Difference between revisions of "Staff Assistant"

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(Add more ways to play, which mostly involves games)
(Rewrite intro to generally be more informative about what assistants do and encourage grief a little less (that nice passage about them stealing things has found a new home in the history section though))
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[[Image:Ass64.png|left]] Welcome to the most ignored yet most often feared job, the '''Staff Assistant'''.  Armed with your trusty grey jumpsuit, ID card, and access to [[Tool Storage]], [[Tech Storage]], and [[Maintenance]], you are a plague upon the station, tearing down every wall, breaking into every room and stealing everything not bolted down (and sometimes even bolts that hold the items down).<br><br>
[[Image:Ass64.png|left]] Often called "greyshirts" for their iconic grey jumpsuit, '''Staff Assistants''' are low-ranking crew members who start with access to [[Tool Storage]], [[Tech Storage]], and [[Maintenance]]. While assistants are ostensibly supposed to help anybody on the station who wants an extra pair of hands, they are allowed to sit back and slack off and are often ignored. With its low responsibilities and even lower expectations, Staff Assistant is often used by newer players who are trying the game for the very first time and older players who just want to goof around.
 
==BIG NOTE==
==BIG NOTE==
Don't actively try to ruin shit, break into places, steal shit, and destroy stuff. This is generally known as "greytiding", and it's considered a form of [[Grief]]. Griefing is against the [[Rules]] if you're not an [[Antagonist]]; you'll usually know if you're an antag because there will be a big popup and chat message explaining the whole antag business. Think of this way: would you want people to do this stuff to you?
Don't actively try to ruin shit, break into places, steal shit, and destroy stuff. This is generally known as "greytiding", and it's considered a form of [[Grief]]. Griefing is against the [[Rules]] if you're not an [[Antagonist]]; you'll usually know if you're an antag because there will be a big popup and chat message explaining the whole antag business. Think of this way: would you want people to do this stuff to you?
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==A Brief History of Greyshirts==
==A Brief History of Greyshirts==
Assistants, alongside [[Engineer|engineers]], were one of the first jobs to implemented, originating way back to 2009-2010, when Exadv1 was still actively developing Space Station 13, spacepeople had blocky heads and limbs and garish colors, and there were no separate codebases and branches.  
Assistants, alongside [[Engineer|engineers]], were one of the first jobs to implemented, originating way back to 2009-2010, when Exadv1 was still actively developing Space Station 13, spacepeople had blocky heads and limbs and garish colors, and there were no separate codebases and branches.  As SS13 developed, they gained a reputation as being a plague upon the station, tearing down every wall, breaking into every room and stealing everything not bolted down (and sometimes even bolts that hold the items down).


There used to be four types of assistants: yellow-suited [[Technical Assistant|technical assistants]] for Engineering, white-suited [[Medical Assistant|medical assistants]] for Medical, Research Assistants for Research, and Staff Assistants for Security, which is rather ironic considering the stereotype of Staff Assistants messing with Security and generally being law-breakers than law-enforcers. That last part is why the old [[A Crash Course in Legal SOP]] document mentions Staff Assistants being able to conduct trials if given permission and why the ancient [[Job Information]] paper says Staff Assistants should be going on patrols.
There used to be four types of assistants: yellow-suited [[Technical Assistant|technical assistants]] for Engineering, white-suited [[Medical Assistant|medical assistants]] for Medical, Research Assistants for Research, and Staff Assistants for Security, which is rather ironic considering the stereotype of Staff Assistants messing with Security and generally being law-breakers than law-enforcers. That last part is why the old [[A Crash Course in Legal SOP]] document mentions Staff Assistants being able to conduct trials if given permission and why the ancient [[Job Information]] paper says Staff Assistants should be going on patrols.

Revision as of 21:51, 11 August 2020

Ass64.png

Often called "greyshirts" for their iconic grey jumpsuit, Staff Assistants are low-ranking crew members who start with access to Tool Storage, Tech Storage, and Maintenance. While assistants are ostensibly supposed to help anybody on the station who wants an extra pair of hands, they are allowed to sit back and slack off and are often ignored. With its low responsibilities and even lower expectations, Staff Assistant is often used by newer players who are trying the game for the very first time and older players who just want to goof around.

BIG NOTE

Don't actively try to ruin shit, break into places, steal shit, and destroy stuff. This is generally known as "greytiding", and it's considered a form of Grief. Griefing is against the Rules if you're not an Antagonist; you'll usually know if you're an antag because there will be a big popup and chat message explaining the whole antag business. Think of this way: would you want people to do this stuff to you?

What do I do?

Officially, your responsibility includes asking people if they need help. This never, ever happens. Either bug the head of personnel or captain for a new job or steal a better ID from someone's corpse. Unofficially, you are the red-shirt of Space Station 13. Your life is meaningless and you are expected to litter a hallway with your corpse should hostile entities make it to Space Station 13.

Play

Here are some things you can do to pass the time and goof off if you're stuck as an assistant.

  • Wear the mailman suit and deliver forge letters to people.
  • Wear the party princess suit and be a pretty princess *sparklesparkle*.
  • Wear the reporter jacket and fedora, take pictures and do interviews.
  • Open up one of the market areas to sell stuff you find around the station for profit.
  • Don't read Beepsky's journal, or disregard that, read his journal and play tag with Beepsky. Be aware that Beepsky always wins.
  • Be nice to security. Rough housing with Sec is punished harshly.
  • Hang out in the gym with other assistants pumping weights, doing drugs and feeling the burn.
  • Play the saxophone. Start a band.
  • Gamble away at the slot machines at the Bar. You might win the jackpot! The slots only accept money on ID cards, so you'll need to visit an ATM to transfer money to your ID card. (The notes command in your Commands tab on your right above the chat will show you your PIN.)
  • Try your luck at the claw machine. Collect all the plushies! Hold a tea party!

Work

Pretty much no one but jerkasses will give you hell for not assisting people, but if you're looking to make yourself useful, there's a lot of ways you can lend a hand. Since you start with limited access, you'll probably have to ask the AI or someone of the relevant job to let you into places or request some access upgrades from the Head of Personnel, Captain, or Head of Security so you can help people.

  • Ask if someone if you could shadow them and learn how they do their job, like an intern. Watch them work and do their everyday duties, help them out if they ask or seem to need it.
  • Drag corpses to Medbay so the medical staff can clone them or convert them into a Cyborg for revival. If they can't be revived, bring them to the Chapel for a funeral. The Chaplain has even less to do than you, and they'll be thrilled out of their mind to get corpses. Off the record you can also drag them to Kitchen where they will probably make food out of them.
  • Do repairs, fight fires and fix gas leaks. You should probably learn how to build walls and floors, and how to use fire extinguishers and fire suits first. Air leaks can be a danger to the station. Be careful about repairing hacked doors unless you know what you're doing. Shocked doors are bad for making friends.
  • Civilian
    • Help the Chef cook up delicious food. For example, you can help make flour into dough and put it in the oven and while the chef gets meat for burgers. Or simply bring out food to all the hungry customers.
    • Ease the Barman's workload by filling out drink orders for them.
    • Be a taster for the Chef and Barman.
    • Ask the Janitors for cleaning supplies, so you can help them clean up messes.
    • Assist the Botanists. Harvest plants when they're ready and give them water and/or nutrients when needed.
  • Medical
    • Man the Medbay reception desk. Open the doors for people trying to get in for treatment and bringing in dead people to revive. If you don't have access, you can usually use a "door control" button to open the front doors, but usually not any other doors.
    • Act as first aid. Administer epinephrine, put patients in sleepers, do CPR (Click on person with Help intent. If that results in you trying to wake them up, nudge them for attention, or pat their head, that means they're fine and don't need CPR.), bring out defibs, and just generally try to keep people alive so the Medical Doctors can treat them. The more Doctoring knowledge you have, the better!
    • Operate the cloner. When the bodies start piling up like cordwood, and critical patients start flooding in, the docs and their dead will love you.
    • Assist in surgeries. For example, you can apply styptic powder on the patient to help keep them alive during the operation. Once again, the more Doctoring you know, the better! (And even if you don't have any, it can be a good opportunity to learn some.)
    • Offer your services as "orderly" or "guard". Throw out people who don't politely ask for supplies and instead try to break in, beat up people who try to attack doctors or security.
    • Find a Medical Doctor and ask them how you can donate blood! It involves them using an empty IV drip to draw the blood out of you.
    • If the map has one, work in the Medbay chemistry lab and make medicines! This requires some chemistry and chemicals knowledge, but it's a good opportunity to learn them!
    • Go to Genetics and be a test subject for the Geneticists. Ask them to activate your mutations, so the Geneticists get materials, chromosomes, and other goodies given for activating mutations and so you can get fabulous powers.
    • Ask your Roboticists or Medical Director how you can donate your butt to the needy.
    • Construct cyborg bodies for the Roboticists when they're busy. If you know brain removal surgery, you can even convert people into cyborgs for them!
    • Find metal and glass to replenish the robotics fabricators in Robotics. Making robots and cyborgs can get expensive, so they'll often appreciate the aid. For example, you can order metal sheet packs and electrical supplies crates from Cargo, run them through a reclaimer, and then shove the processed materials into the fabricator.
  • Science
    • Ask the Scientists if they're planning a Telescience expedition to any of the Adventure Zones. Many puzzles require multiple people and/or battling monsters, so they'll appreciate the extra hand. You might even find phat loot! (And if nothing else, discover a more entertaining/horrifying/exciting death than usual.)
    • Offer to to be a human subject for whatever horrifying chemical concoctions the Scientists made.
    • Procure rare specimens and other objects occasionally used to make said horrifying chemical concoctions. Sometimes, it's as simple as asking the Botanists to grow a particular plant.
    • Operate the chem dispenser and make useful precursors.
    • Find artifacts for those working in Artifact Research. They're often found lying about maintenance and the Debris Field.
    • Assist in activating said artifacts and testing them.
  • Security
    • Be a receptionist for Security's front desk. Throw out people who try to break in/are trepassing (ideally without killing them).
    • Offer to go undercover. Prowl maintenance for any bodies, see if you can strike a deal with criminals and nab them in a sting operation.
    • Watch the security cameras for crime, report it to Sec, whether through PDA or radio. Pay particular attention to places like the Armory, AI Upload, and Plasma Research.
    • Keep watch over the Brig and make sure no one's trying to break any prisoners out.
    • Ask the Head of Security if they can deputize you and maybe even give you Security gear.
    • Follow a Security Officer around and help them out. Help them carry detainees, deal with people who try to steal their stuff or interfere with an arrest, and try to rescue them from any sticky situations.
    • Assist the Detective in investigations. Help them keep track of evidence and find gloves, blood stains, people, and other things they need to scan.

A Brief History of Greyshirts

Assistants, alongside engineers, were one of the first jobs to implemented, originating way back to 2009-2010, when Exadv1 was still actively developing Space Station 13, spacepeople had blocky heads and limbs and garish colors, and there were no separate codebases and branches. As SS13 developed, they gained a reputation as being a plague upon the station, tearing down every wall, breaking into every room and stealing everything not bolted down (and sometimes even bolts that hold the items down).

There used to be four types of assistants: yellow-suited technical assistants for Engineering, white-suited medical assistants for Medical, Research Assistants for Research, and Staff Assistants for Security, which is rather ironic considering the stereotype of Staff Assistants messing with Security and generally being law-breakers than law-enforcers. That last part is why the old A Crash Course in Legal SOP document mentions Staff Assistants being able to conduct trials if given permission and why the ancient Job Information paper says Staff Assistants should be going on patrols.

Technical assistants and medical assistants were removed because all they did was loot the extra places they could access. Staff Assistants lost their Sec access and gained Technical Assistants' Tech Storage access.

Crew Objectives

As a loyal crew member, you can sometimes be assigned some strictly optional objectives to keep yourself busy while you wait for something to happen. As a staff assistant, you can expect to see the following:

End the round with your own butt on your head
Robotics can help here. Just tell the Roboticist you want your butt as a hat and they'll usually oblige you quickly.

End the round with a non-Assistant ID registered to you
Go bother the Head of Personnel or the Captain for a job change. Otherwise, steal an ID off a corpse. The latter might not complete the objective, but hey, new ID.

End the round wearing at least one piece of clown clothing
You could do as this objective says and wear just one piece of clown clothing, but a true assistant knows that you either wear the entire clown suit or nothing at all.

Ensure that Gnome Chompski escapes on the shuttle
Not only is Gnome an expert at hiding, but if you find him and bring him on the shuttle, it's likely someone will kidnap him before you can leave safely. And sometimes, if no one is looking, Chompski also teleports to some random location around him! Easily the hardest assistant objective.

Ensure that Head Surgeon escapes on the Shuttle
While Head Surgeon doesn't hide himself like Chompski, he tends to hang in Operating Theatre or the general Medbay area, which you have limited access to. Try asking your local Janitor or Medical Doctor to bring him out.

Get your grubby hands on a spacesuit
When the round ends, make sure you're wearing a spacesuit. It doesn't matter which one; you can scour emergency oxygen closets and Pod Bays for emergency suits, ask a Head of Staff to hand you a generic space suit from EVA, obtain an engineering space suit by transferring to Engineering or Mining, etc. There are also some unique space suits scattered throughout the Debris Field, and if you're especially lucky or helpful, the Captain might give you their special version as a reward.

A Traitorous Assistant: The Underdog Insurgent

Don't fret when you become a traitor as an assistant. Assistants are widely considered only to be an annoying nuisance, use that to your advantage! While other traitors have to keep up the pretense of doing their real job, you don't have a real job. Although you could go to the HoP and request a promotion that will further your evil schemes. You have access to a few pod bays and other storage areas where you can find all the tools you'll need for breaking and entering, making traps and acquiring weapons. Use what little access you do have to your advantage.

Supplementary Video



Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus