Cogmap2/Security: Difference between revisions
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==Armory== | ==Armory== | ||
[[File: | [[File:Beepsky.png|150px]]<br> | ||
This is Beepsky's House. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and now how to duck. | This is Beepsky's House. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and now how to duck. | ||
Revision as of 19:45, 7 January 2016
| Cogmap2/Security | |
| Location | |
|---|---|
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Donut storage. | |
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Security staff, Lawyer | |
The security wing is located in the stern of the middle hull, right across from the bridge. There is also several security checkpoint dotted around the station.
Security Office
This is where most officers begin their shift. It features some essential computers, rechargers for weapons, chairs for prisoners, the Port-a-Brig, lockers containing security's gear, and most vital of all, the team's supply of donuts.
Guard Office
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For sitting down while eating donuts and treating people like scum.
Guard Quarters
Brig
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Features a general population cell. Prisoners can be flushed into the cell through a disposal unit, then let out automatically once they have served their sentence. The cell contains several luxurious amenities and is connected to a visitor's area as well to hopefully keep your prisoners from climbing up the walls and smashing through windows with their shoes.
Solitary Confinement
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The worst cases get a solitary cell with less amenities.
Interrogation room
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Accessible from the brig and security office. The detective can question suspects in relative safety here.
Defendant's Chair
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Accessible via the prisoner chute system, it is actually located way over by the chapel/courtroom. Theoretically where the defendant would sit during a trial, but is more often used for public executions.
Head of Security's Office
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Sandwiched between security proper and the bridge. Only accessible by the Head of Security. Contains his locker, a security camera viewer, a security records computer, and spicy pasta.
Armory
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(Info out of date) Contains four lockers of riot equipment (shotguns, flashbangs, EOD suits), a canister of N2O along with internals, several laser arrays, electropacks and IV drips for executions, and other miscellaneous supplies. Also features a backup communications console. While anybody can made their way past the doors, generally only an EMAG or the HoS himself can open the lockers.
Armory
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This is Beepsky's House. Nobody knows why he has a bed instead of a charging station. Still, it provides a security camera monitor for those who are not allowed in the security section... and now how to duck.
Maintenance information
It's air-vents can be supplied from the Engineering Emergency Air Hookups.
The APC for this room is located in the maintenance corridor behind the Security section. Let's hope nobody in the Conveyor Belt Routing Depot figures this out...
The power is supplied via 2 cables coming from the engineering sector, running underneath the Gas Storage and the Engineering Belt Router respectively.