User:Aloe/Artifact Research in Depth
heavy heavy WIP
OH GOD THE ARTIFACT IS MAKING A LOUD NOISE IS THAT BAD?
Check the chat box. If it said something about 'overloading' or 'collapsing' or is currently billowing colorful smoke in your face, it's bad. If a station-wide announcement was just made about your current location, it's very bad. In either of these cases, you should probably shove it out the nearest ejector, which can be found in this handy dandy guide:
[oh god oh fuck how does this even work]
Ejector | |
Location | |
---|---|
South of Research and to the west. Open the door and shove the artifact onto the pad, and it'll take a one-way trip into space. | |
You, hopefully |
Ejector | |
Location | |
---|---|
Through the research podbay and south. Hit the button on the wall to activate the ejector. | |
You, hopefully |
If it didn't do any of the above-mentioned things, it just makes noise. Leave it in genetics or something.
Non-GPTIO Commands
Recently (at the time of writing) added commands which require far less typing than GPTIO. Thank zjdtmkhzt for these.
You don't need the square brackets, they're just to denote a variable.
- act [device]: activates device
- deact [device]: deactivates device
- read [device]: reads from device
- info [device]: gets info from device (how is info different from reading hngggg)
- xray [S]: sets radstrength to S
- temp [T]: Sets temptarget to T
- elec [V] [W]: Sets voltage to V and wattage to W. Sets only voltage if one argument is given.
- pitcher [P]: Sets pitcher power to P
- stand [0/1]: Sets the impactpad stand to off/on
Obtaining Artifacts
In-lab
The most obvious artifact source. You start with two artifacts in the lab, and you might as well analyze them first.
Elsewhere on the Station
All maps have some other artifacts squirreled away, whether in space, maintenance, or the ocean. Ask other scientists or the AI for help finding them.
Quartermaster's Office
Vurdalak sells completely random artifacts, but they can be rather costly, so don't bug the quartermasters about them unless the budget is doing well; still, if it's reasonably far into the round, they're usually happy to buy out the stock. Gragg sells a singular handheld artifact for a relatively high price.
If you sell enough artifacts using the method shown in the next section, the quartermaster's office will start receiving shipments of random artifacts. You'll get a PDA alert when this happens; head down to the cargo bay to collect them, or radio the QMs to send the shipment to your lab via cargo transporter.
Mining
Miners can find artifacts in rocks, but they have a habit of just leaving them in space. Try radioing them or knocking on their door every now and again to check if they've found anything new.
Debris
The debris field is possibly the best and most reliable source of artifacts. A large number spawn scattered around the Z-level, though it can be perilous to reach them. Now if only there was a way to bring them directly to you...
Selling artifacts
Label with stimuli and such
faults are optional
Grab a cargo tele from QM
also tell QM to send you other artifacts
Make sure to have a prior agreement if you're going to be shipping bombs
Here comes the money- dolla dolla