Difference between revisions of "User:Polivilas"
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1x 'kocmoc pchela', meaning 'Space bee' in russian. It's a bee? | 1x 'kocmoc pchela', meaning 'Space bee' in russian. It's a bee? | ||
1x Strelka-101 - Armored scout vehicle | 1x Strelka-101 - Armored scout vehicle - Comes pre-installed with MK.4 weaponry | ||
a | |||
1x Cosmonaut suit + Helmet | 1x Cosmonaut suit + Helmet | ||
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1x Flocktrader sa.le | 1x Flocktrader sa.le | ||
Flocktable Cost: 200 Credits | |||
Description: A processing subsystem of obsolete design with a perfectly flat surface. Good for placing things. | |||
Flockchair Cost: 350 Credits | |||
Description: Prior to our mass-energy conversion technology, we used these chambers to charge our drones. Now padded with feather-down cushions for comfort. | |||
Gnesis Cost: 2000 Credits | |||
Description: Our mind and matter, filled with stoic and resolute intent. | |||
Translucent Gnesis Cost: 3000 Credits | |||
Description: Our mind and matter, filled with open and honest intent. | |||
Flocknugget Cost: 30 Credits | |||
Description: Apparently this is a delicacy. We did not know your kind can stomach metallic crystal. | |||
Processing Core Cost: 5000 Credits | |||
Description: We are loathe to part with our processing cores, but we can be convinced with enough credits. | |||
Fluid Cache Cost: 3000 Credits | |||
Description: A sealed container with a fluid form of our matter, filled with indecision. We wish you the very best in figuring out how to extract the fluid. | |||
Flockburger Cost: 60 Credits | |||
Description: We have found a new use for completely irrecoverable processing cores. We cannot currently offer fries with that. | |||
Flockblocker Telejammer Cost: 300000 Credits | |||
Description: A handheld teleportation jammer powered by the universe's contempt for those who attempt to bend space to their whim. | |||
Notable enemies: | Notable enemies: | ||
Nothing! | Nothing! |
Latest revision as of 13:05, 29 March 2019
Abandoned Medical Shuttle
Indestructable, pain in the ass shuttle with little useful loot. Yay.
Teleblocked.
Notable loot:
3x Random debris crate
2x Medical crate
1x Briefcase (Transfer valve)
1x Grenade starter kit
1x NecroScan II cloner upgrade module
1x data disk 'Mr. Muggles'
1x Random artifact
1x injector
Notable enemies:
4x corrupted Medibots, injecting pancuronium
Drone Corpse
Destructable. Enter by smashing thru the windows at the top.
Do NOT go into the Computer Core unless you want angry stun drones on your ass.
Notable loot:
2x crates containing either A) Red Spacesuit B) Space Phaser
1x Cyanide pills
1x 300kPa 20c Plasma Tank
Notable enemies:
8x Strange drones armed with tasers.
GLOMAR Salvager
Trader, good and easy loot
Notable loot:
3x random locked crates
2x random artifacts
1x Thrifty B.O.B?
Notable enemies:
Nothing!
Hemera VII
?Indestructable? Bring multitool if you want to progress here, a taser as well.
Don't forget to strip the nuclear charge.
Notable loot:
1x Void Crown
2x Medical crates
5x Random unlocked crates.
1x Backpack
Notable enemies:
3x Security bots armed with tasers and handcuffs
3x Shambling scientists - smash their head in and taser the ghostly thing that spawns
Satelite 29A
Oh boy this is a interesting one - you will need at very least a single power cell, 2x preferred.
Main attraction is Bradbury II - you can power him up and slam the tapes in databases around him, but I couldn't get anything to happen past that.
Notable loot:
1x Bradbury II data tape, found in a crate at the west room.
2x Minor lore details, found at the south room.
Notable enemies:
Nothing! Watch out for the drones outside.
Soviet Genetics
A great place to stock up on resources. Has a counterfeit bee.
Notable loot:
1x 'kocmoc pchela', meaning 'Space bee' in russian. It's a bee?
1x Strelka-101 - Armored scout vehicle - Comes pre-installed with MK.4 weaponry a 1x Cosmonaut suit + Helmet
1x Dark slab
1x Locked random crate.
Various botanics equipment
Notable enemies:
Nothing!
Flocktrader
Trader. You need to throw anything into the receptacle to pass to the trader.
Notable loot:
1x Odd Crystal
1x Flocktrader sa.le
Flocktable Cost: 200 Credits Description: A processing subsystem of obsolete design with a perfectly flat surface. Good for placing things.
Flockchair Cost: 350 Credits Description: Prior to our mass-energy conversion technology, we used these chambers to charge our drones. Now padded with feather-down cushions for comfort.
Gnesis Cost: 2000 Credits Description: Our mind and matter, filled with stoic and resolute intent.
Translucent Gnesis Cost: 3000 Credits Description: Our mind and matter, filled with open and honest intent.
Flocknugget Cost: 30 Credits Description: Apparently this is a delicacy. We did not know your kind can stomach metallic crystal.
Processing Core Cost: 5000 Credits Description: We are loathe to part with our processing cores, but we can be convinced with enough credits.
Fluid Cache Cost: 3000 Credits Description: A sealed container with a fluid form of our matter, filled with indecision. We wish you the very best in figuring out how to extract the fluid.
Flockburger Cost: 60 Credits Description: We have found a new use for completely irrecoverable processing cores. We cannot currently offer fries with that.
Flockblocker Telejammer Cost: 300000 Credits Description: A handheld teleportation jammer powered by the universe's contempt for those who attempt to bend space to their whim.
Notable enemies:
Nothing!