Harmonic Siphon
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The Harmonic Siphon is Nadir's centerpiece; situated directly over the extraction site's Miraclium deposit, Scientists and Engineers work in conjunction to configure and utilize it for material harvesting.
Siphon configuration takes place using devices called resonators, which serve multiple functions in the extraction process. Each resonator influences up to three extraction parameters (lateral resonance, vertical resonance and shear) based on their position and calibrated intensity; the sum of active resonators' intensity influences both the power draw of the setup, and the rate at which resources are extracted and transmuted. There are two types of resonator that can be manufactured, though only one type is required for most operation (four of said type are included at round start).
Configurations for these materials vary in requirements and difficulty. Basic materials like char, mauxite and pharosium come with reference configurations, so those unfamiliar with the systems are able to extract necessary materials for baseline operation; some sophisticated materials like starstone have randomized requirements and considerably higher power draw.
The siphon is affected by erroneous configurations; excessive shear values, panels left open or too much cumulative intensity for the targeted product will cause resonators to fail, knocking them out of the set and requiring them to be rewired. Exceedingly high shear values can also result in explosive resonator failure or anomalous behavior.
The Nexus
1- The Harmonic Siphon
2- The Rockbox
3- Mining Database
4- Main Control Console
5- Resonators Control Console
6- 4 starting AX resonators
7- Blueprints for both AX and SM resonators
8- Blast shield control button
9- Resonator configuration tool
To extract a mineral, you must consult the Mining Database (3) for the needed resonance and shear values, set up the resonators (6 and 7) in order to get the needed values, then begin excavation with the Siphon (1) either using a wrench on it to lower it (N.B.: When lowered, resonators cannot be moved) then your hand to activate it or, go to to the Main control console (4), click on the lever, then on the button.
Resonance
Resonance values are changed by setting up AX resonators inside of the grid. Depending on the position of the AX resonator relative to the syphon, different values will be achieved.
How it all adds up
If a resonator is north of the syphon, vertical resonation given by it will be positive, if south, the vertical resonation will be negative.
If a resonator is west of the syphon, lateral resonation given by it will be positive, if east, the lateral resonation will be negative.
If the resonator is placed as closed to the syphon as possible, the values given will be equal to either -8 or +8. Then, with each tile that separates the syphon and the resonator, the given values are divided by 2, so the possible outputs are 8, 4, 2 or 1.
Visual schematic
In RED is marked the Siphon itself, you cannot place any resonators there.
IN BLUE are marked the windows obstructing resonator placement on roundstart, but that can be dismantled in order to place resonators there.