Hacking
Gear
- Insulated Gloves
- Screwdriver
- Wirecutters
- Multitool
- Crowbar
The multitool is optional depending on what you're doing, but it makes things easier. The crowbar you need if you want to get through a door.
Wires
Wires all control different functions of an object, for instance in a door, one will control electrification, another for bolts, etc. These are randomized each round, but are the same across all doors for that round.
Possible wire functions in a door:
- Electrify
- Main power
- Backup power
- ID Scan (Door won't open for anyone but the AI or a borg)
- Bolts
- AI control
- Door Open - One wire seems to attempt to open the door, but I've never had a door actually open when this wire is pulsed. Maybe if ID scan and AI control were disabled?
Doors
Before you go after whatever door you actually want to hack through, you need to find a door that you can break without anyone minding too much, just go into maint and pick one.
On your Test Door.
- Screwdriver
- Multitool/Wirecutters
- Pulse or cut all the wires, noting which one controls what. All you really need to know is bolts, but if you can figure out the main power wire, you can hack the door in a "cleaner" way - after 30 seconds or so the backup power will come online and nobody will be the wiser.
- Done.
On your Target Door
- Screwdriver
- Pulse/Cut either all the wires EXCEPT bolts, or just main power, depending on how much you know about the wires and what you're planning to do.
- Crowbar
- Optional - Crowbar again to close
- Optional - Screwdriver again to close the maintenance hatch
Note: Doors that are operational, but have a maintenance hatch that is open cannot be "bumped" or clicked to open, even with the correct access. You need to grab your ID and use it on the door for it to open. lots of people don't know that so grab a screwdriver and go wild