Cogmap2/Security
Cogmap2/Security | |
Location | |
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Donut storage. | |
Security staff, Lawyer |
The security wing is located in the stern of the middle hull, right across from the bridge. There is also several security checkpoint dotted around the station.
Security Office
This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.
Guard Office
For sitting down while eating donuts and treating people like scum.
Guard Quarters
Brig
Features a general population cell. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and is connected to a visitor's area as well to hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes.
Solitary Confinement
The worst cases get a solitary cell with less amenities.
Interrogation room
Accessible from the brig and security office. The detective can question suspects in relative safety here.
Defendant's Chair
Accessible via the prisoner chute system, it is actually located way over by the chapel/courtroom. Theoretically where the defendant would sit during a trial, but is more often used for public executions.
Head of Security's Office
Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Armory
The place where the big boy toys are kept. These are supposed to be saved for emergencies in-game situations, like rampaging antagonists. While anybody can break their way through the doors or even the walls, generally only an EMAG or the HoS himself can open the crates.
For the pathologically curious:
The 4 green crates contain, from left to right: ... , 4 shotguns and rubber ammo, 4 Phasers, ....
The 2 racks hold: 2 heavy armours with Nanotrasen Helmets, 2 bomb disposal suits and helmets, 2 Thermal Scanners, ...
The 2 orange crates contain, from left to right: A flamethrower and some cannisters and 6 'Tactical Grenades' boxes each containing 2 [[Security
Objects#Flashbang|flashbangs, 2 smoke grenades, 2 cryo grenades and 1 incendiary grenade.
On the tables there are 2 grenade launchers, 2 boxes of smoke grenades, 2 boxes of riot grenades, another box of Tactical Grenades and an emergency injector 'atropine'.
There are also 2 canisters of N2O along with internals, 2 laser arrays and 4 electropacks.
Armory
This is Beepsky's House. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and know how to duck.
Maintenance information
It's air-vents can be supplied from dedicated tanks in the maintenance corridor behind the Security section. There is also a stationary gas tank with NO2 in the armoury linked to these vents to knock out rioters.
The APC for this room is located in the maintenance corridor behind the Security section. Let's hope nobody in the Conveyor Belt Routing Depot figures this out...
The power is supplied via 2 cables coming from the engineering sector, running underneath the Gas Storage and the Engineering Belt Router respectively.