power channel will automatically disable at 35% power remaining in order to conserve power.
  • Environmental: Powers fire alarms and firelocks, emergency lights, air scrubbers, and other high-priority equipment. In brownout conditions, when set to "auto" this power channel will not be automatically disabled, and will continue to provide power until the internal cell is entirely exhausted.
  • Total Load: The total power draw of all powered equipment controlled by the APC, in watts.
  • Cover Lock: Can be disengaged after unlocking the settings to allow the APC to be crowbarred open, to remove its power cell.
  • Identifier: The APC's NetID, for communicating on the powered infra-network. This can also be read without opening the access panel by using a multitool on an APC.
  • Colored Wires: These control the APCs functions. What function is controlled by which wire is randomized every shift, but all APCs within a shift use the same wires for the same function. One wire controls the controls lock, two wires control the main breaker, and one wire controls the remote control functionality for AI usage.
  • Overload Lighting Circuit: The AI and Cyborgs have an option to overload the lighting circuit, causing all lights to pop in a shower of sparks. These sparks can burn people and ignite flammables such as fuel tanks, so silicons whos laws forbid them from human harm should not be doing this.

SMES

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Power Generators

Solars

SolarMonitor.png


Thermoelectric Generator

Singularity

Geothermal

Other Generators

Power Furnaces

FurnaceV3-32x32.png


Experimental Local Generator

ExperimentalLocalGeneratorV2-32x32.png


Radioisotope Thermoelectric Generator

RTGOn.png


Artifact Generators

Power Transmission Laser

PowerTransmissionLaser.png