User:Zjdtmkhzt/PathologyGarbage
A pathogen is a disease that can have many different effects. These are combined together by a pathologist, so each pathogen you encounter will likely be unique.
A pathogen is defined by several things:
Stats
These are numerical values between 0 and 50 that influence how well the pathogen can do certain things. A pathologist can set these stats directly in the Pathogen Manipulator.
- Advance Rate: This determines how quickly the pathogen will advance through its Stages. (It will also determine how quickly it goes down through the stages under some circumstances.) More on Stages later.
- Spread: This determines how well the pathogen will spread from person to person. This also depends on the pathogens Symptoms. More on Symptoms later. A pathogen with 0 spread will not spread naturally.
- Suppression Threshold: This determines how easily a pathogen can be suppressed via its Suppressant. More on Suppressants later.
A pathogen has only a limited amount of points to spread over these stats, so if it is very good in some stats, the other stats will probably be lower to compensate. The amount of points a pathogen has to spread is known as its Passive Capacity.
Microbody Type
The specific type of pathogen. There are four different types (plus a fifth that only occurs when the admins bombard the station with diseased burgles).
A specific sample has a specific type, and it is unchangeable, so you will need to find a sample with the type you want and then build off of that for your disease.
The microbody type influence a handful of things:
- Stages: The maximum stage that the pathogen can reach. More on stages later.
- Active Capacity: This determines how many symptoms (and of what length) the pathogen can support. Adding any more will destroy the pathogen. More on symptoms later.
- Activity: How often the pathogen can trigger its symptoms. This also differs depending on the pathogens stage.
- Growth Medium: What type of Growth Medium needs to be added to a petri dish in order for the pathogen to grow. This is a chemical.
- Anti-Agent: What type of Anti-Agent needs to be used to make a cure in the Synth-O-Matic. This is a chemical.
- Vaccinable: If a Vaccine can be made for the pathogen.
- Auto-Immunization: If you are immune to the pathogen after you have been cured of it once.
Here are the different microbody types:
Microbody | Stages | Activity | Active Capacity | Growth medium | Anti-agent | Vaccinable | Self- immunization |
Admin-only |
---|---|---|---|---|---|---|---|---|
Virus | 5 | 1, 5, 20, 30, 40 | 12 | Egg | Antiviral Agent | Yes | Yes | No |
Parasite | 5 | 50, 40, 30, 20, 10 | 18 | Parasitic Medium | Biocide | No | No | No |
Bacterium | 3 | 30, 30, 30 | 25 | Bacterial Medium | Spaceacillin | Yes | Yes | No |
Fungus | 1 | 10 | ∞ | Fungal Medium | Biocide | Yes | No | No |
Great Mutatis | 5 | 20, 20, 20, 20, 20 | ∞ | Stable Mutagen | Mutation Inhibitor | No | No | Yes |
For instance, lets say you are infected by a virus. It starts out in stage 1 (as all infections do). While in stage 1, it will only have a 1% chance to trigger it's symptoms, which is very low! But as it progresses through the stages, it will trigger more and more, with up to a 40% chance to possibly trigger symptoms at stage 5.
Something like a Parasite, on the other hand, will start out at 40% in stage 1, so it might spread very quickly! But as it progresses through the stages, it will trigger a bit less (though still a fair amount). This can be helpful for diseases meant to spread quickly, or that have symptoms where it doesn't really matter how much they trigger, because they mainly have passive effects.
A bacterium has a constant activity, so it always triggers at an ok rate, but it can only progress up to stage 3. This means that the symptoms will be a bit weaker, and some really strong effects may never be able to trigger (stuff like gibbing from tier 5 symptoms, for instance). The main advantage of the bacterium though, is that it you can put a lot more symptoms on it than on a virus or parasite, so you might want to go for it if you want a wide variety of effects that are maybe a bit weaker.
Now, you may be thinking, hold on, the fungus is complete garbage! You are correct, the main purpose of a fungus is for it to be used to cultivate lots of symptoms on it, even if you never intend to actually infect anyone with the fungus. You will see what this comes in handy for later, in the section on how to find new symptoms!
Suppressant
The Suppressant, like the microbody type, is an inherent, unchangeable property of a pathogen sample. It is a specific type of stimulus that the pathogen is weak to. When a pathogen is exposed to its suppressant, it might start to regress through its stages, becoming less powerful. Prolonged exposure might even cause it to go into remission, eventually being cured completely. There are a handful of different suppressants, which can be applied in different ways.
You aren't told explicitly what a pathogens suppressant is, it requires a little bit of detective work! Suppressants are split into a few different groups, a quick inspection with a health analyzer or microscope will tell you the group, but not the exact suppressant itself. To find out the precise type, you then simply put a petri dish with a sample of the pathogen under a microscope and use a dropper to drip a little bit of a related chemical into the dish. If the pathogen reacts, you will know that you found the correct suppressant! You can also tell what the suppressant is by the color that the pathogen is when seen under a microscope.
Group | Suppressant | Trigger | Color | Associated Chemicals |
---|---|---|---|---|
Thermal | Heat | Afflicted needs to have a high body temperature | Blue | Phlogiston, Chlorine Trifluoride |
Cold | Afflicted needs to have a low body temperature | Red | Cryostylane, Cryoxadone | |
Sedative | Sedative | Afflicted needs to sleep | Green | Morphine, Ketamine |
Muscle Relaxant | Afflicted needs to have related chemicals in bloodstream, or receive electric shocks | White | Haloperidol, Neurotoxin | |
Medical | Brute Medicine | Afflicted needs to have related chemicals in bloodstream | Black | Styptic Powder, Synthflesh |
Burn Medicine | Afflicted needs to have related chemicals in bloodstream | Cyan | Silver Sulfadiazine, Synthflesh | |
Gastronomical | Fat | Afflicted needs to have related chemicals in bloodstream | Orange | Partially Hydrogenated Space-Soybean Oil, Space-Soybean Oil, Porktonium, Cholesterol |
Chicken Soup | Afflicted needs to have related chemicals in bloodstream | Pink | Chicken Soup | |
Radioactive | Radiation | Afflicted needs to be irradiated | Viridian | Radium, Unstable Mutagen, Uranium, Polonium |
Mutagen | Afflicted needs to have related chemicals in bloodstream | Olive Drab | Unstable Mutagen, Stable Mutagen |
Suppressants also have a use in manufacturing cures, but these days they aren't really necessary any more.
Symptoms
Symptoms, aka, the fun part of Pathology!
They are what determines what your Pathogen will actually do! Most of the time in creating a Pathogen goes into finding the Symptoms you want.
Each Symptom has a unique code that is made of segments. Each segment is a combination of three letters or digits. There are five different tiers of Symptoms, with tier 1 Symptoms being the weakest, but only needing one segment, while tier 5 are the strongest, but are made of five segments.
Everything after the || is the Pathogen's Symptoms! The individual Symptom's codes are separated with |, so as you can see, we have four different Symptoms, one tier 2 Symptom (ffe 001) and three tier 1 Symptom (2e6, ffe, 9dd)!
Examining Symptoms
Now, how do we find out which Symptoms these codes correspond to? For this we will use our good friend, the microscope!
Remove your sample from the Pathogen Manipulator and put it into a petri dish. Then put the petri dish into the microscope, so you can inspect it!
(If you think you might take a while, you may want to put some of the appropriate nutrient type into the petri dish as well, or your sample might starve.)
Clicking the microscope will then allow you to view the sample in two different ways, either zoomed-out or zoomed-in. For checking Symptoms, you'll want the zoomed-in view!
This is going to give you something like this:
The first part of this (suppressed by something affecting neural activity) shows that the Pathogen's Suppressant is of the sedative variety.
The next part is a bunch of hints, the code next to the hint shows you which Symptom code gave them. Now we just need to figure out what Symptoms these hints are referring to. For this we have a helpful reference guide for the different types of Symptoms!
Pathogen Symptoms & Mutations
Now, armed with the knowledge that 'ffe001' is a tier 2 symptom with the hint 'The pathogen appears to generate a high amount of fluids.' we can figure out that it must be either the Sneezing or the Coughing Symptom.
If we wanted to find out which one of the two, we could get ourselves some Pepper from the kitchen and use a Dropper to drip some of it into the petri dish.
After that you can look at the Sample again and you may notice something different:
As we can see in the last part, the Sample exhibits the behavior of Sneezing when it interacts with Pepper, so we know that it is Sneezing, and not Coughing!
If this seems like a lot of work for one Symptom, don't worry, most of the time you can figure out what a Symptom is without needing to test with Chemicals. Also, you don't always need to figure out exactly what all the smaller Symptoms do, if you are going for big ones anyway!
Finding new Symptoms
Ok, now you may be wondering, all these samples I have contain tier 3 Symptoms at best! What if I want my Pathogen to turn everyone into a pile of ash??
That is where finding new Pathogen Symptoms comes in!
For this, we are going to use the DNA Analyzer!
First, we are going to press the 'Split DNA' button, watch out, this will destroy the currently active Sample in the Pathogen Manipulator!
The destroyed Sample's Symptoms will be broken up into the individual Segments and you will be able to combine the Segments to try to find new Symptom Codes.
So let's say we split the following Pathogen:
We will receive the following Segments:
Of course, you don't need to do this completely at random! Once you have tested a combination, the lights on the right side will show you some information about that attempt!
If your combination was Stable, that means that it is a valid Symptom that you can put into a Pathogen!
If it was Transient that means that while it is not necessarily Stable, there is another Symptom Code that starts with your combination that is Stable.
For instance, let's say we test the combination '91d':
We see that '91d' is both Stable and Transient.
This means that we could put '91d' as a Symptom into a Pathogen and it would work! (Which makes sense, since it was already in the Pathogen that we split.)
Furthermore, it also tells us that there is at least one other valid Symptom that starts with '91d'.
Now, if we look a bit lower, we will see that the Types analysis tells us that there are 2 Good Transient Symptoms and 1 Bad Transient Symptom.
Symptoms are split into two categories, Good Symptoms are generally the kind that a person would be happy to have, while Bad Symptoms are usually the ones that harm the Afflicted.
The big red lamp on the right side that says "Bad" tells us what kind the symptoms we just tested is.
So, to sum it up, we now know that:
- '91d' is a valid Symptom. It is of the "Bad" variety.
- There are three other Symptoms that start with '91d', two of them Good, one of them Bad.
So, naturally, our next step would be to try to add more Segments on to '91d', to see if we can find one of those higher tier Symptoms!