Difference between revisions of "User:Convair880"

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=Picture dump=
June 2013 - 2015-12-04
List of currently unused, but potentially useful images for my own reference.
 
==Food and drinks==
[[Image:Glass.png]]
[[Image:Meat pizza.png]]
[[Image:Mushroom pizza.png]]
[[Image:Lashberry.png]]
[[Image:Foodgmelonslice.png]]
 
==Weapons==
[[Image:Redchainsaw.png]]
[[Image:HuntingSpear.png]]
[[Image:Rock-ItLauncher.png]]
[[Image:TeslaCannon.png]]
[[Image:22CustomAmmoBox.png]]
[[File:PhaserExtensionBattery.png]]
[[File:PhaserExtensionConcussion.png]]
[[File:PhaserExtensionFlash.png]]
[[File:PhaserExtensionEMP.png]]
[[File:PhaserExtensionThermal.png]]
[[File:PhaserExtensionToxin.png]]
[[File:PhaserExtensionSniper.png]]
[[File:PhaserExtensionHoming.png]]
[[File:PhaserExtensionMicroSingularity.png]]
 
==Miscellaneous items==
[[Image:Portomedbay.png]]
[[Image:Port-a-Medbay32.png]]
[[Image:Patch.png]]
[[Image:AbandonedCrateNew.png]]
[[Image:Wizardscroll.png]]
[[Image:Wizardstaff.png]]
[[Image:Eodarmor.png]]
[[Image:LooseLimbs.png]]
[[Image:Paper hat.png]]
[[Image:DrinkEmptyBottle.png]]
 
==Other crap==
[[Image:YBattledrone.png]]
[[Image:DontWorryBeHappy.png]]
[[Image:Indicator_freezing.gif]]
[[Image:Indicator_hot.gif]]
[[Image:Verydenserock.png]]
[[Image:CaptainCardboardBox.png]]
[[Image:SupplyCart.png]]
[[Image:BuffRMatic.png]]
[[Image:SuperProtectorFriend.png]]
[[Image:Secbuddy.png]]
 
==Helper images==
[[Image:SolarSchematicNoSMES.png]]
 
==Temp stuff==
 
[[File:dracula.png|64px|right]]
 
Do you suddenly find yourself vanting to zuck ze crew's blaad? Maybe you're a '''Vampire'''. Bleh!
 
In addition to regular [[Traitor Objectives|objectives]], vampires also have to acquire a certain amount of blood. This depends on the quantity the vampire has acquired in total, ignoring how much it has spend on spells throughout the entire round.
 
==Vampire Abilities==
<i>Vampires tie in with the blood mechanics. [[Doctoring#Bleeding|Doctoring]] may contain useful information for you.</i>
 
First and foremost, vampires thrive on drinking blood - their main way of doing this is through a bite attack. To bite somebody, you must use the ''bite victim'' ability to drink their blood. Any sort of [[Clothing#Head|hat or mask]] will prevent you from doing so.
 
Once you start draining, you will earn 10 units of blood per tick if the victim is alive (20 when draining a fellow vampire), or 5 units of blood if they are dead. You will continue to suck blood until you use your hands, move away from the target, or the body is drained. A healthy victim can provide up to ~260 units of blood. Corpses that are too badly damaged will yield very little blood, so while feasting on the dead will slowly power you up, there's only so much you can get.
 
There are other ways to gain blood - drinking blood found on the floor (or [[Medical Objects#Blood Bag|elsewhere]]) is possible with the aid of a drinking glass, but it isn't very potent compared to biting. You don't have to worry about the sanitation of such an act however, as vampires are nigh-immune to [[Virus|diseases]]. It should also be noted that biting a [[Chaplain|chaplain]] is an extremely bad idea. The blood of a holy man will not only burn you quite badly, but will actually weaken you!
 
Vampires gain a number of different abilities and spells as they accumulate more blood. Once unlocked, the vampire keeps the power for the rest of the round, even if their blood level dips under the point they unlocked it at. None of these abilities can be used while unconscious, nor can they be cast while standing in the [[Chapel|chapel]].
 
{|class="wikitable sortable"
!Unlock!!Name!!Cooldown!!Blood Cost!!While stunned?!!Description
|-
|0||Bite victim||N/A||N/A||✗||Cannot be used if the victim is wearing headgear.
|-
|0||Blood tracking||N/A||N/A||N/A||Toggles blood gain/loss messages on or off.
|-
|0||Cancel stuns||60 seconds||0||✓||Removes the effects of being stunned, replenishes stamina.
|-
|0||Glare||60 seconds||0||✓||Briefly stuns the target from up to two tiles away. Blocked by eye protection ([[Security Objects#Sunglasses|sunglasses]] etc).
|-
|0||Hypnotise||2 minutes||25 blood||✗||This spell requires 2 seconds to take effect, but KOs the victim for a long time.
|-
|200||Vampiric vision||N/A||N/A||N/A||Permanent [[Security Objects#Optical Thermal Scanner|thermal vision]].
|-
|200||Diseased touch||3 minutes||50 blood||✗||Infects someone with [[Doctoring#Viruses|grave fever]]. Transmission mimics the ''Help'' intent shake.
|-
|300||Mist form||1 minute||0||✗||Similar to [[Guide to Wizard#Great, now I'm wearing a dress|phaseshift]]. Allows you to walk through walls, but only works when you aren't within visual range of somebody else.
|-
|400||Summon bats||2 minutes||150 blood||✗||Summons [[Critter|three angry bats]] which will attack non-vampires.
|-
|400||Chiropteran screech||2 minutes||60 blood||✓||Crowd control spell which confuses the movement of all nearby humans. It also shatters nearby windows and light fixtures. Blocked by ear protection ([[Clothing#Earmuffs|earmuffs]] etc).
|-
|600||Cancel stuns Mk2||60 seconds||0||✓||Restores 40 HP in addition to removing stuns.
|-
|600||Cloak of darkness||N/A||N/A||✗||Automatically cloaks you in dark areas, can be toggled on/off.
|-
|800||Enthrall||3 minutes||400 blood||✗||Turns your victim into a loyal mindslave ([[Rules#Guidelines for mindslaves|special guidelines]] apply). Note that, unlike an [[Syndicate Items#Mindslave Implant|implanter]], this spell doesn't work instantly! Synthetics, i.e. the AI and cyborgs, can also be enthralled.
|-
|1000||Vampiric vision Mk2||N/A||N/A||N/A||Permanent [[Guide to Genetics#Mutations|x-ray vision]].
|-
|1000||Full power||N/A||N/A||N/A||The chapel no longer causes harm or blocks your abilities.
|}
 
==Vampire Weaknesses==
What would a vampire be without really shitty and bizarre weaknesses? Read Twilight if you want the answer. Or better yet, don't.
 
Vampires are unholy beings and as such are weak to holy things. The mere act of being in the [[Chapel|chapel]] will slowly burn them, gradually causing more and more damage until they die. The chapel's aura also prevents the vampire from using their abilities on holy ground. If you're being harassed by one, you could try to seek refuge there. The vampire will likely stop chasing you unless it has attained full power, in which case finding a safe spot is probably the least of your worries.
 
Another holy thing is the good [[Chaplain|chaplain]]. The chaplain is immune to most of the vampire's methods of disabling prey, but has no special defense against swarms of bats and can't see an invisible vampire. Vampires who try to suck the chaplain's blood take quite a lot of burn damage and are weakened. A suicidal or unwitting vampire who tries to enthrall the chaplain is in for a very bad time as well. Splashing [[Chemistry#Miscellanea|holy water]] onto a vampire will cause it to act like acid, horribly burning them. It does nothing to non-vampires, so this is a good way of finding out bloodsuckers among the crew. One bottle of holy water is available in the chapel, and more can be mixed or extracted from [[Guide to Botany#Available_Crops|garlic]]. In addition, while it's rather hard to force, vampires who try to pick up a bible have their hands burst into flames and keel over in stunned agony for a very long time.
 
The last weakness of SS13 vampires is sunlight or, more accurately, starlight. Vampires cannot safely venture out into space, even when [[Clothing#Space Suit|properly equipped]]. The light of the stars will burn them incredibly quickly, much faster than standing in the chapel will. This essentially means vampires are confined to the station and anywhere a shuttle can take them. They could probably survive very quick leaps across space, but not on a regular basis.
 
In the unlikely scenario that security has managed to capture a vampire alive, using a [[Medical Objects#Blindfold|blindfold]] and [[Medical Objects#Muzzle|muzzle]] as restraints will remove their ability to use some of their nastiest powers.
 
==Vampire Strategy==
* Try to KO your victims to remove their headsets. A stun will incapacitate them, but they can still speak and will start screaming for help once they realize what you are. Also choose your targets carefully - glare (your bread-and-butter stun spell) is completely ineffective against [[Security Objects#Sunglasses|sunglasses]] and [[Engineering Objects#Welding Mask|welding masks]], which are often worn by security officers and other members of the crew.
* You don't need to aggressively grab your victims to drain their blood, and it may be better not to, lest the [[AI]] mistake you for a [[Changeling|changeling]] feeding on someone. It's better to be thought a dirty traitor than an alien. Someone who spots you feeding in person (rather than on camera) will immediately recognize what's up though.
* Darkness is your ally. If you start with a job without maintenance access, rush to the [[Head of Personnel]] before he disappears and beg for an upgrade. With a blunt object you can smash lights in hallways, making your cloak of darkness more effective. Replacing light tubes is a huge pain, so few will ever bother. Watch out for people carrying flashlights and other portable light sources.
* Keep your cloak of darkness off unless you need it, since it may tip off the AI and anyone with [[Security Objects#Optical Thermal Scanner|thermals]] as to what you are. The [[Detective|detective]] and [[Head of Security]] have access to a pair of those each, and so can see through your cloak. The detective's [[Security Objects#Detective's Revolver|.38 revolver]] (when loaded with lethal rounds) also does straight-up brute damage instead of a stun you can resist. Consider avoiding him until you have the improved rejuvenate ability that lets you negate the damage somewhat.
* You don't have to kill (fully drain) your victims. If they live and get healed up, that's more blood for you to drain!
* Enthrall is a major investment, yet enthralling the [[Captain|captain]] or HoS can provide you with prisoners and access to guns without raising much suspicion, in other words repaying the blood cost many times over. Remember that enslaving somebody doesn't work instantly, so the target should be incapacitated and out of sight before you start the conversion.
* The AI and [[Cyborg|cyborgs]] regard you as [[Human|non-human]] and will try to ruin your day if given the opportunity, access to its upload is therefore desirable. Synthetics aren't immune to being enthralled either, so you could go down this route if you're brave enough.
* You start with a job and all the access it comes with. [[Being A Better Traitor]] may have some useful tips for you.
 
==Supplementary Video==
{{#widget:YouTube|id=mCUW4SwmfGc}}
 
{{JobMenu}}
[[Category: Jobs]]
 
==Temp stuff #2==
 
[[File:Werewolf64_2.png|64px|right]]
 
Originally introduced into the station's ecosystem for whatever terrible reason, the '''werewolf''' has gone through a few variations before finally settling in as a thing that happens once in a full moon, figuratively speaking.
 
Werewolves currently do not appear in any game mode and are thus one of the rarest [[Antagonist|antagonist roles]]. Werewolves tend to stem from [[Admin|admin]] shenanigans, who'll provide a suiting set of [[Traitor Objectives|objectives]] to keep them busy.
 
==You're special==
 
So, you somehow ended up as a werewolf? Great! You now have access to the transform ability, which allows you to shapeshift between man and beast whenever you like. The wolf-like form has a decent set of abilities and can be maintained indefinitely, yet is incredibly obvious. If the heat is building up faster than you can manage, it may be a good idea to transform back into a human and go into hiding for a while.
 
==Abilities==
* Permanent [[Security Objects#Optical Thermal Scanner|thermal vision]].
* Significant stamina boost.
* Werewolves are fairly resistant, but not immune to stuns. You could for example weaponize a [[Security Objects#Segway|segway]]!
* Handcuffs and shackles are not a problem, since you can rip them apart instantly.
* Almost every door can be pried open, breaking it permanently as if [[Syndicate Items#EMAG|emagged]]. You can also instantly smash through windows and grills.
** Wearing an ID card overrides this ability if you could open the door in question normally.
* Grabbing will always result in an aggressive hold, so you can throw your victim around or suplex them with one click.
* Disarming somebody will stun and knock them down for a short amount of time.
 
The harm intent has several applications:
 
* While you can throw punches powerful enough to throw your victim across the room, it's a somewhat dicey proposition. If somebody charges you with a melee weapon, better use disarm for an guaranteed knockdown.
* Bashing the victim is a good way to wear down their health and ability to fight back, but be careful not to rough them up too badly! Mangled bodies don't provide as much nourishment.
* Like [[Changeling#Increased Strength|shambling abominations]], you can punch cyborgs and [[critter]]s. Werewolves [[Human|are not human]], so this is a useful power to have.
 
The ''maul victim'' ability is how you acquire points for the werewolf-exclusive objective:
 
* Secure the prey first, as they might get back during the feast, interrupting it. You can generally expect them to stay down past the half-way point, though.
* Depending on the species and condition of the body, the feast will heal some or all of your brute and burn damage.
* Don't bother with [[monkey]]s unless you're desperate, injured and out of options. They cannot be farmed for the objective.
* Trying to maul a corpse will outright gib the body. An excellent way to dispose of your victims once and for all if you're the particularly evil type of werewolf.
 
==Restrictions==
* Werewolves can't wear jumpsuits, exosuits or shoes. They still move at normal running speed regardless.
* Dealing with gun-wielding opponents is a challenge, due to the complete lack of ranged attacks.
* Werewolves are just as vulnerable to extreme temperatures, suffocation or poisons as everybody else.
* Unlike [[Vampire|vampires]] or [[Changeling|changelings]], werewolves are unable to regenerate health automatically. Mauling somebody (as detailed above) will heal brute and burn damage, however. Edible organs (such as hearts and lungs) can also be consumed to restore a minor amount of health.
 
==Conclusion==
Don't overestimate your powers. You may in fact be the weakest of the antagonist roles. Sure, your strength will quickly overpower and maul an opponent in melee, but you're poorly equipped against a mob or any sort of armed response. Furthermore, the wolf-like form is completely useless for stealth and will attract the attention of everybody in no time. It's best to avoid the frequented areas of the station and prey on crew members one at a time.
 
==Supplementary Video==
{{#widget:YouTube|id=4E0vu6TorHA}}
<br>
[[Category:Jobs]]
{{JobMenu}}

Latest revision as of 11:38, 6 December 2015

June 2013 - 2015-12-04