Difference between revisions of "User:Cherman0/Pod Spitballing"

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Here lies (or will lie) the ideas floating around in my brain about reworking pods.
Here lies (or will lie) the ideas floating around in my brain about reworking pods.
 
First idea regards pod directions. As it stands, pods can point and move in 8 directions, like mobs. However, a major difference is that pods can only shoot in the direction that theyre facing, as opposed to mobs that can shoot towards any atom. This creates a bizarre "safe-zone" around a pod where it cant hit you if you are somewhere inbetween the orthogonal and diagonal lines from it.
 
The solution here would be a custom implementation of directions that uses more than 8 standard directions, probably 24. This would require doing some math to represent the correct "straight-line" path on a square grid, but it would allow for pods to move and shoot much more fluidly. Implementing tank controls (W to go forwards, S to go back, A turns left and D turns right (like submarines)) would make this system work a lot better.

Latest revision as of 21:38, 19 September 2023

Here lies (or will lie) the ideas floating around in my brain about reworking pods.

First idea regards pod directions. As it stands, pods can point and move in 8 directions, like mobs. However, a major difference is that pods can only shoot in the direction that theyre facing, as opposed to mobs that can shoot towards any atom. This creates a bizarre "safe-zone" around a pod where it cant hit you if you are somewhere inbetween the orthogonal and diagonal lines from it.

The solution here would be a custom implementation of directions that uses more than 8 standard directions, probably 24. This would require doing some math to represent the correct "straight-line" path on a square grid, but it would allow for pods to move and shoot much more fluidly. Implementing tank controls (W to go forwards, S to go back, A turns left and D turns right (like submarines)) would make this system work a lot better.