Difference between revisions of "Spy Thief"

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You see, very frequently, you're not the only spy thief around. These other spy thieves will have the same list of item bounties as you, and it's possible for them to claim those bounties before you do, depriving you of useful spy gear. The Syndicate wants the very best of spies amongst its agents; unfortunately, there can only be one. That's why you, special agent, must prove your superiority by eliminating the other spy thieves, remaining as the sole spy thief standing, and escaping alive on the Emergency Shuttle.
You see, very frequently, you're not the only spy thief around. These other spy thieves will have the same list of item bounties as you, and it's possible for them to claim those bounties before you do, depriving you of useful spy gear. The Syndicate wants the very best of spies amongst its agents; unfortunately, there can only be one. That's why you, special agent, must prove your superiority by eliminating the other spy thieves, remaining as the sole spy thief standing, and escaping alive on the Emergency Shuttle.
==Possible Bounty Items==
{{wip}}
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width:20%" | Item
!scope = "col" style="width:20%" | Location(s)
!scope = "col" style="width:60%" | Note
|- id="Watering can"
! Watering can
| [[Hydroponics]]
| Native to [[Hydroponics]], often found on a table or in the GardenGear vendor. There are plenty of these to go around, so the [[Botanist]]s likely won't miss them.
|- id="Spectroscopic goggles"
! Spectroscopic goggles
| [[Chemistry]], [[Hydroponics]], [[Bar]]
| A few of these can be found in the [[Chemistry]] Lab. [[Hydroponics]], [[Bar]], and [[Pathology]] also get their own pair.
|- id="Multitool"
! Multitool
| [[Tool Storage]]
| Super-common. Can be made in any general manufacturer (found in [[Tool Storage]], [[Cargo Bay]], and [[Ore Processing]]). If you really must steal something, they can be found in the open in [[Mechanics Workshop]].
|- id="Barkley's basketball"
! Barkley's basketball
| [[Gym]]
| One of its kind and hidden in plain sight. Logically found where Barkley is.
|- id="Beepsky's diary"
! Beepsky's diary
| [[Beepsky's House]]
| One of its kind, so it's likely you'll bump into another spy thief vying for the same item. Opening the crate it's found in is the easy part, getting past the plastic flaps, not so much, [[Vehicles|maybe]]
|- id="Freeform AI-module"
! Freeform AI-module
| [[AI Chamber]]
| Zealously guarded by turrets and kept in room lined with r-walls, electrified grilles, and IR-detectors. A [[Heads of staff|Command]]-level ID is highly advised.
|- id="Camera"
! Camera
| [[Detective's Office]], [[Telescience]], [[Crew Quarters]]/[[Staff Assistants' Quarters]]
| Not something you need to turn in, but you need it for photograph bounties.
|}


==Tips for Bond Imitators==
==Tips for Bond Imitators==

Revision as of 16:35, 27 June 2017

Jobspy.png

Your mission Spy Thief, if you choose to accept it, is to procure several items of utmost importance and turn them in at their designated locations. Upon successful delivery, you will be awarded with special spy gear to aid further extractions. As always, should you or any of your Syndicate operatives be caught or killed, the Syndicate will disavow any knowledge of your actions. Good luck, Spy Thief.

This is kinda nice, but what do I actually do?

As a spy thief, you receive a special version of the Syndicate Uplink that, rather than showing a list of Syndicate Items you can buy, shows a list of item bounties you'll have to complete to earn Syndicate Items. The list of bounties refreshes every ten minutes or so, and the items required can vary from photographs of important people to ID cards to personal heirlooms to even organs. To turn in these items, go to the listed location for it and click on your PDA while holding the item, and a random Syndicate Item will be teleported to the tile you're on.

Once you complete six of these item bounties, you'll receive a target ID tracker tuned in to other spy thieves. This brings us to the other important part of being a spy thief.

You see, very frequently, you're not the only spy thief around. These other spy thieves will have the same list of item bounties as you, and it's possible for them to claim those bounties before you do, depriving you of useful spy gear. The Syndicate wants the very best of spies amongst its agents; unfortunately, there can only be one. That's why you, special agent, must prove your superiority by eliminating the other spy thieves, remaining as the sole spy thief standing, and escaping alive on the Emergency Shuttle.

Possible Bounty Items

MechanicNew64.png This page is under construction.
The following information may be incomplete.
You can help by adding missing information or formatting.
Item Location(s) Note
Watering can Hydroponics Native to Hydroponics, often found on a table or in the GardenGear vendor. There are plenty of these to go around, so the Botanists likely won't miss them.
Spectroscopic goggles Chemistry, Hydroponics, Bar A few of these can be found in the Chemistry Lab. Hydroponics, Bar, and Pathology also get their own pair.
Multitool Tool Storage Super-common. Can be made in any general manufacturer (found in Tool Storage, Cargo Bay, and Ore Processing). If you really must steal something, they can be found in the open in Mechanics Workshop.
Barkley's basketball Gym One of its kind and hidden in plain sight. Logically found where Barkley is.
Beepsky's diary Beepsky's House One of its kind, so it's likely you'll bump into another spy thief vying for the same item. Opening the crate it's found in is the easy part, getting past the plastic flaps, not so much, maybe
Freeform AI-module AI Chamber Zealously guarded by turrets and kept in room lined with r-walls, electrified grilles, and IR-detectors. A Command-level ID is highly advised.
Camera Detective's Office, Telescience, Crew Quarters/Staff Assistants' Quarters Not something you need to turn in, but you need it for photograph bounties.

Tips for Bond Imitators

  • Having trouble figuring out where your turn-in locations are? Our Locations page may help.
  • If you're extracting organs, do, obviously, actually know how to extract them unless you're just gonna pray they randomly get gibbed and rummage through their remains. Remember: it's scalpel, saw, scalpel on the target limb for arms and legs, scalpel, saw, scalpel, saw on the chest for hearts.
  • Frequently, you won't always have access to the places where your target items are stored or the places where you're supposed to turn them in. In times like these, it's useful to know door hacking or have a little thermite mix on hand.
  • You can receive ANY Syndicate Item from completing a bounty, even surplus crate-only and job-specific items. To get the best use of your items, you may want to see the Being A Better Traitor page.

Supplementary Video


Jobs on Space Station 13
Command &
Security
Captain · Head of Security · Head of Personnel · Chief Engineer · Research Director · Medical Director · Security Officer · Detective · Security Assistant · Nanotrasen Security Consultant
Medical &
Research
Geneticist · Roboticist · Scientist · Medical Doctor
Engineering Quartermaster · Miner · Engineer
Civilian Chef · Bartender · Botanist · Rancher · Janitor · Chaplain · Staff Assistant · Radio Host · Clown · Gimmick jobs
Jobs of the Day Dungeoneer · Barber · Mail Courier · Lawyer · Tourist · Musician · Boxer
Antagonist Roles With own mode Arcfiend · Blob · Changeling · Gang Member · Flockmind · Nuclear Operative · Spy Thief · Traitor · Revolutionary · Vampire · Wizard
Others Grinch · Hunter · Krampus · Werewolf · Wraith · Wrestler · Zombie · Gimmick antagonist roles
Special Roles Artificial Intelligence · Battler · Cluwne · Critter · Cyborg · Ghost · Ghostdrone · Monkey · Santa Claus