User:Zjdtmkhzt/PathologyGarbage

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A pathogen is a disease that can have many different effects. These are combined together by a pathologist, so each pathogen you encounter will likely be unique.

A pathogen is defined by several things:


Stats

These are numerical values between 0 and 50 that influence how well the pathogen can do certain things. A pathologist can set these stats directly in the Pathogen Manipulator.

  • Advance Rate: This determines how quickly the pathogen will advance through its Stages. (It will also determine how quickly it goes down through the stages under some circumstances.) More on Stages later.
  • Spread: This determines how well the pathogen will spread from person to person. This also depends on the pathogens Symptoms. More on Symptoms later. A pathogen with 0 spread will not spread naturally.
  • Suppression Threshold: This determines how easily a pathogen can be suppressed via its Suppressant. More on Suppressants later.

A pathogen has only a limited amount of points to spread over these stats, so if it is very good in some stats, the other stats will probably be lower to compensate. The amount of points a pathogen has to spread is known as its Passive Capacity.


The Manipulate tab in the Pathogen Manipulator, used to change a pathogens stats.

Microbody Type

The specific type of pathogen. There are four different types (plus a fifth that only occurs when the admins bombard the station with diseased burgles).

A specific sample has a specific type, and it is unchangeable, so you will need to find a sample with the type you want and then build off of that for your disease.

The microbody type influence a handful of things:

  • Stages: The maximum stage that the pathogen can reach. More on stages later.
  • Active Capacity: This determines how many symptoms (and of what length) the pathogen can support. Adding any more will destroy the pathogen. More on symptoms later.
  • Activity: How often the pathogen can trigger its symptoms. This also differs depending on the pathogens stage.
  • Growth Medium: What type of Growth Medium needs to be added to a petri dish in order for the pathogen to grow. This is a chemical.
  • Anti-Agent: What type of Anti-Agent needs to be used to make a cure in the Synth-O-Matic. This is a chemical.
  • Vaccinable: If a Vaccine can be made for the pathogen.
  • Auto-Immunization: If you are immune to the pathogen after you have been cured of it once.

Here are the different microbody types:

Microbody Stages Activity Active Capacity Growth medium Anti-agent Vaccinable Self-
immunization
Admin-only
Virus 5 1, 5, 20, 30, 40 12 Egg Antiviral Agent Yes Yes No
Parasite 5 50, 40, 30, 20, 10 18 Parasitic Medium Biocide No No No
Bacterium 3 30, 30, 30 25 Bacterial Medium Spaceacillin Yes Yes No
Fungus 1 10 Fungal Medium Biocide Yes No No
Great Mutatis 5 20, 20, 20, 20, 20 Stable Mutagen Mutation Inhibitor No No Yes

For instance, lets say you are infected by a virus. It starts out in stage 1 (as all infections do). While in stage 1, it will only have a 1% chance to trigger it's symptoms, which is very low! But as it progresses through the stages, it will trigger more and more, with up to a 40% chance to possibly trigger symptoms at stage 5.

Something like a Parasite, on the other hand, will start out at 40% in stage 1, so it might spread very quickly! But as it progresses through the stages, it will trigger a bit less (though still a fair amount). This can be helpful for diseases meant to spread quickly, or that have symptoms where it doesn't really matter how much they trigger, because they mainly have passive effects.

A bacterium has a constant activity, so it always triggers at an ok rate, but it can only progress up to stage 3. This means that the symptoms will be a bit weaker, and some really strong effects may never be able to trigger (stuff like gibbing from tier 5 symptoms, for instance). The main advantage of the bacterium though, is that it you can put a lot more symptoms on it than on a virus or parasite, so you might want to go for it if you want a wide variety of effects that are maybe a bit weaker.

Now, you may be thinking, hold on, the fungus is complete garbage! You are correct, the main purpose of a fungus is for it to be used to cultivate lots of symptoms on it, even if you never intend to actually infect anyone with the fungus. You will see what this comes in handy for later, in the section on how to find new symptoms!

Suppressant

The Suppressant, like the microbody type, is an inherent, unchangeable property of a pathogen sample. It is a specific type of stimulus that the pathogen is weak to. When a pathogen is exposed to its suppressant, it might start to regress through its stages, becoming less powerful. Prolonged exposure might even cause it to go into remission, eventually being cured completely. There are a handful of different suppressants, which can be applied in different ways.

You aren't told explicitly what a pathogens suppressant is, it requires a little bit of detective work! Suppressants are split into a few different groups, a quick inspection with a health analyzer or microscope will tell you the group, but not the exact suppressant itself. To find out the precise type, you then simply put a petri dish with a sample of the pathogen under a microscope and use a dropper to drip a little bit of a related chemical into the dish. If the pathogen reacts, you will know that you found the correct suppressant! You can also tell what the suppressant is by the color that the pathogen is when seen under a microscope.

Group Suppressant Trigger Color Associated Chemicals
Thermal Heat Afflicted needs to have a high body temperature Blue Phlogiston, Chlorine Trifluoride
Cold Afflicted needs to have a low body temperature Red Cryostylane, Cryoxadone
Sedative Sedative Afflicted needs to sleep Green Morphine, Ketamine
Muscle Relaxant Afflicted needs to have related chemicals in bloodstream, or receive electric shocks White Haloperidol, Neurotoxin
Medical Brute Medicine Afflicted needs to have related chemicals in bloodstream Black Styptic Powder, Synthflesh
Burn Medicine Afflicted needs to have related chemicals in bloodstream Cyan Silver Sulfadiazine, Synthflesh
Gastronomical Fat Afflicted needs to have related chemicals in bloodstream Orange Partially Hydrogenated Space-Soybean Oil, Space-Soybean Oil, Porktonium, Cholesterol
Chicken Soup Afflicted needs to have related chemicals in bloodstream Pink Chicken Soup
Radioactive Radiation Afflicted needs to be irradiated Viridian Radium, Unstable Mutagen, Uranium, Polonium
Mutagen Afflicted needs to have related chemicals in bloodstream Olive Drab Unstable Mutagen, Stable Mutagen

Suppressants also have a use in manufacturing cures, but these days they aren't really necessary any more.

Symptoms

Symptoms, aka, the fun part of Pathology!

Symptoms are what determines what your Pathogen will actually do! Most of the time in creating a Pathogen goes into finding the Symptoms you want.

Each Symptom has a unique code that is made of segments. Each segment is a combination of three letters or digits. There are five different tiers of Symptoms, with tier 1 Symptoms being the weakest, but only needing one segment, while tier 5 are the strongest, but are made of five segments.

Symptom2.PNG

Everything after the || is the Pathogen's Symptoms! The individual Symptom's codes are separated with |, so as you can see, we have four different Symptoms, one tier 2 Symptom (ffe001) and three tier 1 Symptom (2e6, ffe, 9dd)!