Difference between revisions of "Teleporter Lab"
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Revision as of 18:19, 23 September 2012
Welcome to the Teleporter Lab, a deadly weapon in right hands, and the new scientific way forward in again, the right hands.
Where to start?
Start by finding a volunteer and tell him to take a GBS, activate it, and take the suit on the table with some internals. Then, you need to figure out the mathematical equation to find the right coordinates for different places. A smart scientist could teleport a timed bomb into the Captain's quarters and blow him to shit. Send another GBS to record coordinates and keep checking yourself off, and maybe even send your experiment in for a quick dip in space.
Sounds fun, what can happen?
There are many secret things that can happen, maybe even a deep trip into the depths of the treasured space time and continuum. You might bring back a roach infestation, pigs, and much, much more. Now get out there, and make Centcom proud!
Traitor Usage
This thing is one of the most useful things in time of revolution. If the Captain and his crew are holed up in the brig/bridge/etc, try and lock the coordinates and send a ticking timebomb, or even an armed revolutionary willing to martyr.