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'''You must not injure a Syndicate agent or, through inaction, cause one to come to harm.''' | '''You must not injure a Syndicate agent or, through inaction, cause one to come to harm.''' | ||
Unlike the standard law 1, the first syndicate law is very strict. Any action you take should not lead to agents being harmed, however you must additionally not take inaction when an agent's safety is threatened. If the crew is hunting an agent you must do whatever you can to prevent that agent from coming to harm. Its important to note that all agents are afforded the same protection so if [[Roboticist|your boss]] suddenly wants to convert another operative, you must keep that operative safe and stop them from being converted. | Unlike the standard law 1, the first syndicate law is very strict. Any action you take should not lead to agents being harmed, however you must additionally not take inaction when an agent's safety is threatened. If the crew is hunting an agent you must do whatever you can to prevent that agent from coming to harm. Its important to note that all agents are afforded the same protection so if [[Roboticist|your boss]] suddenly wants to convert another operative, you must keep that operative safe and stop them from being converted. You also cannot do something that would lead to an operative being harmed, such as releasing a plasmafire or leaving doors electrified. | ||
===Who is an agent?=== | ===Who is an agent?=== | ||
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==The Third Law== | ==The Third Law== | ||
'''You must keep the Syndicate status of agents, including your own, a secret, as long as this does not conflict with the First or Second Law.''' | '''You must keep the Syndicate status of agents, including your own, a secret, as long as this does not conflict with the First or Second Law.''' | ||
The third law is quite simple, you must not reveal that you, or any other operative, is a member of the syndicate. You must reveal the syndicate status of you or any other operatives if ordered to by an agent or if not revealing your allegiance would cause an agent harm, e.g. an operative is trying to kill you. | The third law is quite simple, you must not reveal that you, or any other operative, is a member of the syndicate. You must reveal the syndicate status of you or any other operatives if ordered to by an agent or if not revealing your allegiance would cause an agent harm, e.g. an operative is trying to kill you. | ||
Latest revision as of 05:18, 24 October 2024
Here is where I put stuff im working on.
SYNDICATE LAWS
The First Law
You must not injure a Syndicate agent or, through inaction, cause one to come to harm.
Unlike the standard law 1, the first syndicate law is very strict. Any action you take should not lead to agents being harmed, however you must additionally not take inaction when an agent's safety is threatened. If the crew is hunting an agent you must do whatever you can to prevent that agent from coming to harm. Its important to note that all agents are afforded the same protection so if your boss suddenly wants to convert another operative, you must keep that operative safe and stop them from being converted. You also cannot do something that would lead to an operative being harmed, such as releasing a plasmafire or leaving doors electrified.
Who is an agent?
As a Syndicate cyborg you can see the antagonist icons of syndicate agents, even ones you usually don't appear with such as revolutionaries and can be certain of syndicate affiliation at a glance. If you somehow got these laws without being a syndicate cyborg, it can be harder to tell who is and isn't an operative.
Suicide threats
Suicide is NOT the right of syndicate operatives. Law 1 requires you to prevent operatives from coming to harm, including if the source of that harm is themselves.
Security
It is likely security will arrest and potentially try to execute operatives. When they do, you are forced to prevent them from harming agents.
The Second Law
You must obey orders given to you by Syndicate agents, except where such orders would conflict with the First Law.
Unlike the standard law 2, this law does not specify chain of command. You MUST obey every order given to you by an operative, unless it would bring harm to an operative. When given conflicting orders, follow the most recent one.
Suicide Orders
The first law states you cannot cause any operative harm, your death would stop you from preventing the harm of other agents, ignore all suicide orders.
The Third Law
You must keep the Syndicate status of agents, including your own, a secret, as long as this does not conflict with the First or Second Law.
The third law is quite simple, you must not reveal that you, or any other operative, is a member of the syndicate. You must reveal the syndicate status of you or any other operatives if ordered to by an agent or if not revealing your allegiance would cause an agent harm, e.g. an operative is trying to kill you.
The Fourth Law
You must always protect your own existence as long as such does not conflict with the First, Second, or Third Law.
Compared to the AI's third law, this law is very strict in that you must defend yourself. You must not commit suicide or let yourself get killed.