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[[File:Genetek2.png|frame|right|Here we go, time to make superheroes!]]
In addition to the basic work of cloning, a [[Geneticist]] has access to two "GeneTek" consoles and scanners. These devices can, with enough patience, reward you with superpowers, crippling disabilities, or just amusing mutations.
==The Building Blocks of Life==
When a [[Clown|person]] (or [[Monkey|monkey]]) is put into the scanner, the GeneTek console menu will show several options:
* '''Potential''' - This is where you go to mess with DNA and activate mutations.
* '''Mutations''' - Shows mutations which are active.
* '''Research Menu''' - Shows the research that is currently taking place, and shows possible research and finished research. It also contains the DNA Samples. DNA materials can also be bought by spending money from the station's research budget.
* '''Change Appearance''' - If Hair Follicle Research has been unlocked, this lets you change the occupant's hairstyle. Rainbow afros for everyone!
* '''Change Body Type''' - If Hair Follicle Research and Body Type Research have been unlocked, this lets you change the occupant into a variety of lovely forms depending on what mutations you've researched, such as a lizardman or a giant cockroach.
In addition to this, the console will show you the occupant's health and genetic stability. It is important to keep an eye on both of these attributes, as there is a finite amount of air in the scanner, and loading your occupant up with mutation after mutation can have detrimental effects.
The printer icon at the bottom left is used to print out the current page onto a piece of paper.
===Icons===
The following icons and numbers will appear beside the '''Research Menu''' button as you perform research
[[File:Research Time.png]]
This is the number of seconds you must wait until a piece of tracked research is completed.
[[File:DNA Injector Icon.png]]
This is the number of seconds you must wait until the [[Guide to Genetics#DNA Injectors|DNA Injectors]] can be used.
[[File:Reclaimer Cooldown.png]]
This is the number of seconds you must wait until the [[Guide to Genetics#DNA Reclaimer|DNA Reclaimer]] can be used.
[[File:Emitter Cooldown.png]]
This is the number of seconds you must wait until the [[Guide to Genetics#Radiation Emitters|Radiation Emitters]] can be used.
[[File:Analyzer Cooldown.png]]
This is the number of seconds you must wait until the [[Guide to Genetics#Gene Sequence Checker|Gene Sequence Checker]] can be used.
==Cracking the Code==
Mutations are composed of a series of paired blocks. Each block contains the values G, A, C, T (Guanine, Adenine, Cytosine, and Thymine respectively) or is empty. The GeneTek console allows you to select blocks and modify them. What the geneticist is attempting to accomplish is figuring out what each empty block's value should be, and thus being able to pass that mutation to the occupant. In each pair of blocks, a G block always links to a C block, and a T block always links to an A block. Some values can be figured out immediately, while others need simple guesswork as you go through each possible combination.
Once the correct code is entered, the user can then activate the mutation. It will no longer appear in '''Potential''', and is now located in the '''Mutations''' section.
By clicking on the green vertical line connecting pairs of blocks, you can highlight that pair. Useful for marking parts of the mutation which haven't been figured out yet.
Note that within a round, all subjects with a specific mutation will have the exact same DNA code required to unlock it -- This means that if, for example, one human has half the code for Fire Resist and another has the other half, you can simply put the two together to figure out the full code.
=== Walkthrough ===
So, we're trying to make someone fat.
[[Image:Genetek3.png]]
To start, fill up any half-filled pairs, A goes with T, G goes with C.
[[Image:Genetek4.png]]
The unfilled pairs must be filled in with every combination of AT, TA, GC and CG possible until the words "Sequence Stable. Activate?" appear. This can be quite tough if there is more than one pair, however researching the Gene Sequence checker can make this much easier.
[[Image:Genetek6.png]]
Click "Activate" and you're done!
=== Locked pairs ===
You may notice some pairs have a little lock between them, click on them to begin a game:
  SCANNER ALERT: Encryption is a 2-character code.
  Possible characters in this code: G C
A specific chain of letters must be entered to unlock the pair of blocks. The only possible combinations here are GG, GC, CG and CC.
If your answer is wrong, the machine will show you how close you are to the correct answer. Let's assume we entered GG and this was the result:
  SCANNER ALERT: Decryption failed.
  0/2 correct characters in entered code.
  0/2 characters in correct position.
  Attempts remaining: 1.
This shows that there is no G in the code, and thus the code must be CC!
Some codes will be this simple, but others will have up to 4 characters. Some genes will even have multiple locked pairs. Most of the more powerful genes have some of their pairs locked, so it can be worth the effort!
==Research==
Every mutation can be researched to find out what it does. If a mutation has not been researched, it is simply titled Unknown Mutation. Each mutation only needs to be researched once. Research is conducted by spending research materials, which are slowly gained over time. Additional research materials can be bought by spending money from the station's research budget.
Extra features and upgrades to the machine can be bought directly from the '''Research Menu''' section. Research starts at tier 1, and higher tiers are unlocked when lower tiers are completed.  In addition, some research options only unlock when you fulfill certain conditions, such as researching a particular number of mutations.
{| class="wikitable sortable"
!Research
!Tier
!Research Time
!Materials Cost
!Effect
|- id="Mutation Research"
| Mutation Research
| None
| 60 seconds
| 20
| Shows the name of that particular mutation and gives a brief description of it.
|- id="Research Efficiency"
| Research Efficiency
| 1
| 60 seconds
| 30
| Research costs decrease by 10%.
|- id="Research Acceleration"
| Research Acceleration
| 1
| 60 seconds
| 30
| Research times decrease by 10%.
|- id="Hair Follicle Research"
| Hair Follicle Research
| 1
| 30 seconds
| 20
| Unlocks additional hair styles when you change the appearance of someone.
|- id="Radiation Emitters"
| Radiation Emitters
| 1
| 90 seconds
| 80
| Installs radiation emitters in the scanner, allowing you to re-roll the pool of potential mutations of a person. This will cause severe radiation poisoning that will have to be treated. This can not be used on dead organisms and has a cooldown time of 3 minutes.
|- id="Gene Sequence Checker"
| Gene Sequence Checker
| 1
| 90 seconds
| 50
| Installs analysis equipment in the scanner that allows users to check how many base pairs are stable. It has a cooldown of one minute. Correct DNA pairs will turn blue. Incorrect DNA pairs will turn red.
|- id="Advanced Mutation Research"
| Advanced Mutation Research
| 1
| 90 seconds
| 50
| Halves the base cost and time of researching a mutation and enables the ability to see, research, and activate secret mutations. Secret mutations are highlighted in purple and are generally very powerful and/or unique.
|- id="Biotic Cooling Mechanisms"
| Biotic Cooling Mechanisms
| 1
| 90 seconds
| 150
| Applies genetic research to halve the cooldown times for all equipment.
|- id="Body Type Research"
| Body Type Research
| 2
| 60 seconds
| 40
| Lets you change the body type of people in the scanner to any type discovered via genetic mutations. (Aquatic Genes, Blattodean Genes, etc.)
|- id="Improved Research Efficiency"
| Improved Research Efficiency
| 2
| 180 seconds
| 80
| Research costs decrease by a further 10%, for a total of 20% discount.
|- id="Improved Research Acceleration"
| Improved Research Acceleration
| 2
| 180 seconds
| 80
| Research times decrease by a further 10%, for a total of 20% acceleration.
|- id="DNA Reclaimer"
| DNA Reclaimer
| 2
| 240 seconds
| 100
| Allows unwanted genes to be converted into research materials. It has a two minute cooldown and has a chance to fail depending on what gene is being reclaimed.
|- id="Radiation Dampeners"
| Radiation Dampeners
| 2
| 180 seconds
| 80
| Reduces the amount of harmful radiation caused by Radiation Emitters
|- id="DNA Injectors"
| DNA Injectors
| 2
| 240 seconds
| 120
| Allows the manufacture of syringes that can insert researched genes into other subjects. Syringes cost 40 materials to manufacture.
|- id="Emitter Coolant System"
| Emitter Coolant System
| 2
| 180 seconds
| 120
| Reduces the amount of time required for Radiation Emitters to cool down.
|- id="Mutation Storage"
| Mutation Storage
| 3
| 300 seconds
| 100
| Allows for storage of up to three genes in the GeneTek console for the purposes of combination or transference into new recipients. The genes must be researched and activated before storage.
|- id="Precision Radiation Emitters"
| Precision Radiation Emitters
| 3
| 300 seconds
| 150
| Upgrades the Radiation Emitters in the scanner so they can target single genes at a time. The gene must have been researched first, and doing this has a longer cooldown and greater irradiation amount than regular emitters.
|- id="Improved Material Storage"
| Improved Material Storage
| 3
| 300 seconds
| 125
| Increases the maximum number of research materials to 150.
|- id="Biotic Radiation Dampeners"
| Biotic Radiation Dampeners
| 3
| 250 seconds
| 100
| Completely removes the harmful effects of the Radiation Emitters.
|- id="Expanded Mutation Storage"
| Expanded Mutation Storage
| 4
| 450 seconds
| 120
| Adds two additional saving slots for mutations, for a total of 5.
|}
==Testing==
The geneticist begins with several monkeys which have mutations just like people do, they are perfect for being tested on. Their mutations can also be researched and activated. When the sequence for a mutation has been discovered, it can be printed out with an appropriate label. This sequence can then be used to provide that mutation for a human who has it in their list of potential mutations.
A PDA with the Genetics Scan can be used on people to scan people and send a copy of their DNA to the genetics consoles. They can then be found by going to View DNA Samples in the View Research tab. From there, you can select the name of the person you want to work on, and their powers can be given to them when they return to genetics later.
'''IMPORTANT:''' If left in the scanner for too long, the scanner can run out of air and people can begin to suffocate! Consider giving your test subjects some internals to circumvent this.
==Mutations==
There are a wide variety of mutations, some commonplace and simple, some extremely powerful and rare. Some are beneficial, some are detrimental, some are situational and some are just wacky and fun. There are many more mutations than those listed here, so feel free to research and find mutations on your own! Your interface will get a Mutation TAB with power verbs if you manage to unlock an active skill.
Each mutation also has a set Stability level. You start out with 100 genetic stability, and as you load yourself up with more mutations, this number can increase and decrease. Typically speaking, the more powerful the mutation, the bigger the stability penalty. Some genetic mutations, particularly the debilitating ones, can actually ''increase'' your stability instead. If you reach sufficiently low levels of stability, extremely bad things will end up happening, up to and including spontaneous gibbing.
{| class="wikitable sortable"
!Power
!Message
!Danger Level
!Stability
!Effect
|- id="Glowy"
|Glowy
|Your skin begins to glow softly.
|Harmless
|0
|You permanently emit a light with a random color and intensity.
|- id="Dwarfism"
|Dwarfism
|Did everything just get bigger?
|Harmless
|0
|You are smaller. At the start of the round, miners may spawn with this mutation.
|- id="Tourettes"
| Tourettes
| Your thoughts become disorderly and hard to control.
|Harmless
| +5
| Your speech will often come out as excited shouts in '''ALL CAPS''', be ''horribly'' misspelled, and instead of saying "say" before everything you, well... ''Say'', it will say that you "Gibbered". Also, sometimes things you say will be broadcast over the radio if you are wearing one, in all it's '''CAPS''' filled glory, whether you want it to or not.
|- id="Frontal Gyrus Alteration"
| Frontal Gyrus Alteration
|Variable
|Harmless (Mostly)
|0 (Mostly)
| There are several variations of this mutation, each one effects speech in a different way, such as faltering speech, low-talking, and talking [[Chef|Swedish]]. The [[Chef|chef]] will commonly spawn with Swedishness, Bork Bork Bork! 
|- id="Cranial Keratin Formation"
| Cranial Keratin Formation
| A pair of horns erupt from your head.
|Harmless
|0
| Makes you look (more) like a doofus.
|- id="Apocrine Enhancement"
| Apocrine Enhancement
| You feel sweaty.
|Harmless
|0
| Gives you a serious case of the stinks, causing people nearby to get ''wonderful'' messages about how nice the room smells.
|- id="Fire Resistance"
|Fire Resistance
|You feel cold.
|Beneficial
| -10
|You are immune to high temperature and fire. You have a noticeable orange aura.
|- id="Cold Resistance"
|Cold Resistance
|You feel warm.
|Beneficial
| -10
|You are immune to low temperature and ice. You have a noticeable blue aura.
|- id="Thermal Resistance"
|Thermal Resistance
|Your thermal resistances merge into one! (No message.)
|Beneficial
| -10
|You are immune to heat changes. This power replaces Fire Resistance and Cold Resistance when both are activated. You gain an aura which flicks between orange and blue.
|- id="Alcohol Resistance"
| Alcohol resistance
| You feel unusually sober.
|Beneficial
| 0
| You are a bit more immune to alcohol I.E: You can drink Bo Jack Daniel's without passing out, but you will still get fairly smashed. At the start of the round, the detective, HoS and barman will normally spawn with this mutation.
|- id="SMES Human"
|SMES Human
|Your hair stands on end.
|Beneficial
| -15
|You are protected from electrical energy. Useful when the [[AI]] is shocking everything and you are lacking [[Engineering Objects#Insulated Gloves|insulated gloves]].
|- id="Jumpy"
|Jumpy
|Your leg muscles feel strong and taut.
|Beneficial
| -5
|You gain a jump that moves you half a screen in no time at all.
|- id="Chameleon"
| Chameleon
| You feel at one with your surroundings.
|Beneficial
| -20
| You become invisible while standing still. This can work against you in more ways than one. (Note that this and other invisibility mutations make you deaf when invisible.)
|- id="Cloak of Darkness"
| Cloak of Darkness
| You meld into the shadows.
|Beneficial
| -20
| You're invisible while in the dark. [[Vampire|vampires]] also get this power. Unlike [[Vampire|vampires]] however, you cannot toggle it on or off. (Note that this and other invisibility mutations make you deaf when invisible.)
|- id="High-Pressure Intestines"
| High-pressure intestines
|Your stomach grumbles unpleasantly.
|Beneficial
| -15
| Blow away your foes your tremendous farts!
|- id="Cryokinesis"
| Cryokinesis
| You notice a strange cold tingle in your fingertips.
|Beneficial
| -10
| You gain the ability to cool people down significantly by firing a ball of ice at them.
|- id="Telepathy"
| Telepathy
| You can hear your own voice echoing in your mind.
|Beneficial
| -5
| You gain the ability to communicate telepathically. Don't use this to [[Rules#Don't piss off the admins|impersonate]] [[Admin|admins]], lest you want to earn yourself a [[Banned Camp|ban]].
|- id="Optic Energizer"
| Optic Energizer
| Your eyes ache and burn.
|Beneficial
| -10
| You gain the ability to fire laser beams from your eyes.
|- id="Meta-Neural Enhancement"
| Meta-Neural Enhancement
| Your mind feels closed.
|Beneficial
| 0
| You can no longer be mind-read or telepathically spoken to.
|- id="Empathic Thought"
| Empathic Thought
| You suddenly notice more about others than you did before.
|Beneficial
| -5
| You can read the minds of others, telling you things such as their current intent, and numbers that might be important to them. [[Wizard|Wizards]] start will a [[Wizard#Spells|spell]] much like this, but their's shows the owner of the mind being read's current location.
|- id="Matter Eater"
| Matter Eater
| You feel hungry.
|Beneficial
| -5
| You can eat ''many'' more items than normal, like [[Syndicate Items|weapons from disarmed opponents]], or even your own limbs!
|- id="Telekinesis"
| Telekinesis
| You feel your consciousness expand outwards.
| Beneficial
| -30
| You can send unanchored items flying from afar by click-dragging them from one tile to another. Works great with X-ray vision.
|- id="Gamma Ray Exposure"
| Gamma Ray Exposure
| You feel your muscles swell to an immense size.
|Beneficial
| -25
| Your skin turns green, and you can punch through walls. Hulk wears off after a while just like in "real life", though there might be a way to negate this...
|- id="X-Ray Vision"
| X-Ray vision
| You suddenly seem to be able to see through everything.
|Beneficial
| -30
| Basically it's just like you put on both a pair of [[Engineering Objects#Optical Meson Scanner|Optical Meson Scanners]] and [[Security Objects#Optical Thermal Scanner|Optical Thermal Scanners]] at the same time, as it lets you can see through walls, see [[Syndicate Items#Cloaking Device|cloaked]] [[Traitor|people]], and removes darkness.
|- id="High Decay Digestion"
| High Decay Digestion
| Your stomach grumbles unpleasantly.
|Harmful
| -10
| Your farts create clouds of jenkem, which goes straight into the bloodstream of anyone who breathes it in.
|- id="Radioactive"
|Radioactive
|You feel a strange sickness permeate your whole body
|Harmful
| -10
|You suffer from radiation sickness and cause the same to nearby people. May also give you more bad mutations.
|- id="Obesity"
|Obesity
|You feel bloated and lethargic.
|Harmful
| +5
|Is fat. You are so fat that people may struggle to push your fat ass out of the way. Some of your clothes may also rip due to your extreme girth. Also makes it harder to [[Changeling|find your neck]].
|- id="Self Biomass Manipulation"
| Dissolve
| Your skin and joints feel loose.
| Harmful
| -5
| You can turn yourself into a liquid. There is a reason this is marked as "harmful".
|- id="Incendiary Mitochondria"
| Incendiary Mitochondria
| You feel like you are burning up.
|Harmful
| -10
| You set yourself on fire and become a human torch. This is a very bad thing if you don't want to burn alive. If you have Heat Resistance you will look <strike>cool</strike> like a [[Scientist|nerd]].
|- id="Blindness"
| Blindness
| You can't see anything.
|Harmful
| +20
| You no longer see action messages about what people are doing. This includes your own actions. To fix this without modifying DNA, you can equip a pair of [[Medical Objects#VISOR|VISOR Goggles]].
|- id="Frontal Gyrus Suspension"
| Frontal Gyrus Suspension
| You are unable to express yourself.
|Harmful
| +20
| You become mute, you are unable to speak. Mutadone ''cannot'' cure this if it is caused by [[Admin|admins]], for [[Rules#Punishments|obvious reasons]].
|- id="Deaf"
| Deaf
| It's quiet. Too quiet.
|Harmful
| +20
| You can't hear anything. Blessed silence may come as a relief once you've gotten sick of the regular radio chatter. To fix this without modifying DNA, you can equip an [[Medical Objects#Auditory Headset|auditory headset]].
|- id="Epilepsy"
| Epilepsy
| You twitch.
|Harmful
| +10
| You will occasionally have seizures, being stunned on the floor for the duration of them. You will shake violently, due to a bug the twitching will persist even after the condition is cured.
|- id="Chronic Cough"
| Chronic Cough
| You start coughing.
|Harmful
| 0
| You occasionally cough, dropping anything in your hands.
|- id="Diminished Optic Nerves"
| Diminished Optic Nerves
| Your vision blurs.
|Harmful
| +5
| Your vision becomes blurred, and darkened outside a small radius. Can be counteracted with [[Medical Objects#Prescription Glasses|Prescription Glasses]].
|- id="Adrenaline Rush"
| Adrenaline Rush
| You feel hype!
| Beneficial
| -5
| Gives you an activated ability that allows you to recover from stuns by putting various chems in your bloodstream such as Methamphetamine and Salicylic Acid. Also one of the only genetic mutations that can be used while incapacitated.
|- id="Anaerobic Metabolism"
| Anaerobic Metabolism
| Your lungs feel strangely empty.
| Beneficial
| -40
| "Locks" your current suffocation damage and makes you immune to any further suffocation damage. (e.g. if you have 50 oxy damage and you inject this gene, you're stuck at 50 forever.)
|- id="Apidae Metabolism"
| Apidae Metabolism
| You feel buzzed. (I think?)
| Beneficial/Harmless
| 0
| Causes you to puke up human honey when you have a certain amount of sugar in your bloodstream. (I think it makes you immune to going into hyperglycemic shock.)
|- id="Body Type Genetics"
| Body Type Genetics
| Various
| Harmless
| 0
| Completely cosmetic, changes your character look to that of various things such as a lizard person or a giant roach. Can only have one at a time. (Melanin Eraser, Bio-luminescent and the like also fall into this category.)
|- id="Bioluminecent Overdrive"
| Bioluminecent Overdrive
| ?
| Harmless
| 0
| Your skin begins to rapidly flash different colors. Falls under Body Type Genetics. (Also I've been told that being near people with this will give them brain damage or something. It may have a special interaction with epilepsy I dunno.)
|- id="Booster Gene"
| Booster Gene
| -30(A/B/C) -15(Q) Varies(X)
| No message given.
| Beneficial(A/B/C), Harmful(Q), Varies(X)
| Booster genes are genetic mutations that may either augment existing genetic mutations(A/B/C), cause various random effects(Q), or activate every single potential mutation in the subject(X). Experiment!
|- id="Constricted Larynx"
| Constricted Larynx
| ?
| Harmless
| 0
| <small>Causes your text to become really, really small.</small>
|- id="Corprolalia"
| Corprolalia
| ?
| Harmless
| 0
| Causes you to randomly shout random words. Somewhat like Tourettes.
|- id="Dactyl Crystalization"
| Dactyl Crystalization
| Your fingers and toes crystallize. (Something like that)
| Harmless
| 0
| Changes your snap and slap noises.
|- id="Dermal Glitter"
| Dermal Glitter
| ?
| Harmless
| 0
| Makes you sparkle as if you're carrying an item made of gold.
|- id="Dimensional Shift"
| Dimensional Shift
| You begin to see a small blue light...
| Beneficial
| -20
| Allows you to enter a pocket dimension in which you cannot move, but nothing can affect you except things that you bring with you. (Such as bombs or chemicals in your bloodstream.(I think))
|- id="Dyspraxia"
| Dyspraxia
| ?
| Harmful
| +5
| Randomly causes bouts of movement confusion.
|- id="Ethanol Production"
| Ethanol Production
| You feel drunk!
| Beneficial?
| 0
| Causes you to constantly produce your own ethanol. Making you extremely drunk without the corresponding Alcohol Resistance Mutation.
|- id="Healing Touch"
| Healing Touch
| Your hands radiate a comforting aura.
| Beneficial
| -10
| Allows you to touch an adjacent human and heal a small amount of damage.
|- id="High-Pressure Larynx"
| High-Pressure Larynx
| ?
| Harmless
| 0
| '''<big>YOUR TEXT BECOMES REALLY LARGE</big>'''
|- id="Irritable Bowels"
| Irritable Bowels
| You feel bloated and gassy..
| Harmless
| 0
| Causes automatic and intermittent farting.
|- id="Melanin Stimulator"
| Melanin Stimulator
| ?
| Harmless
| 0
| Turns your skin and hair EXTREMELY dark. Falls under Body Type Genetics.
|- id="Melanin Suppressor"
| Melanin Suppressor
| ?
| Harmless
| 0
| Turns your hair and skin to an extremely light shade. Falls under Body Type Genetics.
|- id="Melanin Eraser"
| Melanin Eraser
| ?
| Harmless
| 0
| Turns your hair and skin EXTREMELY light. Essentially albinism. Falls under Body Type Genetics.
|- id="Meta-Neural Antenna"
| Meta-Neural Antenna
| Your head is full of odd chatter.
| Beneficial
| -5
| Allows you to hear the common radio channel(145.9) without a headset.
|- id="Midas Touch"
| Midas Touch
| Your hands sparkle and gleam.
| Beneficial
| -5
| Gives you the ability to turn certain items into solid gold.
|- id="Motor Neuron Signal Enhancement"
| Motor Neuron Signal Enhancement
| One of your limbs seems tingly and twitchy. (I think?)
| Harmful
| +20
| Causes a random limb to be chosen upon mutation acquirement. That limb will then proceed to strange you, kick you in the head, and various other harmful actions.
|- id="Musculature Enhancement"
| Musculature Enhancement
| You feel buff!
| Beneficial
| 0
| Gives you a slight strength bonus to mining. Has another use...
|- id="Narcolepsy"
| Narcolepsy
| You feel sleepy...(I think?)
| Harmful
| +5
| Randomly causes you to fall asleep.
|- id="Natural Anti-Toxins"
| Natural Anti-Toxins
| Your pulse quickens.
| Beneficial
| -15
| Increases the depletion rate of all chemicals in your bloodstream. (I think by a flat amount, 2. Not sure)
|- id="Ossification"
| Ossification
| You feel kinda thin.
| Spooky
| 0
| You turn into a skeleton. Falls under Body Type Genetics.
|- id="Paranoia"
| Paranoia
| They're out to get you!
| Harmless
| 0
| Causes automatic and intermittent screaming.
|- id="Photokinesis"
| Photokinesis
| ?
| Beneficial
| -5
| Allows you to create a radiant point of light.
|- id="Polymorphism"
| Polymorphism
| You don't feel like yourself.
| Beneficial
| -15
| Allows you to take on the appearance and name of a crewmember by touching them.
|- id="Pseudonecrosis"
| Pseudonecrosis
| ?
| Beneficial
| -5
| Causes you to be recognized as dead by all medical scanners and machinery.
|- id="Regeneration"
| Regeneration
| ?
| Beneficial
| -40
| Causes you to slowly regenerate brute and burn damage, and regrow lost limbs. (I'm not 100% sure about the limbs, and I'm pretty sure that the more damage you have, the faster you regenerate. So it tapers.)
|- id="Spatial Destabilization"
| Spatial Destabilization
| ?
| Harmful
| -15
| Causes you to teleport randomly whenever you hiccup.
|- id="Toxic Resistance"
| Toxic Resistance
| You feel refreshed and clean.
| Beneficial
| -40
| "Locks" your current toxin damage and makes you immune to any further toxin damage. You will still be susceptible to side-effects from poisons and such. Such as stuns and being unable to breathe.
|- id="Unstable Refraction"
| Unstable Refraction
| ?
| Beneficial
| 15
| Causes you to randomly flicker in and out of invisibility at random. (Note that this and other invisibility mutations make you deaf when invisible.)
----
[[Category:Tutorial]]

Latest revision as of 06:05, 6 June 2015