Talk:Flockmind

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hey, i'm leaving this here so that peoples that get to play as a flockmind more than me can confirm this information

this is a list of stuff that i think should be added to this page, although i read it in the changelogs i'm not sure if they are still in effect or changed with time.

- the flockmind now has a tutorial that they can use whenever they aren't deployed.

- i the flockmind can respawn (at least a changelog said that the respawn where lowered to 2)

- the flockmind is limited to a maximum of 75 flock drones now, also the egg cost scales with the amount of drones (the formula should be drone_count to the power of 1.4)

- maybe add how much gnesis is injected by the turret?

- not really important but the flock now has a pinpointer indicating where the relay will spawn

- now you can designate a player as ignore meaning that AI flockdrones won't attack it

- picking up items is said to EMP them, maybe check if this is true (if it is even worth adding it to the page)

- the player flockdrones have simplified commands to make doing stuff easier, perhaps it is worth mentioning them #11654

- maybe a mention that you can stun silicons too?

- the heal ability is also an AoE now 3x3 radius with a maximum of 4 drones healed, it should heal an amount equal to half their maximum health while having a 30 seconds cooldown

i culd add this stuff myself but i don't play in the normal server and as such i never really used the flockmind, if someone can confirm this stuff and add it it will be much appreciated, you can also leave the confirmation here and i'll add them myself.

--DaWay (talk) 09:21, 26 October 2023 (GMT)