Difference between revisions of "User:Studenterhue/Manta"

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(Replace Syndicate Shuttle with Syndicate Battlecruiser)
(→‎Ship Movement Mechanics: General info ship movement, confirm knockdown conditions?, safe movement)
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==Ship Movement Mechanics==
==Ship Movement Mechanics==
{{Wip|Reason=Confirm knock-down conditions and detail}}
When the ship is moving, technically the ship itself doesn't move, the ocean around it does. This creates the effect that things move, relative to the ship. Anything and anyone in the water starts moving south, to the lower edge of the [[Z-level#Station|station z-level]]. This movement isn't in an absolute southerly direction; the water will shift things slightly left and right.
When you are in the rest or horizontal position, you'll receive a "knocked-down effect", which slows your movement through the ocean.
If you're out in the ocean, the ship is moving, and you don't have the correct equipment on, you're gonna get swept away by the current. Immediately scream over the radio, maybe try to PDA people or activate a crisis alert for someone with command access to [[Computers#Lever Console|stop the ship]]. If you only have [[Clothing#Flippers|flippers]] on, you'll only be able to remain in place when swimming against the current.
The very basics of safe movement through the ocean:
*Use a [[Space Pods#Minisub|minisub]]
*Wearing [[Terminology#Internals|internals]], obviously
**The ship is stopped (and isn't started again...)
**The ship is moving, and you're wearing a [[Engineering Objects#Jetpack|jetpack]]
If you reach the edge of the Menta ship [[Z-level]], you'll fall into the [[Z-level#The Trench|trench]]. Hopefully you have the [[Clothing#Civilian Diving Suit|right]] [[Clothing#Civilian Diving Helmet|equipment]] for here...


==Upper Midsection==
==Upper Midsection==

Revision as of 07:01, 21 October 2019

Current Maps
Cogmap2 · Cogmap1 · Nadir · Clarion · Oshan Laboratory · Atlas · Kondaru · Donut 2 · Donut 3


Named after the distinct shape of its hull, Manta is the second underwater-themed map to arrive on Goonstation and the first ship map to be set underwater. Created by admin & spriter Azungar with the help of several other admins, coders, mentors and community members, it was released to the public in September 2019 after several months of teasers and tests.

Though the NSS Manta is a slick new vessel, it still needs tuning and fixing from time to time. If you notice something missing or malfunctioning or want to make a suggestion, however small, however big, be sure to visit the Official Manta FIX THIS SHIT! thread.

September 14, 2019 to Present

As with its stationary cousin Oshan, Manta heralded many new features and firsts, namely being first to:

  • Simulate ship movement! See below for more details.
  • Feature an actual communications system and hire a Communications Officer to protect it.
  • Forgo a Plasma Research area in favor of the ship torpedo system.
  • Have its own unique random event that involves...
  • Use junction boxes, which can sometimes malfunction.
  • Feature functional display cabinets, shelves, and racks, the latter of which are promienently used in the Garbage Garbs clothing store, another new addition.
  • Have coffeemakers and dispensers.
  • Include a roulette wheel & table in the bar.
  • Incorporate a rock worm farm, located, naturally, in Mining.
  • Have loudspeakers, prominently featured in Engineering.
  • Substitute the Captain's bonzai plant with something else, namely the ship in a bottle.
  • Utilize several new flooring sprites and unfortunately purely aesthetic pieces of furniture, such as clocks, posters, toilet paper, diploma frames, ATM covers, and, many, many more.

Ship Movement Mechanics

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Confirm knock-down conditions and detail

When the ship is moving, technically the ship itself doesn't move, the ocean around it does. This creates the effect that things move, relative to the ship. Anything and anyone in the water starts moving south, to the lower edge of the station z-level. This movement isn't in an absolute southerly direction; the water will shift things slightly left and right.

When you are in the rest or horizontal position, you'll receive a "knocked-down effect", which slows your movement through the ocean.

If you're out in the ocean, the ship is moving, and you don't have the correct equipment on, you're gonna get swept away by the current. Immediately scream over the radio, maybe try to PDA people or activate a crisis alert for someone with command access to stop the ship. If you only have flippers on, you'll only be able to remain in place when swimming against the current.

The very basics of safe movement through the ocean:

  • Use a minisub
  • Wearing internals, obviously
    • The ship is stopped (and isn't started again...)
    • The ship is moving, and you're wearing a jetpack

If you reach the edge of the Menta ship Z-level, you'll fall into the trench. Hopefully you have the right equipment for here...

Upper Midsection

Security

Command

Lower Midsection

Engineering

East

Medical

Research

West

Civilian & Recreation

Supply

Off-Station

Unofficial Map

Slightly modified from a map compiled by pali6 and friends. Save or open in a new tab for a bigger version.

<img src=https://i.imgur.com/gQTtUy8.png style="width:1100px;height:750px;>