Difference between revisions of "Talk:Space Pod"
(linked taser not working?) |
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The linked tasers no longer seem to shut down systems on other pods. It makes a special sound when the pod is hit, but I tried against a Strelka and a regular armed pod, and both kept firing lasers back. It could be that it shuts down the engines or life support. You kind of need two people to test it so I can't say for sure.--[[User:Don|Don]] ([[User talk:Don|talk]]) 04:40, 21 September 2014 (CDT) | The linked tasers no longer seem to shut down systems on other pods. It makes a special sound when the pod is hit, but I tried against a Strelka and a regular armed pod, and both kept firing lasers back. It could be that it shuts down the engines or life support. You kind of need two people to test it so I can't say for sure.--[[User:Don|Don]] ([[User talk:Don|talk]]) 04:40, 21 September 2014 (CDT) | ||
From what I remember, tasers bolts in general don't specifically target the weapons array, but disrupt a pod system at random. It's possible that this functionality is broken, there have been two overhauls of the projectile code within the last six months and there are at least three known bugs at the moment. The linked taser array isn't exactly a popular armament and chances are nobody could be bothered to properly test it recently and file a bug report if necessary. --[[User:Convair880|Convair880]] ([[User talk:Convair880|talk]]) 06:47, 21 September 2014 (CDT) | |||
== Whoops, forgot to write the changes for UTC 00:59, 3 February 2023 == | |||
Gotta mention it here then: the edit corrects the material prices into it's proper decimals like in manufacturers and fixes some outdated material categories. |
Latest revision as of 01:01, 3 February 2023
This is still missing the tractor beam and the breach module. Breach or whatever it's called is a syndicate module, but those guys have legit access to it and could use a heads up that it exists and that it does fun things. I've never tried the tractor beam so I'm not even sure what slot it takes or how it works. --Don (talk) 05:04, 4 August 2014 (CDT)
The linked tasers no longer seem to shut down systems on other pods. It makes a special sound when the pod is hit, but I tried against a Strelka and a regular armed pod, and both kept firing lasers back. It could be that it shuts down the engines or life support. You kind of need two people to test it so I can't say for sure.--Don (talk) 04:40, 21 September 2014 (CDT)
From what I remember, tasers bolts in general don't specifically target the weapons array, but disrupt a pod system at random. It's possible that this functionality is broken, there have been two overhauls of the projectile code within the last six months and there are at least three known bugs at the moment. The linked taser array isn't exactly a popular armament and chances are nobody could be bothered to properly test it recently and file a bug report if necessary. --Convair880 (talk) 06:47, 21 September 2014 (CDT)
Whoops, forgot to write the changes for UTC 00:59, 3 February 2023
Gotta mention it here then: the edit corrects the material prices into it's proper decimals like in manufacturers and fixes some outdated material categories.