Traitor

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TraitorNew64.png

Oh boy, you're a Traitor! Wait, what are they?

Traitors, informally known as taters, tots, or tater tots, are thugs, thieves, saboteurs, and other criminals sent by a shadowy organization known simply as the Syndicate. Disguised as normal crewmembers, each traitor is given a special syndicate uplink hidden in their PDA which allows them to request unique and/or powerful items from the Syndicate by inputting a special code. They're otherwise normal human though, and once the heat is on, they must rely on their wits and Syndicate gear to make it through!

Traitors also get two or more Traitor Objectives, such as assassinating specific crewmembers, stealing items such as tasers or the aurora belt, and freeing Monsieur Stirstir from the Brig, among many others. While they're tracked, these objectives are more suggestions than anything else, and traitors are allowed to completely disregard their objectives to do whatever.

As a traitor, you have complete and total freedom to trick, coerce, maim, kill, and even experiment on the poor, clueless crew of Space Station 13. Please be aware that being a traitor does not prevent you from being punished for being racist or creepy! If you're selected to be a traitor, you get a giant popup that basically says HEY BUDDY YOU ARE A TRAITOR and using the notes command brings you Syndicate objectives. If you're not sure, ask in adminhelp (Hotkey: F1) if you're a traitor!

Syndicate FAQ

Potentially useful pages: Syndicate Items, Being A Better Traitor, Traitor Objectives

Oh god I'm a traitor for the first time, help!

Don't worry. It doesn't really matter if you don't win. Just make a valiant attempt at it. Remember, you don't have to get traitor gear right away, or ever if you don't want to, so don't get anything unless you know what you want to use it for. Nobody cares if you decide to ignore your objectives and cause a little chaos instead. Being a traitor is also a great opportunity to run gimmicks that could get you banned as a normal crewman. If the Syndicate tells you to steal a pair of optical thermal scanners and instead you kidnap the Captain and force the crew to answer trivia questions to save his life, you are not being a bad traitor at all!

I lost my code/objectives!

Crashed on roundstart or simply forgotten the code you need to enter into your PDA to get Syndicate Items? Use the Notes command. You can enter notes into your text parser at the very bottom of the screen or find it in your Commands tab on your right above the chat.

Who can be a traitor?

All jobs except for Security Officer and Head of Security are potential traitors, though antag selection happens BEFORE job selection, so you won't lose a fair chance of being a traitor. There can be multiple traitors in a single round.

Traitors are randomly selected from those who ready up before roundstart. It is also possible, under certain conditions, to become a traitor upon late-joining. Redeeming an antag token can also potentially make you a traitor. Not every game mode allows for traitors.

Can traitors work together/kill each other?

Traitors are free to team up with fellow traitors if they wish. Sometimes, it's a good idea to. Not only is being evil more fun and less stressful when you have a friend, but you can also complement each others' skills and loadouts, i.e. having a fellow traitor Medical Doctor or Quartermaster get you medicine while you get tools and weapons for a heist. At the very least, you have someone who're hopefully at least somewhat inclined to help you out of a sticky situation.

However, collaborations are quite fragile. Traitors don't know who else is a traitor by default, and it's difficult to find out who is one unless you've seen them wielding/using Syndicate Items, know their PDA has an Syndicate uplink, or have a Syndicate robot (who can identity traitors at a glance) tell you (i.e. same methods non-traitors have to use). It's perfectly within the General Game Rules (though maybe not the RP Rules for the RP servers) for traitors to murder their fellow traitors, whether for sweet traitor loot, convenience, or just entertainment.

Hard-Mode Traitors

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In this context, a traitor that spawned without access to a Syndicate uplink, meaning they cannot order Syndicate Items. No code, no PDA (or headset or radio for those edge cases)--they must do their dirty deeds without them. They can of course still try to use Syndicate gear from regular Traitors, certain merchants, and/or some Adventure Zone locations.

Admins often use this role as a general-purpose antagonist for special events, sometimes with a unique objective, when standard Antagonists might not be appropriate. For example, for a Blade Runner-inspired event, an admin might assign a few people this role and give them an objective saying that they're secretly an android on the run from bounty hunters.

The antags that appear during the Hostile Critter event also get Hard-Mode Traitor, even though they would never in any situation get Syndicate items. That's because mechanically, Hard-Mode Traitor is really a generic antagonist role, that grants no special abilities or items. However, in no small part to having "traitor" in its name, it's come to be defined relative to the standard Traitor anyways.

Top Traitor Tips

  • Don't spawn your traitor gear where someone might see you do it! At best they will be stolen, and at worst you will end up with the sword you just ordered firmly planted in your chest.
  • Try to be at least a little subtle! Don't murder your target in a room full of people with a sword. Don't mow down random people unless you feel you can take the heat.
  • Make sure your target is dead! So you've caught your target or incapacitated him? Make sure he's dead and not faking! Make sure he does not get cloned, healed or revived. The easiest way is to take his corpse to the nearest airlock and fling it into the depths of space.
  • Don't suicide just because you were caught by security. They'll probably let you go after a while unless you were on a murder spree. Also, someone bored might break you out if you make them think were imprisoned unjustly, or you could get the chance to escape on your own.

Supplementary Video


Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus