Cogmap2/Security
Cogmap2/Security | |
Location | |
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Donut storage. | |
Security staff, Lawyer |
The security wing is located in the stern of the middle hull, right across from the bridge. There is also several security checkpoint dotted around the station.
Security Office
This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.
Guard Office
For sitting down while eating donuts and treating people like scum.
Guard Quarters
Brig
Features a general population cell. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and is connected to a visitor's area as well to hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes.
Solitary Confinement
The worst cases get a solitary cell with less amenities.
Interrogation room
Accessible from the brig and security office. The detective can question suspects in relative safety here.
Defendant's Chair
Accessible via the prisoner chute system, it is actually located way over by the chapel/courtroom. Theoretically where the defendant would sit during a trial, but is more often used for public executions.
Head of Security's Office
Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Armory
(Info out of date) Contains four lockers of riot equipment (shotguns, flashbangs, EOD suits), a canister of N2O along with internals, several laser arrays, electropacks and IV drips for executions, and other miscellaneous supplies. Also features a backup communications console. While anybody can made their way past the doors, generally only an EMAG or the HoS himself can open the lockers.