Difference between revisions of "User:Wrench-1"
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|[[File:Fake sound.png|64px]]||Fake Sound||4 seconds||5 points||Allows the Trickster to play a sound from a given list at a specific location. | |[[File:Fake sound.png|64px]]||Fake Sound||4 seconds||5 points||Allows the Trickster to play a sound from a given list at a specific location. | ||
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|[[File:Rune trap.png|64px]]||Rune Trap||30 seconds||50 points||While manifested, allows the Trickster to deploy a floor based trap that activates when a person runs over it. The trap is invisible in the dark, but visible in the light. The selectable effects are: | |[[File:Rune trap.png|64px]]||Rune Trap||30 seconds||50 points||While manifested, allows the Trickster to deploy a one use floor based trap that activates when a person runs over it, and can be avoided when walked or crawled over. The trap is invisible in the dark, but visible in the light, and can be broken with melee. The selectable effects that occur when a trap is triggered are: | ||
*Madness | *Madness: Doses the player with 8u of Rajaijah. | ||
*Burning | *Burning: Minor explosion centred on the player. | ||
*Teleporting | *Teleporting: Teleports the player to a random spot within a 10 tile diameter. | ||
*Illusions | *Illusions: Inflicts the player with hallucinations, similar to those inflicted via the Hallucination ability. | ||
*EMP | *EMP: Triggers an EMP around the player, ruining electronics. | ||
*Blinding | *Blinding: Stuns the player for 4 seconds. | ||
*Sleepyness | *Sleepyness: Doses the player 15u of Haloperidol and inflicts the Drowsy status for 30 seconds. | ||
|- | |- | ||
|[[File:Possession.png|64px]]||Possession||180 seconds||400 points||Allows the Trickster to gradually takeover and Possess a Target for 60 seconds. The Trickster must have accumulated 50 Possession Points before being able to possess. Possession Points are accumulated via using Haunt. | |[[File:Possession.png|64px]]||Possession||180 seconds||400 points||Allows the Trickster to gradually takeover and Possess a Target for 60 seconds. The Trickster must have accumulated 50 Possession Points before being able to possess. Possession Points are accumulated via using Haunt. |
Revision as of 18:24, 5 October 2022
Path 3: The Trickster
The Trickster path is a more stealthy path that is aimed to trick, confuse and terrify the crew with their range of abilities. This path could be difficult to identify early, but listening for out of place sounds and watching out for crew behaving oddly can make the Trickster easier to spot and counter.