Difference between revisions of "User:Studenterhue/Torpedos"

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(More on things that can be launched from torpedo tubes)
(→‎Things That Can Be Launched From Torpedo Tubes: Split into two sections,one on torpedoes,one on things that aren't, list other methods of loading people onto tubes, note torpedoes generally explode upon contact rather than distance,updateinfoonHEtorps)
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#To fire at where you're aiming, press the spacebar. Ideally, you should have permission from the [[Head of Security]], [[Head of Personnel]], or [[Captain]] before doing this.
#To fire at where you're aiming, press the spacebar. Ideally, you should have permission from the [[Head of Security]], [[Head of Personnel]], or [[Captain]] before doing this.
   
   
==Things That Can Be Launched From Torpedo Tubes==
==What can be launched from the torpedo tubes?==
Please note that only one launchable can be in the tube at a time.
Please note that only one launchable can be in the tube at a time.


*'''Incendiary torpedos''' - Creates a blazing blue, screen-wide fireball upon hitting something.  
===Torpedoes===
*'''Explosive torpedos''' - Explodes upon contact with a person or solid object, releasing [[Doctoring#Bullets, shrapnel|shrapnel]]. Damage is on par with a weak [[Murder#Transfer tank bomb|TTV]]; everything within a roughly 3 tile radius (i.e. a 5x5 square) is utterly obliterated, and anything a good distance beyond that is heavily damaged.  
<!-- hehe the link to here is Torpedoes#Torpedoes -->
*'''High explosive torpedos''' - Can penetrate through three walls/windows/solid impassible objects before exploding with roughly the same power as a standard explosive torpedo.
With the exception of high explosive torpedoes, all torpedoes will fly off in the direction they were going until they hit something solid (i.e. a wall or a person), after which they will explode. In other words, all torpedoes explode upon contact, save for high explosive torpedoes, which explode based on distance.
*'''Toxic torpedos''' - Upon contact with, creates a screen-wide, persistent cloud of [[Chemistry#Sarin|sarin]], a deadly nerve gas that stuns and inflicts multiple damage types. The cloud cannot penetrate through walls and windows, and unlike the [[Murder#Sarin grenade|sarin grenade]], concentration is high enough that even brief exposure has adverse effects.
 
*'''Incendiary torpedoes''' - Creates a blazing blue, screen-wide fireball upon hitting something.  
*'''Explosive torpedoes''' - Simply explodes, releasing [[Doctoring#Bullets, shrapnel|shrapnel]]. Damage is on par with a weak [[Murder#Transfer tank bomb|TTV]]; everything within a roughly 3 tile radius (i.e. a 5x5 square) is utterly obliterated, and anything a good distance beyond that is heavily damaged.  
*'''High explosive torpedoes''' - Can pass through walls, windows, and other solid impassible objects. If it goes far enough without encountering anything, it explodes with fives times the power of a standard explosive torpedo.
*'''Toxic torpedoes''' - Upon contact with, creates a screen-wide, persistent cloud of [[Chemistry#Sarin|sarin]], a deadly nerve gas that stuns and inflicts multiple damage types. The cloud cannot penetrate through walls and windows, and unlike the [[Murder#Sarin grenade|sarin grenade]], concentration is high enough that even brief exposure has adverse effects.
 
===Other Things===
*'''Coffins''' [[file:CoffinNew.png]] [[File:CoffinFancy.png]] - Because the torpedo tubes wouldn't be any good if you couldn't perform burial at sea with them. That said, the coffin is arguably unnecessary because...
*'''Coffins''' [[file:CoffinNew.png]] [[File:CoffinFancy.png]] - Because the torpedo tubes wouldn't be any good if you couldn't perform burial at sea with them. That said, the coffin is arguably unnecessary because...
*'''People''' [[Image:Jobclown.png|32px]] - ...you can insert people, living or dead, onto the tubes. You do not have to click-drag them onto the tube; if you open the tube while someone's in front of it and then close it, they'll go in. Launching does not in of itself harm them.
*'''People''' [[Image:Jobclown.png|32px]] - ...you can insert people, living or dead, onto the tubes. If you open the tube while someone's in front of it and then close it, they'll go in. Similarly, you can also click-drag people onto the tray or click on someone with {{Grab}} intent and then click on the tray to shove them onto it. Launching does not in of itself harm them.
   
   
  Sprites for torpedos Coming Soon (tm)
  Sprites for torpedos Coming Soon (tm)

Revision as of 05:12, 15 February 2020

MantaTorpedoRoomStarboard.png
MantaTorpedoRoomPort.png

Operating the Torpedo Tubes

sprites for objects mentioned Soon(TM)
  1. Click on the torpedo tube to open it up and pull out the torpedo tube tray. Make sure there's nothing blocking it.
  2. Click-drag the sprite of whatever you want to load onto the torpedo tube tray sprites.
  3. Click on the torpedo tube to close it.
  4. Go to the torpedo console. You should see a targeting reticule, which will let. Some pointers:
    • Unless you're launching a high explosive torpedo, the projectile launched cannot go through solid objects.
    • You can press Q or E to exit the console, as the game tells you.
  5. To fire at where you're aiming, press the spacebar. Ideally, you should have permission from the Head of Security, Head of Personnel, or Captain before doing this.

What can be launched from the torpedo tubes?

Please note that only one launchable can be in the tube at a time.

Torpedoes

With the exception of high explosive torpedoes, all torpedoes will fly off in the direction they were going until they hit something solid (i.e. a wall or a person), after which they will explode. In other words, all torpedoes explode upon contact, save for high explosive torpedoes, which explode based on distance.

  • Incendiary torpedoes - Creates a blazing blue, screen-wide fireball upon hitting something.
  • Explosive torpedoes - Simply explodes, releasing shrapnel. Damage is on par with a weak TTV; everything within a roughly 3 tile radius (i.e. a 5x5 square) is utterly obliterated, and anything a good distance beyond that is heavily damaged.
  • High explosive torpedoes - Can pass through walls, windows, and other solid impassible objects. If it goes far enough without encountering anything, it explodes with fives times the power of a standard explosive torpedo.
  • Toxic torpedoes - Upon contact with, creates a screen-wide, persistent cloud of sarin, a deadly nerve gas that stuns and inflicts multiple damage types. The cloud cannot penetrate through walls and windows, and unlike the sarin grenade, concentration is high enough that even brief exposure has adverse effects.

Other Things

  • Coffins CoffinNew.png CoffinFancy.png - Because the torpedo tubes wouldn't be any good if you couldn't perform burial at sea with them. That said, the coffin is arguably unnecessary because...
  • People Jobclown.png - ...you can insert people, living or dead, onto the tubes. If you open the tube while someone's in front of it and then close it, they'll go in. Similarly, you can also click-drag people onto the tray or click on someone with Grab intent and then click on the tray to shove them onto it. Launching does not in of itself harm them.
Sprites for torpedos Coming Soon (tm)

Supplementary Video

thinking of the part in Tomorrow Never Dies (?) where James Bond gets launched out of a torpedo