Difference between revisions of "User:Polivilas"

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Image:DebrisField.png|1000px|alt=Is this too big?
Image:DebrisField.png|1000px|alt=Is this too big?
rect 1950 1250 2250 1500 [[Polivilas#Abandoned Medical Shuttle|Abandoned Medical Shuttle]]
rect 1950 1250 2250 1500 [[User:Polivilas#Abandoned Medical Shuttle|Abandoned Medical Shuttle]]
rect 1200 1280 1400 1420 [[Polivilas#B.O.B|Thrifty B.O.B Lives here!]]
rect 1200 1280 1400 1420 [[User:Polivilas#GLOMAR Salvager|GLOMAR Salvager(Thrifty B.O.B)]]
rect 40 480 370 720 [[Polivilas#Factory V|Drone factory (Factory V)]]
rect 40 480 370 720 [[User:Polivilas#Factory V|Drone factory (Factory V)]]
rect 850 1450 1300 1800 [[User:Polivilas#Satelite 29A|AI satelite (Satelite 29A)]]
rect 1100 2150 1333 2380 [[User:Polivilas#Drone Corpse|Drone corpse]]
rect 1350 1500 1500 1620 [[User:Polivilas#Skeleton Trade Outpost|Skeleton Trade Outpostw]]
rect 20 2000 500 2380 [[User:Polivilas#Hemera VII|Hemera VII]]
rect 1150 1020 1365 1150 [[User:Polivilas#Soviet Genetics|Soviet Genetics Sat]]
rect 400 720 640 850 [[User:Polivilas#Flocktrader|Flocktraders shuttle]]
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==Abandoned Medical Shuttle==
==Abandoned Medical Shuttle==
[[File:AbandonedMedicalShuttle.png]]
[[File:AbandonedMedicalShuttle.png]]
Indestructable, pain in the ass shuttle with little useful loot. Yay.
Indestructable, pain in the ass shuttle with little useful loot. Yay.
Teleblocked
 
Teleblocked.
 
Notable loot:
Notable loot:
3x Random debris crate
3x Random debris crate
2x Medical crate
2x Medical crate
1x Briefcase (Transfer valve)
1x Briefcase (Transfer valve)
1x Grenade starter kit
1x Grenade starter kit
1x NecroScan II cloner upgrade module
1x NecroScan II cloner upgrade module
1x data disk 'Mr. Muggles'
1x data disk 'Mr. Muggles'
1x Random artifact
1x Random artifact
1x injector
1x injector
Notable enemies:
Notable enemies:
4x corrupted Medibots, injecting pancuronium
4x corrupted Medibots, injecting pancuronium
==Drone Corpse==
Destructable. Enter by smashing thru the windows at the top.
Do NOT go into the Computer Core unless you want angry stun drones on your ass.
Notable loot:
2x crates containing either A) Red Spacesuit B) Space Phaser
1x Cyanide pills
1x 300kPa 20c Plasma Tank
Notable enemies:
8x Strange drones armed with tasers.
==GLOMAR Salvager==
Trader, good and easy loot
Notable loot:
3x random locked crates
2x random artifacts
1x Thrifty B.O.B?
Notable enemies:
Nothing!
==Hemera VII==
?Indestructable? Bring multitool if you want to progress here, a taser as well.
Don't forget to strip the nuclear charge.
Notable loot:
1x Void Crown
2x Medical crates
5x Random unlocked crates.
1x Backpack
Notable enemies:
3x Security bots armed with tasers and handcuffs
3x Shambling scientists - smash their head in and taser the ghostly thing that spawns
==Satelite 29A==
Oh boy this is a interesting one - you will need at very least a single power cell, 2x preferred.
Main attraction is Bradbury II - you can power him up and slam the tapes in databases around him, but I couldn't get anything to happen past that.
Notable loot:
1x Bradbury II data tape, found in a crate at the west room.
2x Minor lore details, found at the south room.
Notable enemies:
Nothing! Watch out for the drones outside.
==Soviet Genetics==
A great place to stock up on resources. Has a counterfeit bee.
Notable loot:
1x 'kocmoc pchela', meaning 'Space bee' in russian. It's a bee?
1x Strelka-101 - Armored scout vehicle - Comes pre-installed with MK.4 weaponry
a
1x Cosmonaut suit + Helmet
1x Dark slab
1x Locked random crate.
Various botanics equipment
Notable enemies:
Nothing!
==Flocktrader==
Trader. You need to throw anything into the receptacle to pass to the trader.
Notable loot:
1x Odd Crystal
1x Flocktrader sa.le
Flocktable Cost: 200 Credits
Description: A processing subsystem of obsolete design with a perfectly flat surface. Good for placing things.
Flockchair Cost: 350 Credits
Description: Prior to our mass-energy conversion technology, we used these chambers to charge our drones. Now padded with feather-down cushions for comfort.
Gnesis Cost: 2000 Credits
Description: Our mind and matter, filled with stoic and resolute intent.
Translucent Gnesis Cost: 3000 Credits
Description: Our mind and matter, filled with open and honest intent.
Flocknugget Cost: 30 Credits
Description: Apparently this is a delicacy. We did not know your kind can stomach metallic crystal.
Processing Core Cost: 5000 Credits
Description: We are loathe to part with our processing cores, but we can be convinced with enough credits.
Fluid Cache Cost: 3000 Credits
Description: A sealed container with a fluid form of our matter, filled with indecision. We wish you the very best in figuring out how to extract the fluid.
Flockburger Cost: 60 Credits
Description: We have found a new use for completely irrecoverable processing cores. We cannot currently offer fries with that.
Flockblocker Telejammer Cost: 300000 Credits
Description: A handheld teleportation jammer powered by the universe's contempt for those who attempt to bend space to their whim.
Notable enemies:
Nothing!

Latest revision as of 13:05, 29 March 2019

Abandoned Medical ShuttleGLOMAR Salvager(Thrifty B.O.B)Drone factory (Factory V)AI satelite (Satelite 29A)Drone corpseSkeleton Trade OutpostwHemera VIISoviet Genetics SatFlocktraders shuttleIs this too big?
About this image

Abandoned Medical Shuttle

AbandonedMedicalShuttle.png

Indestructable, pain in the ass shuttle with little useful loot. Yay.

Teleblocked.

Notable loot:

3x Random debris crate

2x Medical crate

1x Briefcase (Transfer valve)

1x Grenade starter kit

1x NecroScan II cloner upgrade module

1x data disk 'Mr. Muggles'

1x Random artifact

1x injector

Notable enemies:

4x corrupted Medibots, injecting pancuronium

Drone Corpse

Destructable. Enter by smashing thru the windows at the top.

Do NOT go into the Computer Core unless you want angry stun drones on your ass.

Notable loot:

2x crates containing either A) Red Spacesuit B) Space Phaser

1x Cyanide pills

1x 300kPa 20c Plasma Tank

Notable enemies:

8x Strange drones armed with tasers.

GLOMAR Salvager

Trader, good and easy loot

Notable loot:

3x random locked crates

2x random artifacts

1x Thrifty B.O.B?

Notable enemies:

Nothing!


Hemera VII

?Indestructable? Bring multitool if you want to progress here, a taser as well.

Don't forget to strip the nuclear charge.

Notable loot:

1x Void Crown

2x Medical crates

5x Random unlocked crates.

1x Backpack

Notable enemies:

3x Security bots armed with tasers and handcuffs

3x Shambling scientists - smash their head in and taser the ghostly thing that spawns

Satelite 29A

Oh boy this is a interesting one - you will need at very least a single power cell, 2x preferred.

Main attraction is Bradbury II - you can power him up and slam the tapes in databases around him, but I couldn't get anything to happen past that.

Notable loot:

1x Bradbury II data tape, found in a crate at the west room.

2x Minor lore details, found at the south room.

Notable enemies:

Nothing! Watch out for the drones outside.

Soviet Genetics

A great place to stock up on resources. Has a counterfeit bee.

Notable loot:

1x 'kocmoc pchela', meaning 'Space bee' in russian. It's a bee?

1x Strelka-101 - Armored scout vehicle - Comes pre-installed with MK.4 weaponry a 1x Cosmonaut suit + Helmet

1x Dark slab

1x Locked random crate.

Various botanics equipment

Notable enemies:

Nothing!

Flocktrader

Trader. You need to throw anything into the receptacle to pass to the trader.

Notable loot:

1x Odd Crystal

1x Flocktrader sa.le

Flocktable Cost: 200 Credits Description: A processing subsystem of obsolete design with a perfectly flat surface. Good for placing things.

Flockchair Cost: 350 Credits Description: Prior to our mass-energy conversion technology, we used these chambers to charge our drones. Now padded with feather-down cushions for comfort.

Gnesis Cost: 2000 Credits Description: Our mind and matter, filled with stoic and resolute intent.

Translucent Gnesis Cost: 3000 Credits Description: Our mind and matter, filled with open and honest intent.

Flocknugget Cost: 30 Credits Description: Apparently this is a delicacy. We did not know your kind can stomach metallic crystal.

Processing Core Cost: 5000 Credits Description: We are loathe to part with our processing cores, but we can be convinced with enough credits.

Fluid Cache Cost: 3000 Credits Description: A sealed container with a fluid form of our matter, filled with indecision. We wish you the very best in figuring out how to extract the fluid.

Flockburger Cost: 60 Credits Description: We have found a new use for completely irrecoverable processing cores. We cannot currently offer fries with that.

Flockblocker Telejammer Cost: 300000 Credits Description: A handheld teleportation jammer powered by the universe's contempt for those who attempt to bend space to their whim.

Notable enemies:

Nothing!