Difference between revisions of "Cogmap1/Solar Arrays"

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m (New images: all solar arrays.)
m (Somepotato moved page Solar Arrays to Cogmap1/Solar Arrays: Moving areas in preparation for cog2/destiny)
 
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The solar arrays provide a great deal of power once properly configured. This task can be handled by the [[AI]] in the first few minutes of any given round, which is great when the [[Engineer]]s have no clue how to do their job. They're also a single wire snip away from sabotage so they should not be relied on completely in lieu of the [[Powering the station|Thermo-Electric Generator]].
#redirect [[Powering the station#The solar arrays]]
 
==Solar array locations==
 
Each Solar Array has a corresponding control computer and [[SMES]] unit. There is a pair above the [[Kitchen]], above the [[Bridge]] and to the right of the [[Escape Arm|escape wing]].
<gallery widths=96px heights=96px perrow=7>
File:solarsaft2.png | Aft Solar Array
File:solarsport2.png | Port Solar Array
File:solarsstarboard2.png | Starboard Solar Array
</gallery>
 
==Solar Panel Control==
 
The [[Engineering Objects#Machinery|solar panel control]] is set to automatically track by default. It can be changed to keep the arrays stationary or to rotate them by time. The sun will always be moving in relation to the station, which means it's best to leave it on the default settings unless you want to babysit the arrays.
 
==SMES input==
 
The SMES input should be set to Auto with a value no higher than the power registered on the solar panel control. It won't charge if it is set higher than what the arrays are producing. Power will fluctuate based on the sun's position. A lower input setting than the highest you've seen on the solar panel control will charge more often. A setting which is very close to the solar panel control's peak will wait longer before it starts charging, but it will charge a lot more once it kicks in. 60,000 is a conservative, safe setting if you don't want to optimize, but it won't leave much reserve power for the output to draw on if something unforeseen happens.
 
==SMES output==
 
The SMES output should be set to Online and have a value lower than the Input in order to build up some reserve power for when the SMES is not charging. The station's power consumption is largely the same each round, but can vary if there's a lot of activity in rooms with [[Making and Breaking#Automated|fabricators]] and [[Telescience|teleporters]]. Somewhere between 30,000 to 40,000 out on the Starboard and Port Solar SMES units will generally be enough. The Aft Solar SMES only powers the [[Bridge]] and [[Security_(place)|Security]], and it can be set lower than the other SMES.
 
The Aft Solar Array room also doubles as an [[Gas|atmospherics department]]. Should the air in the surrounding departments go bad for whatever reason, fresh air can be piped in from here.
 
[[Category:Locations]]

Latest revision as of 01:13, 5 December 2015