Difference between revisions of "Syndicate Battlecruiser"

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(On what gear spawns on the cruiser when it's not a nuke rround)
(Move from the explanation of items on the cruiser Nuke Op page to here because goddamn it's getting big and you don't have to know about allof. Add section headers, make a few brief descriptions of the rooms, and try something new by adding a collapsible.)
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'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.'''
'''Please be aware of the [[Metagaming#In-Game Stuff|special guidelines]] regarding this facility.'''


The '''Syndicate Battlecruiser''' ''Cairngorm'' is where [[Nuclear Operative]]s spawn during [[Game Modes#Nuclear|Nuclear mode]] rounds. While we can't tell you what a battlecruiser actually is in this universe, we can tell you about the weapons and supplies that spawn here, all detailed in the [[Nuclear Operative#Red Mean Syndicate Machine|Nuclear Operative page]]. In short, it's oodles of explosives and [[Clothing#Red Space Suit|red space]] [[Clothing#Red Space Helmet|suit sets]]. We can also tell you that, despite all appearances, this ship can't actually move.  
The '''Syndicate Battlecruiser''' ''Cairngorm'' is where [[Nuclear Operative]]s spawn during [[Game Modes#Nuclear|Nuclear mode]] rounds. While we can't tell you what a battlecruiser actually is in this universe, we can tell you it contains all sorts of weapons and supplies for the [[Nuclear Operative]]s to use. We can also tell you that, despite all appearances, this ship can't actually move.  


[[Nuclear Operative]]s can exit this ship by taking one of the [[Space Pod#Syndicate MiniPutt Armor|SyndiPutts]]/[[Space Pod#Red Heavy Pod Armor|SyndiPods]]/[[Space Pod#Syndicate Minisub|syndicate minisubs]] in the hangar or by using a [[Syndicate Items#Syndicate Teleporter Remote|syndie tele remote]] while standing over the telepad in the center of the ship, which will teleport them to the [[Listening Post]].  
[[Nuclear Operative]]s can exit this ship by taking one of the [[Space Pod#Syndicate MiniPutt Armor|SyndiPutts]]/[[Space Pod#Red Heavy Pod Armor|SyndiPods]]/[[Space Pod#Syndicate Minisub|syndicate minisubs]] in the hangar or by using a [[Syndicate Items#Syndicate Teleporter Remote|syndie tele remote]] while standing over the telepad in the center of the ship, which will teleport them to the [[Listening Post]].  
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Speaking of which, if you do somehow manage to board this ship when it's not a [[Game Modes#Nuclear|Nuclear]] round, the nuclear bomb, some [[Syndicate Items#Thermite Breaching Charge|thermite charges]], and a couple of gear closets will be missing. The other stuff here, such as the [[Murder#MPRT-7|RPG]], will still be around.  
Speaking of which, if you do somehow manage to board this ship when it's not a [[Game Modes#Nuclear|Nuclear]] round, the nuclear bomb, some [[Syndicate Items#Thermite Breaching Charge|thermite charges]], and a couple of gear closets will be missing. The other stuff here, such as the [[Murder#MPRT-7|RPG]], will still be around.  
Most of the cruiser is also a sanctuary zone, so players can't take or add things from/to each other's inventories, and melee and ranged attacks have no effect, though they still consume ammo/charge.
In-game, this is all treated as one area, but it can be split up into a couple of rooms, each with different contents:
<div class="toccolours mw-collapsible mw-collapsed">
The Rooms of the Syndicate Battlecruiser
<div class="mw-collapsible-content">
===Cockpit===
Not a real cockpit, the ship can't move. But you can coordinate operations from here.
* A [[Security Objects#Portable Camera Viewer|portable camera viewer]] and a few [[Security Objects#Security Cameras|sec cams monitors]] for remote reconnaissance of the station.
* A [[Syndicate Items#Sleepy Pen|sleepy pen]].
* Not one, but two Syndicate Announcement computers, for evilly gloating to the crew.
* A [[General Objects#Phone|phone]]. Why not ring the radio studio or some other place and re-enact [[Fan Videos#Zero Wang|Zero Wang?]]
* A tape recorder. Play it to learn about your mission!
===Atrium===
Links up all the other rooms together with a lovely mountain range logo. Did you know what "Cairngorm" is a real word that describes a black-grey quartz?
* The star of the show, the '''nuclear bomb''', smack dab in the middle of the logo like it deserves to be.
* A telepad. Use the [[Syndicate Items#Syndicate Teleporter Remote|Syndicate teleporter remote]] you started with while standing over it, and it'll take you to the corresponding pad in the [[Listening Post]].
===Armory===
Weapons, explosives, and other equipment.
* A shooting range with clown bop bags, so you can safely try out your weapons...or indulge in your hatred of clowns. This area is not covered by the sanctuary zone, so your weapons will have full effect.
* Several red lockers with standard-issue [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suits]] and [[jetpack]]s.
* A gear closet standing alone above the other gear closets containing a [[PDA]] with a built-in [[Syndicate Items#Detomatix Cartridge|Detomatix]] cartridge, a box of [[Security Objects#Flashbang|flashbangs]], a box of [[Security Objects#Handcuffs|handcuffs]], and multiple green pinpointers.
* A crate of "nerve gas" grenades. Filled with [[Chemicals#Sarin|sarin gas]] and very lethal. Try not to let one go off in your hand or immediate vicinity. Sarin poisoning can be cured by an injection of [[Doctoring#Atropine|atropine]], shots of which can be found underneath said grenades.
* On the two tables in the middle:
** Several [[Murder#MPRT-7|rocket launchers]]. Will absolutely ruin someone's day if used correctly. Don't stand too close to what you're shooting at!
** Many [[Syndicate Items#Thermite Breaching Charge|breaching charges]] and [[Murder#Land mine|land mines]].
** A pile of [[Security Objects#Stinger Grenade|stinger]] and [[Murder#Frag grenade|frag grenades]]. Both explode in a burst of shrapnel, giving everyone in the blast radius nasty brute damage and lodging shrapnel in their chests, causing further brute damage.
** A [[Construction#Flash/cell assembly|flash/cell assembly]] for stunning people AND setting them on fire. But only once.
* On the table in the back:
** Pairs of [[Syndicate Items#Night Vision Goggles|night vision goggles]].
** Some <s>[[General Objects#Fanny Pack|fanny packs]]</s> '''''Syndicate Tactical Espionage Packs''''' and [[Clothing#Belt|utility belts]]
** [[Security Objects#Sunglasses|Sunglasses]] and [[Security Objects#Optical Thermal Scanner|thermals]].
** Lots of multiple green bomb pinpointers. Why not pick one up so you know where the nuclear bomb is at all times?
** [[Clothing#Balaclava|Balaclavas]] for that "Russian ''Counter-Strike'' player" look. Hides your face, naturally, potentially [[Being A Better Traitor#Stealth Stuff|aiding in a disguise]].
===Hangar===
Pods and putts for transporting operatives and the bomb, plus a storage room for miscellaneous crap.
* Two large Syndicate pods. They're heavily armored and seat two. Can be locked with a 4 digit keycode.
* Four Syndicate Miniputts. They seat one and are armored fairly well. Can be locked with a 4 digit keycode.
* Multiple [[Space Pod#Ballistic System|twin-linked shotgun cannons]] and [[Space Pod#SEED|SEED modules]] on the table to upgrade the pods with.
* Two O2 canisters to top off your jetpack from.
* A blue crate of [[General Objects#Emergency Oxygen Tank|emergency oxygen tanks]].
* Racks with extra [[Clothing#Red Space Suit|red space]] [[Clothing#Red Space Helmet|suit sets]] and [[jetpack]]s
* A [[Engineering Objects#Tank Dispenser|tank dispenser]] with more oxygen tanks.
* In the storage room below, a pair of bagpipes. Och laddie, can ye hear them calling?
===Breakroom===
Being a paramilitary farce is hard work.
* A snack machine with Discount Dan's, with a loose burrito for those too poor for even discount "food". Could be a fun poison for [[Syndicate Items#Class Crate - Combat Medic|combat medics]] to use. There's money for it somewhere.
* A coffee machine with stamina-boosting [[Drinks#Robust Coffee|coffee]].
* A cigarette machine.  Just like coffee, the [[Chemicals#Nicotine|nicotine]] in cigs is a mild stimulant too.
* An crimson couch for evil relaxation. Perhaps there's extra change behind the cushions?
===Medical bay===
Medicines and surgery and so forth.
*Two medical crate with several [[Medical Objects#Medkit|medkits]].
*A table with [[Medical Objects#Bandages|bandages]], [[Medical Objects#Blood Bag|blood bags]], and reserve tanks of medicine.
*Two [[Medical Objects#Sleeper|sleeper units]].
*A [[Robots#Medibot|medibot]].
*A crate of with one set of standard [[Roboticist#ArmCyborgStandard|arms]] and [[Roboticist#LegCyborgStandard|legs]] (run faster, rip apart handcuffs) and one set of [[Roboticist#LegCyborgTreads|treads]] (run ridiculously faster)
*Two [[Medical Objects#Operating Table|operating tables]] and two trays, each a with [[Medical Objects#Scalpel|suite]] of [[Medical Objects#Circular Saw|surgerical]] [[Medical Objects#Staple Gun|tools]] for installing said limbs.
===Sleeping Quarters===
No time to sleep, but time enough to put on some good clothes.
* An [[Making and Breaking#Uniform Manufacturer|uniform manufacturer]] for making slightly less conspicuous jumpsuits and shoes, plus a rack of bedsheets to rip up for cotton.
* Closets with grey, black, and blue hats and jumpsuits, for looking less like lightly-armored paramilitary forces and more like lightly-armored paramilitary [[Staff Assistant]]s in generic clothing.
* A [[monkey]] in a retro-looking [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suit]] named Von Braun. Keep your distance from him so he can't pick your pockets or shove you and take your weapon.
** If this does happen, pull said monkey near the tables of the firing range in the armory section. This will take them out of the sanctuary zone, allowing you to take it from their inventory. 
* More closets with [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suits]] and [[jetpack]]s. So generous!
===Backrooms===
Maintenance, basically.
*A firefighting closet. Because the guy who takes the [[Syndicate Items#Class Crate - Firebrand|Firebrand crate]] will inevitably set his/her teammates on fire, and when that happens, you'll be glad you took the [[General Objects#Fire Extinguisher|extinguisher]] from here.
*Two racks with yet more [[Clothing#Red Space Helmet|red]] [[Clothing#Red Space Suit|space suits]] and [[jetpack]]s. It's like they really want to make sure you go out with a space suit and jetpack!
*A bathroom, with a [[General Objects#Washing Machine|washing machine]] nearby.
*A small SMES room with two [[Engineering Objects#Furnaces|furnaces]] and [[Guide to Mining#Char|char]]. Not that this ship actually uses power.
</div>
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{{Locations}}
{{Locations}}
[[Category:Locations]]
[[Category:Locations]]

Revision as of 01:54, 5 June 2020

Syndicate Battlecruiser
Location

SyndicateBattlecruiser.png

Redsuit depository.

Access

Nuclear Operative


Please be aware of the special guidelines regarding this facility.

The Syndicate Battlecruiser Cairngorm is where Nuclear Operatives spawn during Nuclear mode rounds. While we can't tell you what a battlecruiser actually is in this universe, we can tell you it contains all sorts of weapons and supplies for the Nuclear Operatives to use. We can also tell you that, despite all appearances, this ship can't actually move.

Nuclear Operatives can exit this ship by taking one of the SyndiPutts/SyndiPods/syndicate minisubs in the hangar or by using a syndie tele remote while standing over the telepad in the center of the ship, which will teleport them to the Listening Post.

While there's a couple ways for crew and Syndicate operatives to enter said Listening Post, both with and without using/obtaining an Agent ID, the only way to (re-)enter this ship is to use a syndie tele remote while standing on the Listening Post's telepad. Nuclear Operatives get a remote for free when they spawn, but regular crew members need to be more... creative to obtain one.

Speaking of which, if you do somehow manage to board this ship when it's not a Nuclear round, the nuclear bomb, some thermite charges, and a couple of gear closets will be missing. The other stuff here, such as the RPG, will still be around.

Most of the cruiser is also a sanctuary zone, so players can't take or add things from/to each other's inventories, and melee and ranged attacks have no effect, though they still consume ammo/charge.

In-game, this is all treated as one area, but it can be split up into a couple of rooms, each with different contents:

The Rooms of the Syndicate Battlecruiser

Cockpit

Not a real cockpit, the ship can't move. But you can coordinate operations from here.

  • A portable camera viewer and a few sec cams monitors for remote reconnaissance of the station.
  • A sleepy pen.
  • Not one, but two Syndicate Announcement computers, for evilly gloating to the crew.
  • A phone. Why not ring the radio studio or some other place and re-enact Zero Wang?
  • A tape recorder. Play it to learn about your mission!

Atrium

Links up all the other rooms together with a lovely mountain range logo. Did you know what "Cairngorm" is a real word that describes a black-grey quartz?

  • The star of the show, the nuclear bomb, smack dab in the middle of the logo like it deserves to be.
  • A telepad. Use the Syndicate teleporter remote you started with while standing over it, and it'll take you to the corresponding pad in the Listening Post.

Armory

Weapons, explosives, and other equipment.

  • A shooting range with clown bop bags, so you can safely try out your weapons...or indulge in your hatred of clowns. This area is not covered by the sanctuary zone, so your weapons will have full effect.
  • Several red lockers with standard-issue red space suits and jetpacks.
  • A gear closet standing alone above the other gear closets containing a PDA with a built-in Detomatix cartridge, a box of flashbangs, a box of handcuffs, and multiple green pinpointers.
  • A crate of "nerve gas" grenades. Filled with sarin gas and very lethal. Try not to let one go off in your hand or immediate vicinity. Sarin poisoning can be cured by an injection of atropine, shots of which can be found underneath said grenades.
  • On the two tables in the middle:
    • Several rocket launchers. Will absolutely ruin someone's day if used correctly. Don't stand too close to what you're shooting at!
    • Many breaching charges and land mines.
    • A pile of stinger and frag grenades. Both explode in a burst of shrapnel, giving everyone in the blast radius nasty brute damage and lodging shrapnel in their chests, causing further brute damage.
    • A flash/cell assembly for stunning people AND setting them on fire. But only once.
  • On the table in the back:

Hangar

Pods and putts for transporting operatives and the bomb, plus a storage room for miscellaneous crap.

  • Two large Syndicate pods. They're heavily armored and seat two. Can be locked with a 4 digit keycode.
  • Four Syndicate Miniputts. They seat one and are armored fairly well. Can be locked with a 4 digit keycode.
  • Multiple twin-linked shotgun cannons and SEED modules on the table to upgrade the pods with.
  • Two O2 canisters to top off your jetpack from.
  • A blue crate of emergency oxygen tanks.
  • Racks with extra red space suit sets and jetpacks
  • A tank dispenser with more oxygen tanks.
  • In the storage room below, a pair of bagpipes. Och laddie, can ye hear them calling?

Breakroom

Being a paramilitary farce is hard work.

  • A snack machine with Discount Dan's, with a loose burrito for those too poor for even discount "food". Could be a fun poison for combat medics to use. There's money for it somewhere.
  • A coffee machine with stamina-boosting coffee.
  • A cigarette machine. Just like coffee, the nicotine in cigs is a mild stimulant too.
  • An crimson couch for evil relaxation. Perhaps there's extra change behind the cushions?

Medical bay

Medicines and surgery and so forth.

Sleeping Quarters

No time to sleep, but time enough to put on some good clothes.

  • An uniform manufacturer for making slightly less conspicuous jumpsuits and shoes, plus a rack of bedsheets to rip up for cotton.
  • Closets with grey, black, and blue hats and jumpsuits, for looking less like lightly-armored paramilitary forces and more like lightly-armored paramilitary Staff Assistants in generic clothing.
  • A monkey in a retro-looking red space suit named Von Braun. Keep your distance from him so he can't pick your pockets or shove you and take your weapon.
    • If this does happen, pull said monkey near the tables of the firing range in the armory section. This will take them out of the sanctuary zone, allowing you to take it from their inventory.
  • More closets with red space suits and jetpacks. So generous!

Backrooms

Maintenance, basically.

  • A firefighting closet. Because the guy who takes the Firebrand crate will inevitably set his/her teammates on fire, and when that happens, you'll be glad you took the extinguisher from here.
  • Two racks with yet more red space suits and jetpacks. It's like they really want to make sure you go out with a space suit and jetpack!
  • A bathroom, with a washing machine nearby.
  • A small SMES room with two furnaces and char. Not that this ship actually uses power.
Stationmap.png Locations on Cogmap2
General Arrivals · Emergency Storage B · Escape · Escape Pod Bay · Locker Room · Maintenance · Owlery · Main Hangar 1 & 2 · Net Cafe · Public Garden · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Quarters · Derelict Crew Quarters · Gym · Health Spa · Hydroponics · Janitor's Closet · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market Booths · Ranch · Shower Room · Staff Assistants' Quarters
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Security Checkpoints
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Auxiliary Storage · Medical Booth · Robot Depot
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Ore Processing / Refinery · Mining Department
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Storage A · Emergency Air Hookup · Mechanics Workshop · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Research Outpost · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Cogmap1
General Arrivals · Bathrooms · Crew Quarters A · Crew Quarters B · Emergency Storage · Escape · Locker Room · Maintenance · Owlery · Observatory · Main Hangar · Routing Depot · Tool Storage · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Catering Pod Bay · Chapel · Clown Tent · Crew Lounge · Gym · Hydroponics · Information Office · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Pool · Public Market · Ranch · Shower Room · Stock Market Room
Security Security · Armory · Beepsky's House · Brig · Dispatch · Head of Security's Office · Interrogation Room · Secure Hangar · Courtroom · Detective's Office · Mini-Brig
Command Bridge · AI Chamber · AI Upload · AI Upload Foyer · Captain's Quarters · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Genetics · Medical Director's Office · Morgue · Operating Theatre · Pathology · Robotics · Medical Booth
Research Research Wing · Artifact Research · Chemistry · Plasma Research · Research Director's Office · Robot Depot · Science Pod Bay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Central Storage · Mining Department · Ore Processing / Refinery · Routers
Engineering Engineering · Chief Engineer's Office · Engineering Pod Bay · Emergency Air Hookup · Mechanics Workshop · Primary Tool Storage · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory · Mining Outpost · Listening Post · Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Oshan Laboratory
General Arrivals · Crew Quarters A · Data Center · Emergency Storage A · Emergency Storage B · Escape Hallway · Information Office · Maintenance · Net Cafe · Observatory · Pod Bay · Tool Storage · Toilets · Waste Disposal
Civilian & Recreation Arcade · Bar · Bar Office · Barbershop · Catering Hangar · Catering Storage · Chapel · Clown Hole · Crew Lounge · Fitness Center · Hydroponics · Janitor's Office · Janitor's Supply Closet · Jazz Lounge · Kitchen · Nerd Dungeon · Public Market · Radio Lab · Ranch · Sauna · Shower Room · West Crew Lounge · Zen Garden
Security Security Department · Armory · Beepsky's House · Defendant's Chair · General Population · HoS Office · Interrogation Room · Processing Room · Secure Dock · Security Foyer · Solitary Cells · Courtroom · Detective's Office · Security Checkpoints
Command AI Chamber · AI Upload · Bridge · Captain's Quarters · Customs · Head of Personnel's Office · EVA · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Operating Theatre · Medbay Restroom · Medical Director's Office · Medical Storage · Monkey Dome · Morgue · Pharmacy · Pathology · Robotics · Treatment Cells
Research Research Sector · Artifact Lab · Chemistry · Computer Core · Research Dock · Research Director's Office · Robot Depot · Science Teleporter · Toxins Storage · Research Outpost · Research Outpost Hangar · Research Outpost Toxins Storage · Research Outpost Test Chamber · Toxins
Cargo & Mining Central Warehouse · Mining · Mining Dock · Quartermaster's Office · Refinery · Supply Lobby
Engineering Engineering · Chief Engineer's Office · Engineering Dock · Engineering Gas Storage · Engineering Storage · Inner Engineering · Power Room · Engineering EVA · Mechanic's Lab · Technical Storage
Off-Station Ghost Drone Factory · Listening Post · Sea Elevator · Seafloor · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Manta
General Arrivals · Crew Quarters A · Crew Quarters B · Crew Quarters C · Bathrooms · Escape · Maintenance · Submarine Bay (Port) · Submarine Bay (Starboard) · Waste Disposal
Civilian & Recreation Arcade · The Rising Tide/Bar · Barman's Office · Chapel · Chapel Office · Crematorium · Crew Lounge · Fitness Room · Garbage Garbs · Hydroponics · Janitor's Office · The Rusty Crab/Kitchen · Freezer · Sauna
Security Security Department · Security Foyer Checkpoint · Sec. Officers Quarters · Armory · Brig · Cell Block Control · General Population · Cell #1 · Solitary Confinement · Visitation · Head of Security's Office · Interrogation Room · Submarine Bay (Security) · Courtroom · Detective's Office · Detective's Bedroom · Beepsky's House
Command AI Upload Chamber · AI Upload Foyer Port · AI Upload Foyer Starboard · Bridge · Communications Office · Communications Office Bedroom · Captain's Office · Captain's Quarters · Head of Personnel's Office · Head of Personnel's Personal Quarters · Port Torpedo Bay · Starboard Torpedo Bay · EVA Storage · Teleporter Room
Medical Medbay · Medbay Lobby · Cloning · Medical Research · Morgue · Medbay Treatment Area · Cryo · Medbay Operating Theatre · Medbay Restroom · Robotics · Treatment Rooms · Medbay Staff Area · Medical Storage · Medical Director's Office
Research Research Sector · Artifact Lab · Chemistry · Pathology Research · Robot Depot · Research Director's Private Quarters · Research Restroom · Science Teleporter · Test Chamber
Cargo & Mining Mining · Submarine Bay (Mining) · Cargo Bay · Cargo Bay Office
Engineering Engineering · Engineering Break Room · Engineering Quarters · Engineering Restroom · Chief Engineer's Office · Engineering Storage · Engineering Control Room · Inner Engineering · Singularity Core · Engineering Power Room · Engineering Gas Storage · Mechanic's Lab · Technical Storage
Off-Station Abandoned Ship · Clown Hole · Ghost Drone Factory · Robot Trading Outpost · Sea Diner · Tunnel Snake Mining Rig · Seafloor · Syndicate Assault Vessel · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality
Stationmap.png Locations on Kondaru
General Arrivals · Aviary · Bathrooms · Crew Quarters · Emergency Storage A · Escape Arm · Escape Dock · Gym · Nerd Dungeon · Pool · Public Market · Routing Cabinet · Routing Depot · Sauna · Waste Disposal
Civilian & Recreation Arcade · Bar · Barbershop · Bar Office · Catering Storage · Chapel · Clown Hole · Hydroponics · Janitor Office · Janitor Supply Closet · Jazz Lounge · Kitchen · News Office · Public Podbay · Ranch
Security Security · Armory · Beepsky's House · Brig · Head of Security's Office · Interrogation Room · Courtroom · Detective's Office · Security Checkpoints · Secure Hangar
Command Bridge · AI Chamber · AI Upload · Captain's Quarters · Command Pod Pad · Computer Core · Customs · EVA · Head of Personnel's Office · Teleporter Room
Medical Medbay · Cloning · Cryo · Genetics · Medbay Podbay · Medical Booth · Medical Director's Office · Monkey Dome · Morgue · Operating Theatre · Pathology · Pharmacy · Robotics · Treatment Rooms
Research Artifact Lab · Chemistry · Plasma Research · Research Director's Office · Research Router · Robot Depot · Science Podbay · Telescience · Test Chamber
Cargo & Mining Cargo Bay · Cargo Pod Bay · Warehouse · Ore Processing / Refinery · Mining Department · Mining Podbay
Engineering Chief Engineer's Office · Cold Loop · Engineering · Engineering Break Room · Engineering Gas Storage · Engineering Podbay · Power Room · Engine Room · Hot Loop · Mechanics Workshop · Power Transmission Laser · Pump Control Room · Solar Arrays · Technical Storage
Off-Station Ghost Drone Factory· Listening Post· Mining Outpost· Space · Syndicate Battlecruiser · Wizard's Den · Afterlife Bar · Virtual Reality