User:ThatsMamaLuigiToYouMario/Sandbox
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Revision as of 23:50, 21 March 2022 by ThatsMamaLuigiToYouMario (talk | contribs)
blurgh to do: artistic toolbox... somewhere. make sure to include the crayon device! pod war donut some other stuff as a treat
Donut 3 Mapping
<tab name="Donut 3"
ThatsMamaLuigiToYouMario/Sandbox | |
Location | |
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Donut storage. | |
The massive Security wing is located all across the west wing of the ship. This is where space law is both kept and broken, and where many a traitor does not hope to end up at. Many areas exist here for the glorious protectors of Donut 3.
Room | Picture | Description |
---|---|---|
Security Office | File:Donut3Secoffice.png | A main hub for both lawmakers and lawbreakers alike. The room includes one massive donut-shaped table with a few rechargers, a box of donuts and a few other random security-related doodads. Additionally, multiple security machines lie in the northwest part of the office including a Sectech, a Wanted Poster Station, a Security Camera View and a Security Records Computer are all present, allowing a desk security officer to multitask up to 4 computers at once without moving! |
Brig | File:Donut3Brig.png | Where all those people who fall under the wrong side of the law go. The whole area can function as one big cell or two by pressing the button near the top right next to the armory door. The brig contains the typical brig fare with some beds, a few VR goggles, and a washroom that tends to be a bit cold. |
Solitary | File:Donut3Solitary | For those whose punishment isn't great enough in the brig. Donut 3's solitary is directly next to the main Security Office area, making it easy to keep an eye on your troublesome troublemaker. |
Security Sleeping Quarters | File:Donut3SecuritySleepingQuarters.png | Who ever said that the law never sleeps? This is where you'll usually begin your shift in security if you're an officer of the law. There's not a whole lot here but there is a vending machine along with a TV to watch daily station business go about while eating your favourite Discount Dan's product, along with a few crates with one containing a box of crowbars, for some reason. |
Security Equipment Room | File:Donut3SecurityEquipmentRoom.png | The security equipment room, also known as the locker room, is the main area where you'll be outfitted for your shift. It contains a few portable flashers, two security wardrobes, a security weapons vendor, some riot launchers, a recharger, a taser recharge rack and a few security lockers in case someone ends up losing their gear to some monster. |
Interrogation Room | File:Donut3Interrogation.png | The interrogation room, an excellent environment to draw out that confession from an evildoer. |
Security Pod Bay | File:Donut3SecurityPodBay | Security's pod bay, a pod bay for security pods. In it contains a few security pods to chase evildoers into space, along with a few bottles of champagne to name your pod something like "CRIMESTOPPER-9999". |
Head of Security's Office | File:Donut3HeadofSecurityOffice | The expansive office of the Head of Security, containing all the luxuries of a man befitting of the position. In it, you have a small desk space to conduct important meetings with an announcement computer and personal security record cabinet. In the back you have both a personal ThinkDOS Record computer and security camera viewer along with your locker and beloved spaghetti. Finally, you have your own personal bathroom including your beloved rubber ducky along with a bath and shower to conduct important business from within. |
Armory | File:Donut3Armory.png | Contains quite the arsenal that is very much needed on a station of Donut 3's size. |
Pod Wars
Got perms from aloe to work on this in case if anyone was wondering. Thank you aloe!
This page is under construction. The following information may be incomplete. The Pod Wars game mode is still new, and is undergoing various balance changes and updates at the moment. Information may become outdated very quickly. In addition, this page is currently being worked on. |
Welcome to the Front Lines
Good morning, NT Identification-1345. Time aboard the NSV Pytheas is currently 0654 Hours, and we are currently orbiting above Rota Fortuna. Forecast for surrounding space is sunny, with a 75% chance of radiation storms throughout the day. Please proceed to battlestations as soon as you are ready. Heavy syndicate resistance is likely within the area.
How to Play
The Battleground
Might be kinda neato to do a map style page for this part
- Home Ships
- NSV Pytheas
- The NanoTrasen team's home base. It boasts a large hangar, a hi-tech medbay with an automatic cloner, a mining section to the west, and even a bar! The Pytheas is defended by an automated turret system which will shoot anyone without a valid NT ID.
- Lodbrok
- The base of operations for the Syndicate team. It has all of the same systems as the Pytheas, but the layout is significantly different.
- NSV Pytheas
- Control Points
- Fortuna
- The largest of the control points. Controlling this station grants access to an upgraded medbay capable of producing more powerful medicines than those on the home ships.
- UVB-67
- A claustrophobic arena, with little interior space and asteroid walls on 3 sides. Expect close-quarters combat here, as the tight walls and limited number of entry points mean that this outpost will be well-fortified against an assault.
- NSV Reliant
- Smack dab in the middle of the map is the Reliant. The location means that whichever team holds this ship has an easy forward base to push from, but also ensures that this point is hotly contested at all times.
- Fortuna
- Minor Locations
- Mining Outpost
- A fully functional mining outpost. Comes with mining gear, Nano-Fabs, and a mining magnet (some assembly required).
- Cheesy Chuck's
- A cozy restaurant with a serviceable kitchen, a fryer, and cheese. A LOT of cheese.
- DORGUN'S
- Everything you need for a functional space shuttle. Which... really isn't much at all.
- Nancy's
- A deserted trading post. The backroom contains some boxes of goods- mostly junk, but you might find something useful.
- LS Greater Things Await You
- A shattered wreck.
- LS Brightwell
- A compact ship equipped with a couple rechargers.
- Mining Outpost
Equipment
Starter Gear
Name | Icon | Description |
---|---|---|
Pilot Helmet | A helmet to protect you from space (and your enemies). | |
Pilot Armor | An armored space suit to keep you warm in the cold of space, and keep you cool in the heat of battle. | |
SWAT Gloves | A set of armored gloves, built for close-quarters combat. They grant you some electrical and thermal resistance, and have a 20% chance to block disarms and shoves. | |
Blaster | A compact energy pistol which packs a punch. It's small enough to fit on your belt, but can't be crammed into your pockets. Your blaster deals 33 BURN per shot, takes 20 PUs to fire, and comes with a self-recharging cell- though with enough materials, you can get a better one. Blasters are biolocked to their owner's team, so you won't be able to fire blasters you steal from the enemy. | |
Survival Machete | A last-ditch weapon, it can be used to slice up your enemies once you've exhausted all other options. It also makes for a decent throwing knife. |
6 secondsish probably
Other Gear
Pod Types
Name | Icon | Description |
---|---|---|
Combat Dinghy | A cheap, speedy combat putt. Comes equipped with an unremovable, low-range version of the MK 1.5 phaser, 100 max health, and a 1.7 speed multiplier. Can be constructed for free from the pod builders in both team's hangars. | |
Mining Dinghy | A simple mining putt. Has an unremovable mining phaser, 100 max health, and a 1.7 speed multiplier. Can be constructed for free from the pod fabricators in both team's hangars. Fairly ineffective for actual mining- stick to a real mining tool. | |
Light Putt | An average putt. Better than the free ones, but nothing scary. Has 150 health and an 0.8 speed multiplier. | |
Robust Putt | A strong putt. These things can tank some hits, but the material costs make them difficult to produce if your miners aren't working overtime. Has 350 health and an 0.6 speed multiplier. | |
Light Pod | The standard pod. Good for troop deployment or scouting, but will break down under any sort of sustained fire. Has 250 health and an 0.9 speed multiplier. | |
Robust Pod | The best of the best. Will tank hits like nothing else- just make sure you give it a suitable weapon. Has 500 health and an 0.8 speed multiplier. |
Pod Equipment
Pod Weapons
Item | Image | Resource Cost | Description |
---|---|---|---|
Mk.1 Combat Taser | 20 Sturdy Metal, 20 Conductive Material, 30 Crystal | Pods shooting tasers! Taser shots disable the random systems in hostile crafts and stun the driver, making them useful for stopping pod-borne enemies. They, of course, stun people on the ground/not in pods too. | |
Mk 1.5 Light Phasers | 15 Sturdy Metal, 15 Conductive Material, 15 Crystal | A weak phaser weapon. Fires energy bolts which deal 20 BURN a shot and have low range. | |
Mk.2 Scout Laser | 25 Sturdy Metal, 40 Conductive Material, 30 Crystal | Pods shooting lasers! They deal 45 BURN a shot. | |
Mk.3 Disruptor | 20 Sturdy Metal, 20 Conductive Material, 30 Crystal | Deals a minor amount of BURN damage and stuns people, even if they're in a pod, so it effectively combines the characteristics of the phaser and taser. Has a chance to break windows. | |
Heavy Disruptor Array | 20 Dense Metal, 20 High Energy Conductor, 50 Crystal, 20 Telecrystal | Fires heavy disruptor shots. Its power is a little lower than that of the assault laser, and it doesn't cause damage to walls. Barely stuns people on foot, but disables pods very effectively. | |
Svet-Oruzhiye Mk.4 | N/A Found in supply drops at control points |
Better known as the prismatic laser. The Soviet version of Nanotrasen's phaser array. Deals 25 BURN a shot, but fires VERY fast. | |
SPK-12 Ballistic System | 50 Dense Metal, 40 High Energy Conductor, 10 Crystal | Essentially a pod-mounted shotgun. Deals 50 BRUTE a shot. Inflicts high stamina damage and knocks people back, making these very strong against foot soldiers and pods alike. | |
Assault Laser Array | 35 Dense Metal, 30 High Energy Conductor, 30 Crystal, 30 Telecrystal | A slow-firing heavy laser, which sets people on fire and can destroy walls. Deals 75 BURN a hit, but make your shots count! | |
Mining Phaser System | 10 Metal, 10 Conductive Material | Shoots weak phasers that can break rock in two hits but can barely damage ore-bearing stone. Mining dinghies come equipped with these. | |
Plasma Cutter System | 50 Sturdy Metal, 50 High Energy Conductor, 10 Telecrystal | Shoots bolts of plasma that instantly dig up asteroids. | |
Rock Drilling Rig | 10 Power Source, 10 Dense Metal, 10 Extraordinarily Dense Crystalline Matter | This IS a drill. As in one that quickly digs up asteroids, albeit one row at time unlike the plasma cutter. Surprisingly decent in cutting up other pods (and people) too. |