Difference between revisions of "Items"

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#REDIRECT [[:Category:Objects]]
 
== General Items ==
===Bike Horn===
An object that serves many purposes. From the legends of the Cluwne to the roving hoards of Amusing Ducks.
 
===Clipboard===
Holds paper, makes you look like you know what you're doing.
 
===Harmonica===
Boy...when you're feeling down, when you feel like you're carrying the whole world's weight on your shoulders. There's, there's one thing you can do, you gotta pick up that Harmonica boy, and you gotta start playin' the blues.
 
===Label maker===
A small device for putting labels on things. Nobody ever uses it, guess why.
 
===Paper===
Flattened tree pulp, or other artificial material mimicking the same effect. Can be written on for notes or messages or used for other more...[[weed|recreational purposes]].
 
===Pen===
Writing utensil. Handy for writing on paper or gouging eyes out.
 
===Vuvuzela===
BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
 
== Medical/Science Items ==
===Beaker===
Its a beaker...it holds liquids. Comes in normal and large varieties.
===Electro-pack===
===Health Analyzer===
An analyzer of health. Lets you tell how jacked up a spaceman is and what things might have jacked him up.
 
===Hypospray===
In essence a super syringe. Hyposprays can hold 30 units of a liquid and can inject 1 to all of that liquid instantaneously. If a traitor gets their hands on one they can alter it to hold dangerous liquids.
===First-Aid===
Comes in 5 flavours:
 
Normal (White)
- Contains healing patches, burn patches, and invapropaline
 
Toxin (Green)
- Contains anti-toxin syringes and pills
 
Burn (Yellow)
- Contains burn patches, kelotane pills and syringes
 
02 (Blue)
 
Neurological (Red)
 
===Syringe===
Used to draw or inject blood, chemicals, booze, liquids, etc into people, beakers, containers. Syringes can hold 15 units of whatever liquid you're dealing with.
===Tank Transfer Valve===
The mystical often used but seldom understood part used in making bombs.
 
== Engineering/Electrical/Mining Items ==
=== Insulated Gloves ===
These protect you from electrical shocks received from touching stuff with your hands (e.g. electrified doors).
 
=== Welding Torch ===
Used in setting up the singularity, taking down walls, starting fires, and sealing doors. Remember not to burn your eyes out though.
 
=== Wrench ===
Need something secured or dismantled? The wrench is your tool of choice. There is more than one breed of wrench, maybe the others do different things?
 
=== Crowbar ===
When fending off headspiders or prying firelocks open, the crowbar is an all-around tool to have.
 
=== Screwdriver ===
A tool for accessing various panels and mechanical whatnot. Useful for getting into tech to fuck around with it.
 
=== Wire Cutters ===
The main tool used in hacking electronics. Different wires do different things when cut, try not to get yourself killed.
 
=== Multitool ===
When cutting wires fails try pulsing the wire with a multitool! Crazy mysterious things will happen!
 
=== Analyzer ===
=== Wire Coil ===
Power and electrify stuff. But mainly used in making eldritch artwork to freak out the crew.
 
== Security Items ==
===Stun Baton===
Hand held baton that can either be used to stun or mercilessly beat those uncooperative perps to death.
 
===Taser===
Long range stunning gun. Holds 4 charges and can either have single fire or burst fire which fires all 4 charges at once.
 
===Flashbang===
Horrible stunning grenades that will make everyone hate you if you use. Flashbangs stun and deafen whoever is in their fairly large blast radius. Useful when having to deal with large crowds of jackasses, but just remember to throw them so you don't end up on your ass.
 
===Handcuffs===
Used to restrict movement and negate the use of a prisoner's hands. Can be used to cuff people into chairs and beds.
 
===Flash===
Small handheld item that emits a bright flash of light to stun people for a short time.
 
== Syndicate Items ==
===Revolver (6)===
 
An intimidating looking black revolver. Holds 7 bullets. Does severe damage to those not wearing armour. Careful, it's loud!
 
===energy sword (7)===
 
A neon green sword that can be turned off/on at will. If you can't work out how to use this, consider another career
 
===sleepy pen (4)===
 
A sneaky little pen that spawns with an extremely powerful sedative. click on someone with the pen in your hand to stab them with it! can be refilled.
 
===Cryptographic sequencer (5)===
 
A handy little card that has a plethora of uses. Can open any locker/door in the game.
 
===Cloak (4)===
 
Become invisible to the unaided eye! beware of people with thermals, the AI and Cyborgs.
 
===Voice Changer (4)===
 
Become the man you always wanted to be. Combine with an agent card for limitless fun!
 
===Radio Jammer (3)===
 
Tired of victims screaming for help while you smash them over the head? consider ordering this! Blocks all radio broadcasts within 6 squares when turned on (including yours!)
 
===EMP Grenades (2)===
 
Cause havoc with these handy items! Temporarily breaks doors, cameras, and computers, drains power from apc's and energy weapons, and sends bots haywire.
 
===Syndicate Moustache (1)===
 
The gentlemen's syndicate item.
 
== Wizard Items ==

Latest revision as of 18:57, 3 February 2020

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