Difference between revisions of "Items"
(→Flash) |
|||
Line 54: | Line 54: | ||
== Syndicate Items == | == Syndicate Items == | ||
*Revolver<br> (6) | |||
An intimidating looking black revolver. Holds 7 bullets. Does heavy damage to those not wearing armour. Careful, it's loud! | |||
*energy sword<br> (7) | |||
A neon green sword that can be turned off/on at will. If you can't work out how to use this, consider another career | |||
*sleepy pen<br> (4) | |||
A sneaky little pen that spawns with a extremely powerful sedative. click on someone with the pen in your hand to stab them with it! can be refilled. | |||
*e-mag/Cryptographic sequencer (5) | |||
A handy little card that has a plethora of uses. Can open any locker/door in the game. | |||
* | |||
== Wizard Items == | == Wizard Items == |
Revision as of 02:24, 12 September 2012
Engineering Items
General Items
Pen
Writing utensil. Handy for writing on paper or gouging eyes out.
Paper
Flattened tree pulp, or other artificial material mimicking the same effect. Can be written on for notes or messages or used for other more...recreational purposes.
Clipboard
Label maker
Medical/Science Items
Syringe
Used to draw or inject blood, chemicals, booze, liquids, etc into people, beakers, containers. Syringes can hold 15 units of whatever liquid you're dealing with.
Beaker
Its a beaker...it holds liquids. Comes in normal and large varieties.
Electro-pack
Tank transfer valve
Hypospray
In essence a super syringe. Hyposprays can hold 30 units of a liquid and can inject 1 to all of that liquid instantaneously. If a traitor gets their hands on one they can alter it to hold dangerous liquids.
Engineering/Electrical/Mining Items
Insulated gloves
These protect you from electrical shocks received from touching stuff with your hands (e.g. electrified doors).
Welding torch
Wrench
Crowbar
Screwdriver
A tool for accessing various panels and mechanical whatnot. Useful for getting into tech to fuck around with it.
Wire cutters
Multitool
Analyzer
Security Items
Stun Baton
Hand held baton that can either be used to stun or mercilessly beat those uncooperative perps to death.
Taser
Long range stunning gun. Holds 4 charges and can either have single fire or burst fire which fires all 4 charges at once.
Flashbang
Horrible stunning grenades that will make everyone hate you if you use. Flashbangs stun and deafen whoever is in their fairly large blast radius. Useful when having to deal with large crowds of jackasses, but just remember to throw them so you don't end up on your ass.
Handcuffs
Used to restrict movement and negate the use of a prisoner's hands. Can be used to cuff people into chairs and beds.
Flash
Small handheld item that emits a bright flash of light to stun people for a short time.
Syndicate Items
- Revolver
(6)
An intimidating looking black revolver. Holds 7 bullets. Does heavy damage to those not wearing armour. Careful, it's loud!
- energy sword
(7)
A neon green sword that can be turned off/on at will. If you can't work out how to use this, consider another career
- sleepy pen
(4)
A sneaky little pen that spawns with a extremely powerful sedative. click on someone with the pen in your hand to stab them with it! can be refilled.
- e-mag/Cryptographic sequencer (5)
A handy little card that has a plethora of uses. Can open any locker/door in the game.