Difference between revisions of "User:Nefarious6th/MatSci Guide"

From Space Station 13 Wiki
Jump to navigation Jump to search
(yup. startin)
 
m (two tables left)
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
<h3>Foreword</h3>
{{Transcript}}
This text serves as a comprehensive overview to Materials Science. It is detailed but by no means exhaustive of all potential methods and projects. At the time of writing, all information in this book is correct. However, over time, the information may become out of date. Please see the footnote for additional reading.
This text serves as a comprehensive overview to Materials Science. It is detailed but by no means exhaustive of all potential methods and projects. At the time of writing, all information in this book is correct. However, over time, the information may become out of date. Please see the footnote for additional reading.
<h2>
  Contents</h2>
<nav><ul><li><a href="MatSci-W">Materials Science: What, Where, and Why?</a></li> <li><a href="Index-of-Properties"> <a href="">Index of Properties</a></li> <li><a href="Basic-Mats">Basic Ores</a></li> <li><a href="Advanced-Mats">Advanced Materials</a></li> <li><a href="Alloyed-Mats">Alloyed Materials</a></li><li><a href="Alloying">Alloying</a></li>
<li><a href="Infusing">Infusing</a></li></ul></nav>


  <section id="MatSci-W"><h3>Materials Science: What is it, Where is it, and Why is it?</h3></section>
==Materials Science: What is it, Where is it, and Why is it?==
<hr>
The field of Materials Science is long studied and long storied. To detail precisely the extensive history of this field would require a tome all on its own, and we will instead focus not on what has been done in the field, but what there is yet to do.
The field of Materials Science is long studied and long storied. To detail precisely the extensive history of this field would require a tome all on its own, and we will instead focus not on what has been done in the field, but what there is yet to do.
<br><br>
<br>
 
An aspiring metallurgist requires a suitable workshop in which they can create and refine alloys. Recommended for this line of work are:
An aspiring metallurgist requires a suitable workshop in which they can create and refine alloys. Recommended for this line of work are:
<ul><li><b>Nano-Crucible</b> - a large cuboid forge that melts two materials and reforms them as an alloyed bar
::*'''Nano-Crucible''' - a large cuboid forge that melts two materials and reforms them as an alloyed bar
<li><b>Slag Shovel</b> - used for removing slag buildup from impurities removed in the refining process. Modern Nano-Crucibles filter impurities with more accuracy and so the old practice of slag shovelling has fallen by the wayside.
::*'''Slag Shovel''' - used for removing slag buildup from impurities removed in the refining process. Modern Nano-Crucibles filter impurities with more accuracy and so the old practice of slag shovelling has fallen by the wayside.
</li></ul><ul><li><b>Material Processer</b> - a machine with a rectangular surface and two clamps to hold bars of alloys in place; used to process raw ores and gems into more workable ingots
::*'''Material Processer''' - a machine with a rectangular surface and two clamps to hold bars of alloys in place; used to process raw ores and gems into more workable ingots
</li></ul><ul><li><b>Nano-Fabricator</b> - the machine with two upright arms embedded with lasers that precisely cut and mold materials into pre-loaded schematics
::*'''Nano-Fabricator''' - the machine with two upright arms embedded with lasers that precisely cut and mold materials into pre-loaded schematics
<ul><li>Nano-Fabricator schematics describe needing either metal alloys, fabrics, rubber, or crystals, but it is possible for a single bar of alloyed material to possess all the properties needed for a schematic to begin working
:::*Nano-Fabricator schematics describe needing either metal alloys, fabrics, rubber, or crystals, but it is possible for a single bar of alloyed material to possess all the properties needed for a schematic to begin working
<li> You can store and view your stored materials under the “Storage” tab</li><br>
:::*You can store and view your stored materials under the “Storage” tab
<li>You can automatically store projects you make in the Nano-Fabricator by setting output to the Nano-Fabricator under the “Settings” tab</li><br>
:::*You can automatically store projects you make in the Nano-Fabricator by setting output to the Nano-Fabricator under the “Settings” tab
</li></ul><li><b>Material Analyzer</b> - a green handheld device that reports information of a material including electrical conductivity, thermal conductivity, hardness, density, stability, and others. See "An Index of Properties and Their Effects" section below.
::*'''Material Analyzer''' - a green handheld device that reports information of a material including electrical conductivity, thermal conductivity, hardness, density, stability, and others. See "An Index of Properties and Their Effects" section below.
</ul>
::*'''Arc Electroplater''' - a machine that allows for you to place a material in an electrolyte bath and then place an object into the bath to transfer the electrolyzed material to the surface of the object.
<ul><li><b>Arc Electroplater</b> - a machine that allows for you to place a material in an electrolyte bath and then place an object into the bath to transfer the electrolyzed material to the surface of the object.
:::*This allows for transfer of material properties to objects you cannot make through the Nano-Fabricator. Particularly of interest in thermo-electric systems.
<ul><li>This allows for transfer of material properties to objects you cannot make through the Nano-Fabricator. Particularly of interest in thermo-electric systems.</li></ul>
 
</ul></ul><br>
The reasons for partaking in metallurgy are numerous and varied. You can, for example, create new types of walls and floorings with high reflectivity for defense from energy projectiles, which might be desirable in sensitive areas like an AI Core.
The reasons for partaking in metallurgy are numerous and varied. You can, for example, create new types of walls and floorings with high reflectivity for defense from energy projectiles, which might be desirable in sensitive areas like an AI Core.
<br><br>You may have an interest in producing infused jumpsuits that actively release small amounts of healing chemicals to patients who need long-term and intensive medical care (please consult with licensed medical professionals if you are considering implementing this).
 
<br><br>
You may have an interest in producing infused jumpsuits that actively release small amounts of healing chemicals to patients who need long-term and intensive medical care (please consult with licensed medical professionals if you are considering implementing this).
You can generate more protective spacewear for when you are working on highly dangerous projects outside of the station.
 
Materials Science is infinitely useful.
 
<br><br>
You can generate more protective spacewear for when you are working on highly dangerous projects outside of the station. Materials Science is infinitely useful.
<section id="Index-of-Properties"><h3>An Index of Properties and their Effects</h3></section>
 
<hr>
==An Index of Properties and their Effects==
This section shows the different properties or materials that are of interest to us and how they affect our materials, and some primary materials for each property. Please see the footnote for an appendix on how these properties are rated.
This section shows the different properties or materials that are of interest to us and how they affect our materials, and some primary materials for each property. Please see the footnote for an appendix on how these properties are rated.
<p style="margin-right:10%; margin-left:1%"><b>Radioactivity</b> - higher radiation output means a higher recharge rate, but also higher radiation damage to those handling or around these materials.
*<b>Radioactivity</b> - higher radiation output means a higher recharge rate, but also higher radiation damage to those handling or around these materials.
</p><ul><li>(ex.: Cerenkite, Erebite, Koshmarite)</ul></li>
:::*(ex.: Cerenkite, Erebite, Koshmarite)
<p style="margin-right:10%; margin-left:1%"><b>Neutron Radioactivity</b> - a sub-type of radioactivity from incredibly dense materials that also recharges cells faster but also outputs higher radiation damage
<p style="margin-right:10%; margin-left:1%"><b>Neutron Radioactivity</b> - a sub-type of radioactivity from incredibly dense materials that also recharges cells faster but also outputs higher radiation damage
</p><ul><li>(ex.: Neutronium)</ul></li>
:::*(ex.: Neutronium)
<p style="margin-right:10%; margin-left:1%"><b>Electrical Conductivity</b> - ability of material to let electricity pass through it; <b>more conductive materials make for better reservoirs for energy storage in batteries</b>.
*<b>Electrical Conductivity</b> - ability of material to let electricity pass through it; <b>more conductive materials make for better reservoirs for energy storage in batteries</b>.
</p><ul><li>(ex.: Copper, Claretine, Electrum)</ul></li>
:::*(ex.: Copper, Claretine, Electrum)
<p style="margin-right:10%; margin-left:1%"><b>Thermal Conductivity</b> - ability of material to transfer heat through it with little loss of energy; <b>more insulating materials do better at keeping heat within which can be advantageous for creating temperature differentials.</b></p>
*<b>Thermal Conductivity</b> - ability of material to transfer heat through it with little loss of energy; <b>more insulating materials do better at keeping heat within which can be advantageous for creating temperature differentials.</b>
<ul><li>(ex.: Carbon Nanofiber, Fibrilith, Space spider silk)</ul></li>
:::*(ex.: Carbon Nanofiber, Fibrilith, Space spider silk)
<p style="margin-right:10%; margin-left:1%"><b>Stability</b> - how prone a material is to degradation.
*<b>Stability</b> - how prone a material is to degradation.
</p><ul><li>(ex.: Starstone, Carbon Nanofiber, Hauntium)</ul></li>
:::*(ex.: Starstone, Carbon Nanofiber, Hauntium)
<p style="margin-right:10%; margin-left:1%"><b>Density</b> -  blunt force of the material; sturdiness and ability to impact other materials when used in tools.</p>
*<b>Density</b> -  blunt force of the material; sturdiness and ability to impact other materials when used in tools.
<ul><li>(ex.: Viscerite, Plasmasteel, Starstone)</ul></li>
:::*(ex.: Viscerite, Plasmasteel, Starstone)
<p style="margin-right:10%; margin-left:1%"><b>Hardness</b> - blunt force of the material; sturdiness and ability to impact other materials when used in tools.</p>
*<b>Hardness</b> - blunt force of the material; sturdiness and ability to impact other materials when used in tools.
<ul><li>(ex.: Koshmarite, Dyneema, Starstone)</ul></li>
:::*(ex.: Koshmarite, Dyneema, Starstone)
<p style="margin-right:10%; margin-left:1%"><b>Flammability</b> - how combustible a material is.</p>
*<b>Flammability</b> - how combustible a material is.
<ul><li>(ex.: Char, Plasmastone)</ul></li>
:::*(ex.: Char, Plasmastone)
<p style="margin-right:10%; margin-left:1%"><b>Corrosion Resistance</b> - how well a material resists acids.</p>
*<b>Corrosion Resistance</b> - how well a material resists acids.
<ul><li>(ex.: Viscerite, Dyneema)</ul></li>
:::*(ex.: Viscerite, Dyneema)
<p style="margin-right:10%; margin-left:1%"><b>Permeability</b> - the porousness of the material and how well viruses pass through it.</p>
*<b>Permeability</b> - the porousness of the material and how well viruses pass through it.
<ul><li>(ex.: Viscerite [high protection], Carbon Nanofiber [high protection])</ul></li>
:::*(ex.: Viscerite [high protection], Carbon Nanofiber [high protection])
<p style="margin-right:10%; margin-left:1%"><b>Reflectivity</b> - the albedo of the material and how much light is bounced off the surface of it.</p>
*<b>Reflectivity</b> - the albedo of the material and how much light is bounced off the surface of it.
<ul><li>(ex.: Syreline, Starstone, Telecrystal)</ul></li>
:::*(ex.: Syreline, Starstone, Telecrystal)
<section id="Basic-Mats"><h3>Basic Ores and Their Properties</h3></section>
 
<hr>
==Basic Ores and Their Properties==
Below is a list of all the basic ores that are common to asteroids in this sector, as well as their particular properties that are of interest for Materials Science. See Appendix II for material classifications.
Below is a list of all the basic ores that are common to asteroids in this sector, as well as their particular properties that are of interest for Materials Science. See Appendix II for material classifications.
The properties in full and in order are Radioactivity, Electrical Conductivity, Stability, Hardness, Density, Flammability, Corrosion Resistance, Permeability, and Reflectivity.
The properties in full and in order are Radioactivity, Electrical Conductivity, Stability, Hardness, Density, Flammability, Corrosion Resistance, Permeability, and Reflectivity.
<br><br>
{|cellpadding="4" class="wikitable"  
<table>
! ORE
<tr><th align="right">ORE</th>
! Radioactivity
<th align="right">Rad.</th>
! Electrical Conductivity
<th align="right">El. Cond.</th>
! Stability
<th align="right">Stabil.</th>
! Hardness
<th align="right">Hard.</th>
! Density
<th align="right">Dens.</th>
!Flammability
<th align="right">Flam.</th>
!Corrosion Resistance
<th align="right">Cor. Res.</th>
!Permeability
<th align="right">Perm.</th>
!Reflectivity
<th align="right">Reflect.</th></tr>
|-
<tr><td align="right">Bohrum</td>
!Bohrum
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>30</b></td>
|'''30'''
<td align="right"><b>40</b></td>
|'''40'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Char</td>
!Char
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>15</b></td>
|'''15'''
<td align="right"><b>15</b></td>
|'''15'''
<td align="right"><b>60</b></td>
|'''60'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Claretine</td>
!Claretine
<td align="right">n/a</td>
|n/a
<td align="right"><b>75</b></td>
|'''75'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>30</b></td>
|'''30'''
<td align="right"><b>30</b></td>
|'''30'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Cerenkite</td>
!Cerenkite
<td align="right"><b>55</b></td>
|'''55'''
<td align="right"><b>65</b></td>
|'''65'''
<td align="right"><b>30</b></td>
|'''30'''
<td align="right"><b>15</b></td>
|'''15'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Cobryl</td>
!Cobryl
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Erebite</td>
!Erebite
<td align="right"><b>75</b></td>
|'''75'''
<td align="right"><b>60</b></td>
|'''60'''
<td align="right"><b>10</b></td>
|'''10'''
<td align="right"><b>20</b></td>
|'''20'''
<td align="right"><b>20</b></td>
|'''20'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Gold</td>
!Gold
<td align="right">n/a</td>
|n/a
<td align="right"><b>60</b></td>
|'''60'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>2</b></td>
|'''2'''
<td align="right"><b>2</b></td>
|'''2'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>55</b></td>
|'''55'''
</tr>
|-
<tr><td align="right">Ice</td>
!Ice
<td align="right">n/a</td>
|n/a
<td align="right"><b>70</b></td>
|'''70'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>15</b></td>
|'''15'''
<td align="right"><b>15</b></td>
|'''15'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Koshmarite</td>
!Koshmarite
<td align="right"><b>20</b></td>
|'''20'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>55</b></td>
|'''55'''
<td align="right"><b>35</b></td>
|'''35'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Mauxite</td>
!Mauxite
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>10</b></td>
|'''10'''
<td align="right"><b>50<b/></td>
|'''50'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Moltiz / Beta</td>
!Molitz / Molitz Beta
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>40</b></td>
|'''40'''
<td align="right"><b>40</b></td>
|'''40'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Pharosium</td>
!Pharosium
<td align="right">n/a</td>
|n/a
<td align="right"><b>65</b></td>
|'''65'''
<td align="right"><b>60</b></td>
|'''60'''
<td align="right"><b>15</b></td>
|'''15'''
<td align="right"><b>15</b></td>
|'''15'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Plasmastone</td>
!Plasmastone
<td align="right"><b>20</b></td>
|'''20'''
<td align="right"><b>50</b></td>
|'''50'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>10</b></td>
|'''10'''
<td align="right"><b>10</b></td>
|'''10'''
<td align="right"><b>85</b></td>
|'''85'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Syreline</td>
!Syreline
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>5</b></td>
|'''5'''
<td align="right"><b>5</b></td>
|'''5'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>70</b></td>
|'''70'''
</tr>
|-
<tr><td align="right">Viscerite</td>
!Viscerite
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>3</b></td>
|'''3'''
<td align="right"><b>65</b></td>
|'''65'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>70</b></td>
|'''70'''
<td align="right"><b>90</b></td>
|'''90'''
<td align="right">n/a</td>
|n/a
</tr>
|-
</table><br/>
|}
<hr>
 
<section id="Advanced-Mats"><h3>Advanced Materials and Their Properties</h3></section>
==Advanced Materials and Their Properties==
<hr>
These are additional useful materials and their relative properties.
These are additional useful materials and their relative properties.
The properties in full and in order are Radioactivity, Electrical Conductivity, Thermal Conductivity, Stability, Hardness, Density, Flammability, Corrosion Resistance, Permeability, and Reflectivity.
The properties in full and in order are Radioactivity, Electrical Conductivity, Thermal Conductivity, Stability, Hardness, Density, Flammability, Corrosion Resistance, Permeability, and Reflectivity.
<br><br>
{|cellpadding="4" class="wikitable"  
<table>
! ORGANIC MATERIAL
<tr><th align="right">ORGANIC MAT</th>
! Radioactivity
<th align="right">Rad.</th>
! Electrical Conductivity
<th align="right">El. Cond.</th>
! Thermal Conductivity
<th align="right">Thm. Cond.</th>
! Stability
<th align="right">Stabil.</th>
! Hardness
<th align="right">Hard.</th>
! Density
<th align="right">Dens.</th>
! Flammability
<th align="right">Flam.</th>
! Corrosion Resistance
<th align="right">Cor. Res.</th>
! Permeability
<th align="right">Perm.</th>
! Reflectivity
<th align="right">Reflect.</th></tr>
|-
<tr><td align="right">Bamboo</td>
!Bamboo
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>53</b></td>
|'''53'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>45</b></td>
|'''45'''
<td align="right"><b>67</b></td>
|'''67'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-|}
<tr><td align="right">Beeswax</td>
!Beeswax
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>5</b></td>
|'''5'''
<td align="right"><b>20</b></td>
|'''20'''
<td align="right"><b>30</b></td>
|'''30'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Blob (Amoeba)</td>
!Blob (Amoeba)
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>5</b></td>
|'''5'''
<td align="right"><b>45</b></td>
|'''45'''
<td align="right"><b>120</b></td>
|'''120'''
<td align="right"><b>30</b></td>
|'''30'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Bone</td>
!Bone
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>64</b></td>
|'''64'''
<td align="right"><b>20</b></td>
|'''20'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Chitin</td>
!Chitin
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>65</b></td>
|'''65'''
<td align="right"><b>25</b></td>
|'''25'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Cotton</td>
!Cotton
<td align="right">n/a</td>
|n/a
<td align="right"><b>45</b></td>
|'''45'''
<td align="right"><b>38</b></td>
|'''38'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>16</b></td>
|'''16'''
<td align="right"><b>16</b></td>
|'''16'''
<td align="right"><b>78</b></td>
|'''78'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Coral</td>
!Coral
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>5</b></td>
|'''5'''
<td align="right"><b>50</b></td>
|'''50'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Flesh</td>
!Flesh
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>5</b></td>
|'''5'''
<td align="right"><b>35</b></td>
|'''35'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Frozen Fart</td>
!Frozen Fart
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>10</b></td>
|'''10'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>30</b></td>
|'''30'''
<td align="right"><b>30</b></td>
|'''30'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Wood</td>
!Wood
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>52</b></td>
|'''52'''
<td align="right"><b>55</b></td>
|'''55'''
<td align="right"><b>67</b></td>
|'''67'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|}
</table><br/>
{|cellpadding="4" class="wikitable"  
<table>
! FABRIC
<tr><th align="right">FABRIC</th>
! Radioactivity
<th align="right">Rad.</th>
! Electrical Conductivity
<th align="right">El. Cond.</th>
! Thermal Conductivity
<th align="right">Thm. Cond.</th>
! Stability
<th align="right">Stabil.</th>
! Hardness
<th align="right">Hard.</th>
! Density
<th align="right">Dens.</th>
! Flammability
<th align="right">Flam.</th>
! Corrosion Resistance
<th align="right">Cor. Res.</th>
! Permeability
<th align="right">Perm.</th></tr>
|-
<tr><td align="right">Bee Wool</td>
!Bee Wool
<td align="right">n/a</td>
|n/a
<td align="right"><b>29</b></td>
|'''29'''
<td align="right"><b>75</b></td>
|'''75'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>21</b></td>
|'''21'''
<td align="right"><b>21</b></td>
|'''21'''
<td align="right"><b>65</b></td>
|'''65'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Carbon Nanofiber</td>
!Carbon Nanofiber
<td align="right">n/a</td>
|n/a
<td align="right"><b>65</b></td>
|'''65'''
<td align="right"><b>90</b></td>
|'''90'''
<td align="right"><b>33</b></td>
|'''33'''
<td align="right"><b>60</b></td>
|'''60'''
<td align="right"><b>70</b></td>
|'''70'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>85</b></td>
|'''85'''
</tr>
|-
<tr><td align="right">Ectofiber</td>
!Ectofiber
<td align="right"><b>30</b></td>
|'''30'''
<td align="right"><b>75</b></td>
|'''75'''
<td align="right"><b>90</b></td>
|'''90'''
<td align="right"><b>80</b></td>
|'''80'''
<td align="right"><b>10</b></td>
|'''10'''
<td align="right"><b>70</b></td>
|'''70'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Fibrilith</td>
!Fibrilith
<td align="right">n/a</td>
|n/a
<td align="right"><b>45</b></td>
|'''45'''
<td align="right"><b>20</b></td>
|'''20'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>30</b></td>
|'''30'''
<td align="right"><b>30</b></td>
|'''30'''
<td align="right"><b>10</b></td>
|'''10'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>30</b></td>
|'''30'''
</tr>
|-
<tr><td align="right">Latex</td>
!Latex
<td align="right">n/a</td>
|n/a
<td align="right"><b>29</b></td>
|'''29'''
<td align="right"><b>45</b></td>
|'''45'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>5</b></td>
|'''5'''
<td align="right"><b>5</b></td>
|'''5'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Leather</td>
!Leather
<td align="right">n/a</td>
|n/a
<td align="right"><b>32</td>
|'''32'''
<td align="right"><b>29</td>
|'''29'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>5</b></td>
|'''5'''
<td align="right"><b>65</b></td>
|'''65'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Space Spider Silk</td>
!Space Spider Silk
<td align="right">n/a</td>
|n/a
<td align="right"><b>60</b></td>
|'''60'''
<td align="right"><b>90</b></td>
|'''90'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>1</b></td>
|'''1'''
<td align="right"><b>70</b></td>
|'''70'''
<td align="right"><b>70</b></td>
|'''70'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Synthleather</td>
!Synthleather
<td align="right">n/a</td>
|n/a
<td align="right"><b>32</b></td>
|'''32'''
<td align="right"><b>35</b></td>
|'''35'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>10</b></td>
|'''10'''
<td align="right"><b>60</b></td>
|'''60'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
<tr><td align="right">Wendigo Hide</td>
!Wendigo Hide
<td align="right">n/a</td>
|n/a
<td align="right"><b>45</b></td>
|'''45'''
<td align="right"><b>20</b></td>
|'''20'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>5</b></td>
|'''5'''
<td align="right"><b>5</b></td>
|'''5'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|-
</table><br/>
!King Wendigo Hide
<table>
|n/a
|'''45'''
|'''10'''
|n/a
|'''30'''
|'''30'''
|n/a
|n/a
|n/a
|}
 
<tr><th align="right">METAL</th>
<tr><th align="right">METAL</th>
<th align="right">Rad.</th>
<th align="right">Rad.</th>
Line 558: Line 562:
<td align="right">n/a</td>
<td align="right">n/a</td>
</tr>
</tr>
</table><br/>
 
<table>
<table border="1">
<tr><th align="right">CRYSTAL</th>
<tr><th align="right">CRYSTAL</th>
<th align="right">Rad.</th>
<th align="right">Rad.</th>
Line 656: Line 658:
<td align="right">n/a</td>
<td align="right">n/a</td>
</tr>
</tr>
</table><br/>
{|cellpadding="4" class="wikitable"  
<table>
! POWER SOURCE
<tr><th align="right">POWER SOURCE</th>
! Radioactivity
<th align="right">Rad.</th>
! Electrical Conductivity
<th align="right">El. Cond.</th>
! Thermal Conductivity
<th align="right">Thm. Cond.</th>
! Stability
<th align="right">Stabil.</th>
! Hardness
<th align="right">Hard.</th>
! Density
<th align="right">Dens.</th>
! Flammability
<th align="right">Flam.</th>
! Corrosion Resistance
<th align="right">Cor. Res.</th>
! Permeability
<th align="right">Perm.</th>
! Reflectivity
<th align="right">Reflect.</th></tr>
|-
<tr><td align="right">Ectoplasm</td>
!Ectoplasm
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>3</b></td>
|'''3'''
<td align="right"><b>1</b></td>
|'''1'''
<td align="right"><b>1</b></td>
|'''1'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|}
</table>
 
<hr>
 
<section id="Alloyed-Mats"><h3>Alloyed Materials and Their Properties</h3></section>
==Alloyed Materials and Their Properties==
<hr>
 
This section contains different common and particular alloyed materials and the properties they possess that are of interest for Materials Science. The exact manner by which most of these can be made can be found at the references in the footnote.
This section contains different common and particular alloyed materials and the properties they possess that are of interest for Materials Science. The exact manner by which most of these can be made can be found at the references in the footnote.
The properties in full and in order are Radioactivity, Neutron Radiation, Electrical Conductivity, Thermal Conductivity, Stability, Hardness, Density, Flammability, Corrosion Resistance, Permeability, and Reflectivity.
The properties in full and in order are Radioactivity, Neutron Radiation, Electrical Conductivity, Thermal Conductivity, Stability, Hardness, Density, Flammability, Corrosion Resistance, Permeability, and Reflectivity.
<br><br>
<br><br>
<table>
{|cellpadding="4" class="wikitable"  
<tr><th align="right">ALLOY</th>
! ALLOY
<th align="right">Rad.</th>
! Radioactivity
<th align="right">Neu. Rad.</th>
! Neutron Radioactivity
<th align="right">El. Cond.</th>
! Electrical Conductivity
<th align="right">Thm. Cond.</th>
! Thermal Conductivity
<th align="right">Stabil.</th>
! Stability
<th align="right">Hard.</th>
! Hardness
<th align="right">Dens.</th>
! Density
<th align="right">Flam.</th>
! Flammability
<th align="right">Cor. Res.</th>
! Corrosion Resistance
<th align="right">Perm.</th>
! Permeability
<th align="right">Reflect.</th></tr>
! Reflectivity
<tr><td align="right">Dyneema</td>
|-
<td align="right">n/a</td>
!Dyneema
<td align="right">n/a</td>
|n/a
<td align="right"><b>65</b></td>
|n/a
<td align="right">n/a</td>
|'''65'''
<td align="right"><b>80</b></td>
|n/a
<td align="right"><b>60</b></td>
|'''80'''
<td align="right"><b>70</b></td>
|'''60'''
<td align="right">n/a</td>
|'''70'''
<td align="right"><b>65</b></td>
|n/a
<td align="right">n/a</td>
|'''65'''
<td align="right">n/a</td>
|n/a
</tr>
|n/a
<tr><td align="right">Electrum</td>
|-
<td align="right">n/a</td>
!Electrum
<td align="right">n/a</td>
|n/a
<td align="right"><b>80</b></td>
|n/a
<td align="right">n/a</td>
|'''80'''
<td align="right">n/a</td>
|n/a
<td align="right"><b>5</b></td>
|n/a
<td align="right"><b>5</b></td>
|'''5'''
<td align="right">n/a</td>
|'''5'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|n/a
<tr><td align="right">Hauntium</td>
|-
<td align="right">n/a</td>
!Hauntium
<td align="right">n/a</td>
|n/a
<td align="right"><b>10</b></td>
|n/a
<td align="right">n/a</td>
|'''10'''
<td align="right"><b>100</b></td>
|n/a
<td align="right"><b>10</b></td>
|'''100'''
<td align="right"><b>10</b></td>
|'''10'''
<td align="right">n/a</td>
|'''10'''
<td align="right"><b>10</b></td>
|n/a
<td align="right">n/a</td>
|'''10'''
<td align="right">n/a</td>
|n/a
</tr>
|n/a
<tr><td align="right">Neutronium</td>
|-
<td align="right">n/a</td>
!Neutronium
<td align="right"><b>85</b></td>
|n/a
<td align="right"><b>70</b></td>
|'''85'''
<td align="right">n/a</td>
|'''70'''
<td align="right"><b>20</b></td>
|n/a
<td align="right"><b>10</b></td>
|'''20'''
<td align="right"><b>100</b></td>
|'''10'''
<td align="right">n/a</td>
|'''100'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|n/a
<tr><td align="right">Plasmasteel</td>
|-
<td align="right">n/a</td>
!Plasma Glass
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>30</b></td>
|n/a
<td align="right"><b>75</b></td>
|'''75'''
<td align="right">n/a</td>
|'''30'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|n/a
<tr><td align="right">Steel</td>
|-
<td align="right">n/a</td>
!Plasma Steel
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>15</b></td>
|n/a
<td align="right"><b>30</b></td>
|'''30'''
<td align="right">n/a</td>
|'''75'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|n/a
<tr><td align="right">Soulsteel</td>
|-
<td align="right">n/a</td>
!Steel
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right"><b>65</b></td>
|'''15'''
<td align="right">n/a</td>
|'''30'''
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
<td align="right">n/a</td>
|n/a
</tr>
|n/a
</table><br/>
|-
!Soulsteel
|n/a
|n/a
|n/a
|n/a
|n/a
|n/a
|'''65'''
|n/a
|n/a
|n/a
|n/a
|}
 
 
==Alloying==
Alloying is done in the Nano-Crucible using processed materials. When you alloy two materials together, the stats of the created alloy is an average of the two progenitor materials. So, if you were looking to create a dense material and you alloyed Plasma Steel (density 75) with Viscerite (density 65), the resulting alloy would have a density of 70.
 
However, if one material being alloyed lacks a certain property (indicated in the table by an "n/a"), then it will simply inherit the full value of the material that '''''does''''' have the stat.
 
 
When you alloy a material, the material passes on any unique properties to the resulting alloy.
 
 
Two additional notes on how '''Melee Damage Protection''' and '''Ranged Damage Protection''' are determined on wearables. '''''Melee Damage Protection''''' is equal to the density of the material the piece is made from divided by 13.
'''''Ranged Damage Protection''''' is equal to (material density divided by 13) divided by 10, and then 0.2 is added to the resulting number.


<section id="Alloying"><h3>Alloying</h3></section>
So if you had a Plasma Steel alloy at 70 density, it would provide 5 '''''Melee Damage Protection''''' (70/13 = 5.3) when made into a wearable, and 0.7 '''''Ranged Damage Protection''''' (0.5+0.2) when made into a wearable.
Alloying is done in the Nano-Crucible using processed materials. When you alloy two materials together, the stats of the created alloy is an average of the two progenitor materials. So, if you were looking to create a dense material and you alloyed Plasmasteel (density 75) with Viscerite (density 65), the resulting alloy would have a density of 70.
When you alloy a material, the material passes on any unique properties to the resulting alloy.<br><br>


Two additional notes on how <b>Melee Damage Protection</b> and <b><i>Ranged Damage Protection</i></b> are determined on wearables. Melee Damage Protection is equal to the density of the material the piece is made from divided by 13.
<b><i>Ranged Damage Protection</i></b> is equal to (material density divided by 13) divided by 10, and then 0.2 is added to the resulting number.


<br><br>So if you had a Plasmasteel alloy at 70 density, it would provide 5 <b><i>Melee Damage Protection</b></i> (70/13 = 5.3) when made into a wearable, and 0.7 <b><i>Ranged Damage Protection</b></i> (0.5+0.2) when made into a wearable.
<br>
<br>
You can directly transfer the stats of a material to an object by putting the material in the <b>Arc Electroplater</b> and then putting the desired object in with the plating. This process takes a few moments, and results in an object that is plated in and has the properties of your material.
You can directly transfer the stats of a material to an object by putting the material in the <b>Arc Electroplater</b> and then putting the desired object in with the plating. This process takes a few moments, and results in an object that is plated in and has the properties of your material.
<section id="Infusing""><h3>Infusing</h3></section>
 
==Enchanting==
Enchanting is done using rare magical crystals that can be alloyed with other materials and then made into an item or used to plate an item in the Arc Electroplater. When used on a non-wearable item, '''three''' additional damage of whatever the primary damage type is gets added.
 
When used on a wearable item, three additional armor is added to the item when it is worn, though the stats on the armor itself do not reflect this.
 
==Infusing==
As a final note, one can infuse a chemical into a material through an infusion process that utilizes starstone, and then use the material to go on and create more items in the Nano-Fabricator. These items then continuously dose the wearer or holder of the item with the chemical that was infused into the parent material.
As a final note, one can infuse a chemical into a material through an infusion process that utilizes starstone, and then use the material to go on and create more items in the Nano-Fabricator. These items then continuously dose the wearer or holder of the item with the chemical that was infused into the parent material.
<br><br>
 
<h4>Footnote</h4>
==Footnote==
<br><p><i>For further information, ask for mentor help or consult Nanotrasen's on-line data-base at:
''For further information, ask for mentor help or consult Nanotrasen's on-line data-base at:
<ul><li><a href="https://wiki.ss13.co/Ore_Processing" target="Goonstation Wiki: Ore Processing">https://wiki.ss13.co/Ore_Processing</a></li>
:*[[Ore Processing]]
</li><li><a href="https://wiki.ss13.co/Guide_to_Mining" target="Goonstation Wiki: Guide to Mining">https://wiki.ss13.co/Guide_to_Mining</a></li></ul>
:*[[Guide to Mining]]
Thank you for your service to Nanotrasen.</i></p>
Thank you for your service to Nanotrasen.''
<br><br>
===Appendix I.===
<hr>
Ratings of various properties.<br>
<h3>Appendix I.</h3>
<b>Radioactivity</b>
<h4>Ratings of various properties.</h4>
<p style="margin-right:10%; margin-left:1%"><b>Radioactivity</b></p>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 10  --  Slightly Radioactive</li>
<li>1 to 10  --  Slightly Radioactive</li>
Line 825: Line 850:
<li>76 to 90 --  Extremely Radioactive</li>
<li>76 to 90 --  Extremely Radioactive</li>
<li>90+      --  Impossibly Radioactive</li></ul>
<li>90+      --  Impossibly Radioactive</li></ul>
<p style="margin-right:10%; margin-left:1%"><b>Neutron Radioactivity</b></p>
<b>Neutron Radioactivity</b>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 10  --  Glowing slightly blue</li>
<li>1 to 10  --  Glowing slightly blue</li>
Line 833: Line 858:
<li>76 to 90 --  Brilliantly glowing blue</li>
<li>76 to 90 --  Brilliantly glowing blue</li>
<li>90+      --  Blindingly glowing blue</li></ul>
<li>90+      --  Blindingly glowing blue</li></ul>
<p style="margin-right:10%; margin-left:1%"><b>Electrical Conductivity</b></p>
<b>Electrical Conductivity</b>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 14  --  Highly insulating (low conductivity)</li>
<li>1 to 14  --  Highly insulating (low conductivity)</li>
Line 842: Line 867:
<li>77 to 85 --  Highly conductive</li>
<li>77 to 85 --  Highly conductive</li>
<li>86+      --  Extremely conductive</li></ul>
<li>86+      --  Extremely conductive</li></ul>
<p style="margin-right:10%; margin-left:1%"><b>Thermal Conductivity</b></p>
<b>Thermal Conductivity</b>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 14  --  Very temperature-resistant (low conductivity)</li>
<li>1 to 14  --  Very temperature-resistant (low conductivity)</li>
Line 851: Line 876:
<li>77 to 85 --  Highly thermally-conductive</li>
<li>77 to 85 --  Highly thermally-conductive</li>
<li>86+      --  Extremely thermally-conductive</li></ul>
<li>86+      --  Extremely thermally-conductive</li></ul>
<p style="margin-right:10%; margin-left:1%"><b>Stability</b></p>
<b>Stability</b>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 10  --  Very unstable</li>
<li>1 to 10  --  Very unstable</li>
Line 859: Line 884:
<li>76 to 90 --  Solid</li>
<li>76 to 90 --  Solid</li>
<li>90+      --  Very solid (stable)</li></ul>
<li>90+      --  Very solid (stable)</li></ul>
<p style="margin-right:10%; margin-left:1%"><b>Hardness</b></p>
<b>Hardness</b>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 10  --  Very soft (low hardness)</li>
<li>1 to 10  --  Very soft (low hardness)</li>
Line 867: Line 892:
<li>76 to 90 --  Hard</li>
<li>76 to 90 --  Hard</li>
<li>90+      --  Very hard (high hardness)</li></ul>
<li>90+      --  Very hard (high hardness)</li></ul>
<p style="margin-right:10%; margin-left:1%"><b>Density</b></p>
<b>Density</b>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 10  --  Very light (low density)</li>
<li>1 to 10  --  Very light (low density)</li>
Line 875: Line 900:
<li>76 to 90 --  Dense</li>
<li>76 to 90 --  Dense</li>
<li>90+      --  Very dense</li></ul>
<li>90+      --  Very dense</li></ul>
<p style="margin-right:10%; margin-left:1%"><b>Flammability</b></p>
<b>Flammability</b>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 10  --  Very fireproof (low flammability)</li>
<li>1 to 10  --  Very fireproof (low flammability)</li>
Line 883: Line 908:
<li>76 to 90 --  Flammable</li>
<li>76 to 90 --  Flammable</li>
<li>90+      --  Very Flammable</li></ul>
<li>90+      --  Very Flammable</li></ul>
<p style="margin-right:10%; margin-left:1%"><b>Corrosion Resistance</b></p>
<b>Corrosion Resistance</b>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 10  --  Very corroded (low resistance)</li>
<li>1 to 10  --  Very corroded (low resistance)</li>
Line 891: Line 916:
<li>76 to 90 --  Corrosion-resistant</li>
<li>76 to 90 --  Corrosion-resistant</li>
<li>90+      --  Very corrosion-resistant</li></ul>
<li>90+      --  Very corrosion-resistant</li></ul>
<p style="margin-right:10%; margin-left:1%"><b>Permeability</b></p>
<b>Permeability</b>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 10  --  Very impermeable</li>
<li>1 to 10  --  Very impermeable</li>
Line 899: Line 924:
<li>76 to 90 --  Permeable</li>
<li>76 to 90 --  Permeable</li>
<li>90+      --  Very permeable</li></ul>
<li>90+      --  Very permeable</li></ul>
<p style="margin-right:10%; margin-left:1%"><b>Reflectivity</b></p>
<b>Reflectivity</b>
<ul style='list-style-type:circle'>
<ul style='list-style-type:circle'>
<li>1 to 10  --  Very dull (low reflectivity)</li>
<li>1 to 10  --  Very dull (low reflectivity)</li>
Line 907: Line 932:
<li>76 to 90 --  Reflective</li>
<li>76 to 90 --  Reflective</li>
<li>90+      --  Very reflective</li></ul>
<li>90+      --  Very reflective</li></ul>
<hr>
 
<h3>Appendix II.</h3>
===Appendix II.===
<h4>Classifications of different material groups</h4>
Classifications of different material groups
<br><br>
 
<b>Metal</b>
<b>Metal</b>
<ul><li>Chitin</li><li>Cobryl</li><li>Copper</li><li>Coral</li>
<ul><li>Chitin</li><li>Cobryl</li><li>Copper</li><li>Coral</li>
Line 936: Line 961:
<ul><li>Molitz</li><li>Molitz Beta</li></ul>
<ul><li>Molitz</li><li>Molitz Beta</li></ul>


<b>Extraordinarily Dense Crystalline Matter</b>
'''Extraordinarily Dense Crystalline Matter'''
<ul><li>Neutronium</li><li>Starstone</li><li>Uqill</li></ul>
<ul><li>Neutronium</li><li>Starstone</li><li>Uqill</li></ul>


Line 959: Line 984:
<li>Koshmarite</li><li>Leather</li><li>Space Spider Silk</li><li>Synthleather</li><li>Wendigo Hide</li></ul>
<li>Koshmarite</li><li>Leather</li><li>Space Spider Silk</li><li>Synthleather</li><li>Wendigo Hide</li></ul>


<b>Organic</b>
'''Organic'''
<ul><li>Bamboo</li><li>Beeswax</li><li>Blob (Amoeba)</li><li>Bone</li><li>Char</li><li>Chitin</li>
*Bamboo
<li>Frozen Fart</li><li>Hamburgris</li><li>Honey</li><li>Koshmarite</li>
*Beeswa
<li>Pizza</li><li>Space Spider Silk</li><li>Viscerite</li><li>Wood</li></ul>
*Blob (Amoeba)
*Bone
*Char
*Chitin
*Frozen Fart
*Hamburgris
*Honey
*Koshmarite
*Pizza
*Space Spider Silk
*Viscerite
*Wood


<b>Rubber</b>
'''Rubber'''
<ul><li>Latex</li>
*Latex
<li>Synthrubber</li>
*Synthrubber
<li>Synthblubber</li></ul>
*Synthblubber


<b>Insulative Material</b>
'''Insulative Material'''
<ul><li>Fibrilith</li></ul>
*Fibrilith
</body>
</html>

Latest revision as of 23:44, 15 June 2021

WizardSpellbookV2-32x32.gif This page contains a transcript of ingame content.
The following information supplements the rest of the wiki. It is kept for documentation purposes.

This text serves as a comprehensive overview to Materials Science. It is detailed but by no means exhaustive of all potential methods and projects. At the time of writing, all information in this book is correct. However, over time, the information may become out of date. Please see the footnote for additional reading.

Materials Science: What is it, Where is it, and Why is it?

The field of Materials Science is long studied and long storied. To detail precisely the extensive history of this field would require a tome all on its own, and we will instead focus not on what has been done in the field, but what there is yet to do.

An aspiring metallurgist requires a suitable workshop in which they can create and refine alloys. Recommended for this line of work are:

  • Nano-Crucible - a large cuboid forge that melts two materials and reforms them as an alloyed bar
  • Slag Shovel - used for removing slag buildup from impurities removed in the refining process. Modern Nano-Crucibles filter impurities with more accuracy and so the old practice of slag shovelling has fallen by the wayside.
  • Material Processer - a machine with a rectangular surface and two clamps to hold bars of alloys in place; used to process raw ores and gems into more workable ingots
  • Nano-Fabricator - the machine with two upright arms embedded with lasers that precisely cut and mold materials into pre-loaded schematics
  • Nano-Fabricator schematics describe needing either metal alloys, fabrics, rubber, or crystals, but it is possible for a single bar of alloyed material to possess all the properties needed for a schematic to begin working
  • You can store and view your stored materials under the “Storage” tab
  • You can automatically store projects you make in the Nano-Fabricator by setting output to the Nano-Fabricator under the “Settings” tab
  • Material Analyzer - a green handheld device that reports information of a material including electrical conductivity, thermal conductivity, hardness, density, stability, and others. See "An Index of Properties and Their Effects" section below.
  • Arc Electroplater - a machine that allows for you to place a material in an electrolyte bath and then place an object into the bath to transfer the electrolyzed material to the surface of the object.
  • This allows for transfer of material properties to objects you cannot make through the Nano-Fabricator. Particularly of interest in thermo-electric systems.

The reasons for partaking in metallurgy are numerous and varied. You can, for example, create new types of walls and floorings with high reflectivity for defense from energy projectiles, which might be desirable in sensitive areas like an AI Core.

You may have an interest in producing infused jumpsuits that actively release small amounts of healing chemicals to patients who need long-term and intensive medical care (please consult with licensed medical professionals if you are considering implementing this).


You can generate more protective spacewear for when you are working on highly dangerous projects outside of the station. Materials Science is infinitely useful.

An Index of Properties and their Effects

This section shows the different properties or materials that are of interest to us and how they affect our materials, and some primary materials for each property. Please see the footnote for an appendix on how these properties are rated.

  • Radioactivity - higher radiation output means a higher recharge rate, but also higher radiation damage to those handling or around these materials.
  • (ex.: Cerenkite, Erebite, Koshmarite)

Neutron Radioactivity - a sub-type of radioactivity from incredibly dense materials that also recharges cells faster but also outputs higher radiation damage

  • (ex.: Neutronium)
  • Electrical Conductivity - ability of material to let electricity pass through it; more conductive materials make for better reservoirs for energy storage in batteries.
  • (ex.: Copper, Claretine, Electrum)
  • Thermal Conductivity - ability of material to transfer heat through it with little loss of energy; more insulating materials do better at keeping heat within which can be advantageous for creating temperature differentials.
  • (ex.: Carbon Nanofiber, Fibrilith, Space spider silk)
  • Stability - how prone a material is to degradation.
  • (ex.: Starstone, Carbon Nanofiber, Hauntium)
  • Density - blunt force of the material; sturdiness and ability to impact other materials when used in tools.
  • (ex.: Viscerite, Plasmasteel, Starstone)
  • Hardness - blunt force of the material; sturdiness and ability to impact other materials when used in tools.
  • (ex.: Koshmarite, Dyneema, Starstone)
  • Flammability - how combustible a material is.
  • (ex.: Char, Plasmastone)
  • Corrosion Resistance - how well a material resists acids.
  • (ex.: Viscerite, Dyneema)
  • Permeability - the porousness of the material and how well viruses pass through it.
  • (ex.: Viscerite [high protection], Carbon Nanofiber [high protection])
  • Reflectivity - the albedo of the material and how much light is bounced off the surface of it.
  • (ex.: Syreline, Starstone, Telecrystal)

Basic Ores and Their Properties

Below is a list of all the basic ores that are common to asteroids in this sector, as well as their particular properties that are of interest for Materials Science. See Appendix II for material classifications. The properties in full and in order are Radioactivity, Electrical Conductivity, Stability, Hardness, Density, Flammability, Corrosion Resistance, Permeability, and Reflectivity.

ORE Radioactivity Electrical Conductivity Stability Hardness Density Flammability Corrosion Resistance Permeability Reflectivity
Bohrum n/a n/a n/a 30 40 n/a n/a n/a n/a
Char n/a n/a n/a 15 15 60 n/a n/a n/a
Claretine n/a 75 n/a 30 30 n/a n/a n/a n/a
Cerenkite 55 65 30 15 n/a n/a n/a n/a n/a
Cobryl n/a n/a n/a n/a n/a n/a n/a n/a n/a
Erebite 75 60 10 20 20 n/a n/a n/a n/a
Gold n/a 60 n/a 2 2 n/a n/a n/a 55
Ice n/a 70 n/a 15 15 n/a n/a n/a n/a
Koshmarite 20 n/a n/a 55 35 n/a n/a n/a n/a
Mauxite n/a n/a n/a 10 50 n/a n/a n/a n/a
Molitz / Molitz Beta n/a n/a n/a 40 40 n/a n/a n/a n/a
Pharosium n/a 65 60 15 15 n/a n/a n/a n/a
Plasmastone 20 50 n/a 10 10 85 n/a n/a n/a
Syreline n/a n/a n/a 5 5 n/a n/a n/a 70
Viscerite n/a n/a n/a 3 65 n/a 70 90 n/a

Advanced Materials and Their Properties

These are additional useful materials and their relative properties. The properties in full and in order are Radioactivity, Electrical Conductivity, Thermal Conductivity, Stability, Hardness, Density, Flammability, Corrosion Resistance, Permeability, and Reflectivity.

ORGANIC MATERIAL Radioactivity Electrical Conductivity Thermal Conductivity Stability Hardness Density Flammability Corrosion Resistance Permeability Reflectivity
Bamboo n/a n/a n/a 53 n/a 45 67 n/a n/a n/a
Beeswax n/a n/a n/a n/a 5 20 30 n/a n/a n/a
Blob (Amoeba) n/a n/a n/a n/a 5 45 120 30 n/a n/a
Bone n/a n/a n/a n/a 64 20 n/a n/a n/a n/a
Chitin n/a n/a n/a n/a 65 25 n/a n/a n/a n/a
Cotton n/a 45 38 n/a 16 16 78 n/a n/a n/a
Coral n/a n/a n/a n/a 5 50 n/a n/a n/a n/a
Flesh n/a n/a n/a n/a 5 35 n/a n/a n/a n/a
Frozen Fart n/a n/a 10 n/a 30 30 n/a n/a n/a n/a
Wood n/a n/a n/a n/a 52 55 67 n/a n/a n/a
FABRIC Radioactivity Electrical Conductivity Thermal Conductivity Stability Hardness Density Flammability Corrosion Resistance Permeability
Bee Wool n/a 29 75 n/a 21 21 65 n/a n/a
Carbon Nanofiber n/a 65 90 33 60 70 n/a n/a 85
Ectofiber 30 75 90 80 10 70 n/a n/a n/a
Fibrilith n/a 45 20 n/a 30 30 10 n/a 30
Latex n/a 29 45 n/a 5 5 n/a n/a n/a
Leather n/a 32 29 n/a 5 65 n/a n/a n/a
Space Spider Silk n/a 60 90 n/a 1 70 70 n/a n/a
Synthleather n/a 32 35 n/a 10 60 n/a n/a n/a
Wendigo Hide n/a 45 20 n/a 5 5 n/a n/a n/a
King Wendigo Hide n/a 45 10 n/a 30 30 n/a n/a n/a

METAL Rad. El. Cond. Thm. Cond. Stabil. Hard. Dens. Flam. Cor. Res. Perm. Reflect. Copper n/a 51 n/a 30 5 5 n/a n/a n/a n/a Gnesis n/a 80 n/a n/a 50 5 n/a n/a n/a 90 Iridium n/a n/a n/a n/a 80 80 n/a n/a n/a n/a Slag n/a 20 n/a 3 1 1 n/a n/a n/a n/a Spacelag n/a n/a n/a 95 5 80 n/a n/a n/a n/a CRYSTAL Rad. El. Cond. Thm. Cond. Stabil. Hard. Dens. Flam. Cor. Res. Perm. Reflect. Gemstone n/a n/a n/a n/a 40 40 n/a n/a n/a n/a Glass n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a Magic Crystal n/a n/a n/a n/a 60 60 n/a n/a n/a n/a Miraclium n/a n/a n/a n/a 70 42 n/a 70 59 n/a Starstone n/a 10 n/a 70 85 85 n/a n/a n/a 90 Telecrystal n/a n/a n/a n/a 10 10 n/a n/a n/a 80 Uqill n/a n/a n/a n/a 65 75 n/a 60 n/a n/a

POWER SOURCE Radioactivity Electrical Conductivity Thermal Conductivity Stability Hardness Density Flammability Corrosion Resistance Permeability Reflectivity
Ectoplasm n/a n/a n/a 3 1 1 n/a n/a n/a n/a


Alloyed Materials and Their Properties

This section contains different common and particular alloyed materials and the properties they possess that are of interest for Materials Science. The exact manner by which most of these can be made can be found at the references in the footnote. The properties in full and in order are Radioactivity, Neutron Radiation, Electrical Conductivity, Thermal Conductivity, Stability, Hardness, Density, Flammability, Corrosion Resistance, Permeability, and Reflectivity.

ALLOY Radioactivity Neutron Radioactivity Electrical Conductivity Thermal Conductivity Stability Hardness Density Flammability Corrosion Resistance Permeability Reflectivity
Dyneema n/a n/a 65 n/a 80 60 70 n/a 65 n/a n/a
Electrum n/a n/a 80 n/a n/a 5 5 n/a n/a n/a n/a
Hauntium n/a n/a 10 n/a 100 10 10 n/a 10 n/a n/a
Neutronium n/a 85 70 n/a 20 10 100 n/a n/a n/a n/a
Plasma Glass n/a n/a n/a n/a n/a 75 30 n/a n/a n/a n/a
Plasma Steel n/a n/a n/a n/a n/a 30 75 n/a n/a n/a n/a
Steel n/a n/a n/a n/a n/a 15 30 n/a n/a n/a n/a
Soulsteel n/a n/a n/a n/a n/a n/a 65 n/a n/a n/a n/a


Alloying

Alloying is done in the Nano-Crucible using processed materials. When you alloy two materials together, the stats of the created alloy is an average of the two progenitor materials. So, if you were looking to create a dense material and you alloyed Plasma Steel (density 75) with Viscerite (density 65), the resulting alloy would have a density of 70.

However, if one material being alloyed lacks a certain property (indicated in the table by an "n/a"), then it will simply inherit the full value of the material that does have the stat.


When you alloy a material, the material passes on any unique properties to the resulting alloy.


Two additional notes on how Melee Damage Protection and Ranged Damage Protection are determined on wearables. Melee Damage Protection is equal to the density of the material the piece is made from divided by 13. Ranged Damage Protection is equal to (material density divided by 13) divided by 10, and then 0.2 is added to the resulting number.

So if you had a Plasma Steel alloy at 70 density, it would provide 5 Melee Damage Protection (70/13 = 5.3) when made into a wearable, and 0.7 Ranged Damage Protection (0.5+0.2) when made into a wearable.


You can directly transfer the stats of a material to an object by putting the material in the Arc Electroplater and then putting the desired object in with the plating. This process takes a few moments, and results in an object that is plated in and has the properties of your material.

Enchanting

Enchanting is done using rare magical crystals that can be alloyed with other materials and then made into an item or used to plate an item in the Arc Electroplater. When used on a non-wearable item, three additional damage of whatever the primary damage type is gets added.

When used on a wearable item, three additional armor is added to the item when it is worn, though the stats on the armor itself do not reflect this.

Infusing

As a final note, one can infuse a chemical into a material through an infusion process that utilizes starstone, and then use the material to go on and create more items in the Nano-Fabricator. These items then continuously dose the wearer or holder of the item with the chemical that was infused into the parent material.

Footnote

For further information, ask for mentor help or consult Nanotrasen's on-line data-base at:

Thank you for your service to Nanotrasen.

Appendix I.

Ratings of various properties.
Radioactivity

  • 1 to 10 -- Slightly Radioactive
  • 11 to 25 -- Somewhat Radioactive
  • 26 to 50 -- Radioactive
  • 51 to 75 -- Very Radioactive
  • 76 to 90 -- Extremely Radioactive
  • 90+ -- Impossibly Radioactive

Neutron Radioactivity

  • 1 to 10 -- Glowing slightly blue
  • 11 to 25 -- Glowing somewhat blue
  • 26 to 50 -- Glowing blue
  • 51 to 75 -- Brightly glowing blue
  • 76 to 90 -- Brilliantly glowing blue
  • 90+ -- Blindingly glowing blue

Electrical Conductivity

  • 1 to 14 -- Highly insulating (low conductivity)
  • 15 to 30 -- Insulating
  • 31 to 45 -- Slightly insulating
  • 46 to 65 -- Slightly conductive
  • 66 to 76 -- Conductive
  • 77 to 85 -- Highly conductive
  • 86+ -- Extremely conductive

Thermal Conductivity

  • 1 to 14 -- Very temperature-resistant (low conductivity)
  • 15 to 30 -- Temperature-resistant
  • 31 to 45 -- Slightly temperature-resistant
  • 46 to 65 -- Slightly thermally-conductive
  • 66 to 76 -- Thermally-conductive
  • 77 to 85 -- Highly thermally-conductive
  • 86+ -- Extremely thermally-conductive

Stability

  • 1 to 10 -- Very unstable
  • 11 to 25 -- Unstable
  • 26 to 50 -- Slightly unstable
  • 51 to 75 -- Slightly solid
  • 76 to 90 -- Solid
  • 90+ -- Very solid (stable)

Hardness

  • 1 to 10 -- Very soft (low hardness)
  • 11 to 25 -- Soft
  • 26 to 50 -- Slightly soft
  • 51 to 75 -- Slightly hard
  • 76 to 90 -- Hard
  • 90+ -- Very hard (high hardness)

Density

  • 1 to 10 -- Very light (low density)
  • 11 to 25 -- Light
  • 26 to 50 -- Somewhat light
  • 51 to 75 -- Somewhat dense
  • 76 to 90 -- Dense
  • 90+ -- Very dense

Flammability

  • 1 to 10 -- Very fireproof (low flammability)
  • 11 to 25 -- Fireproof
  • 26 to 50 -- Slightly fireproof
  • 51 to 75 -- Slightly flammable
  • 76 to 90 -- Flammable
  • 90+ -- Very Flammable

Corrosion Resistance

  • 1 to 10 -- Very corroded (low resistance)
  • 11 to 25 -- Corroded
  • 26 to 50 -- Slightly corroded
  • 51 to 75 -- Slightly corrosion-resistant
  • 76 to 90 -- Corrosion-resistant
  • 90+ -- Very corrosion-resistant

Permeability

  • 1 to 10 -- Very impermeable
  • 11 to 25 -- Impermeable
  • 26 to 50 -- Slightly impermeable
  • 51 to 75 -- Slightly permeable
  • 76 to 90 -- Permeable
  • 90+ -- Very permeable

Reflectivity

  • 1 to 10 -- Very dull (low reflectivity)
  • 11 to 25 -- Dull
  • 26 to 50 -- Slightly dull
  • 51 to 75 -- Slightly reflective
  • 76 to 90 -- Reflective
  • 90+ -- Very reflective

Appendix II.

Classifications of different material groups

Metal

  • Chitin
  • Cobryl
  • Copper
  • Coral
  • Electrum
  • Gold
  • Hauntium
  • Iridium
  • Plasmasteel
  • Slag
  • Spacelag
  • Soulsteel
  • Syreline

Sturdy Metal

  • Cerenkite
  • Iridium
  • Mauxite
  • Pharosium
  • Rock
  • Slag
  • Steel

Dense Metal

  • Bohrum
  • Iridium
  • Gnesis
  • Plasmasteel
  • Translucent Gnesis

Crystal

  • Blob (Amoeba)
  • Claretine
  • Coral
  • Erebite
  • Fibrilith
  • Gemstone
  • Gensis
  • Glass
  • Ice
  • Koshmarite
  • Miraclium
  • Pizza
  • Plasmastone
  • Telecrystal
  • Translucent Gnesis

High Density Crystalline Matter

  • Molitz
  • Molitz Beta

Extraordinarily Dense Crystalline Matter

  • Neutronium
  • Starstone
  • Uqill

Reflective Material

  • Gnesis
  • Gold
  • Koshmarite
  • Translucent Gnesis

Conductive Material

  • Carbon Nanofiber
  • Cerenkite
  • Copper
  • Ectofiber
  • Erebite
  • Gold
  • Ice
  • Plasmastone

High Energy Conductor

  • Claretine
  • Electrum
  • Gnesis
  • Translucent Gnesis

Power Source

  • Cerenkite
  • Ectofiber
  • Erebite
  • Hauntium
  • Neutronium
  • Plasmastone
  • Telecrystal
  • Soulsteel

Fabric/Cloth

  • Bee Wool
  • Blob (Amoeba)
  • Carbon Nanofiber
  • Char
  • Coral
  • Cotton
  • Dyneema
  • Ectofiber
  • Fibrilith
  • Hauntium
  • Koshmarite
  • Leather
  • Space Spider Silk
  • Synthleather
  • Wendigo Hide

Organic

  • Bamboo
  • Beeswa
  • Blob (Amoeba)
  • Bone
  • Char
  • Chitin
  • Frozen Fart
  • Hamburgris
  • Honey
  • Koshmarite
  • Pizza
  • Space Spider Silk
  • Viscerite
  • Wood

Rubber

  • Latex
  • Synthrubber
  • Synthblubber

Insulative Material

  • Fibrilith