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Show new changes starting from 14:39, 20 April 2024
   
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20 April 2024

     06:27  Armory diffhist 0 Studenterhue talk contribs Update Armory image for Atlas
     06:26  Head of Security diffhist +2 Studenterhue talk contribs Updated Armory image for Atlas
     06:08  General Objects diffhist +106 Studenterhue talk contribs →‎General Items (large): Add instructions on how to shower to fix Hygiene motive in showerhead description
     05:56  Contraband‎‎ 2 changes history +247 [Studenterhue‎ (2×)]
     
05:56 (cur | prev) +131 Studenterhue talk contribs →‎Contraband Levels: Add rating for foam dart revolver
     
05:55 (cur | prev) +116 Studenterhue talk contribs →‎Contraband Levels: Add contraband rating for foam dart gun
     04:57  Engineering Objects diffhist +159 Studenterhue talk contribs →‎Engineering Apparel: Note what access this thing requires
     04:54  Access Levels‎‎ 3 changes history +147 [Studenterhue‎ (3×)]
     
04:54 (cur | prev) +67 Studenterhue talk contribs Note Engineering access allows access to Engineering Apparel
     
04:52 (cur | prev) +37 Studenterhue talk contribs Note Medical Apparel needs Medical access rather than Medical Equipment access, add a link
     
04:48 (cur | prev) +43 Studenterhue talk contribs Note Research Sector grants access to Research Apparel. This replaces science uniform locker, because commit 8563236 made it kinda depreciated
     04:36  Medical Objects‎‎ 5 changes history +5,936 [Studenterhue‎ (5×)]
     
04:36 (cur | prev) +71 Studenterhue talk contribs →‎Miscellaneous: Replace some mentions of medical clothing locker with Medical Apparel machine. Medical clothing locker does technically exists, but it's sort of unobtainable, so replacing rather than adding
     
04:33 (cur | prev) +112 Studenterhue talk contribs →‎Medical Apparel: Expand on description, including listing access required, remove link to Medical Uniform Locker because it's not particularly useful
     
04:27 (cur | prev) +5,775 Studenterhue talk contribs →‎Medical Apparel: List out contents
     
04:26 (cur | prev) +14 Studenterhue talk contribs →‎Miscellaneous: Change "Medical Coat" to "Medical Winter Coat" to match in-game name better
     
03:24 (cur | prev) −36 Studenterhue talk contribs →‎Machinery: Spin off Medical Apparel into its own section to document its contents

19 April 2024

     23:34  Murder diffhist +27 NightmarechaMillian talk contribs →‎Grenades
     23:19  Construction diffhist +318 NightmarechaMillian talk contribs adds an intro blurb to the laser rifle section
     07:20  Armory‎‎ 3 changes history +447 [Studenterhue‎ (3×)]
     
07:20 (cur | prev) +255 Studenterhue talk contribs Should specify that the previous edit was only in Atlas's tab. This one rearranges list of items in Atlas's Armory to go counterclockwise, which is differs from how other tabs present it but hopefully makes more sense given the room layout. Also adds a bit more information on where the AmmoTech and recharger are
     
07:13 (cur | prev) +64 Studenterhue talk contribs Replace mention of pod-seeking shells with pod-seeking missile equipment, to match up with PR #14069 being merged
     
07:06 (cur | prev) +128 Studenterhue talk contribs Mention door-breaching round equipment in Atlas tab, per commit a606a19
     06:11  Interrogation Room‎‎ 2 changes history +221 [Studenterhue‎ (2×)]
     
06:11 (cur | prev) +222 Studenterhue talk contribs Mention Port-a-Brig spawns here (in Clarion's tab), note you can also raise said blinds
     
06:05 (cur | prev) −1 Studenterhue talk contribs Substitute mention of office supplies locker with blinds switch in Clarion tab, since the locker was removed at some point, fix a grammar error
     06:00  Brig‎‎ 2 changes history +972 [Studenterhue‎ (2×)]
     
06:00 (cur | prev) +286 Studenterhue talk contribs Provide more maint info about Clarion's Brig, clarify what General Pop is short for somewhere
     
05:53 (cur | prev) +686 Studenterhue talk contribs Expand on Clarion's tab. Provide some more location info, a summary of what the Interrogation Room is for, and some notes on what's in this area. Also rearrange a few passages to make the "three doors with prizes" joke work better

18 April 2024

     06:28  Armory diffhist +2 Studenterhue talk contribs Actually, maybe no change for these ones. Linemap and Chiron were technically untouched by the Special Equipment crate rename commit c6ff335
     06:05  Security Objects‎‎ 2 changes history −228 [Studenterhue‎ (2×)]
     
06:05 (cur | prev) −220 Studenterhue talk contribs →‎Machinery: Move Special Equipment locker down to Armory Crates, change up description to reflect this
     
05:59 (cur | prev) −8 Studenterhue talk contribs →‎Equipment Lockers: Rename Special Equipment Locker to Special Equipment Crate to reflect commit c6ff335, change its sprite as well
     05:41  Clothing‎‎ 5 changes history +2,322 [Studenterhue‎ (5×)]
     
05:41 (cur | prev) +59 Studenterhue talk contribs →‎Labcoats: Specify that red geneticist labcoat appears in hacked Medical Apparel machines
     
05:37 (cur | prev) +616 Studenterhue talk contribs →‎Labcoats: Add alternate version of scientist's labcoat, add some more info on obtaining the regular version
     
05:23 (cur | prev) +712 Studenterhue talk contribs →‎Labcoats: Add alternate roboticist's labcoat, adjust some link text
     
05:11 (cur | prev) +541 Studenterhue talk contribs →‎Labcoats: Add alternate version of geneticist's labcoat as well
     
05:01 (cur | prev) +394 Studenterhue talk contribs →‎Labcoats: Add alternate version of doctor's labcoat

17 April 2024

     07:04  Security (place)‎‎ 3 changes history +422 [Studenterhue‎ (3×)]
     
07:04 (cur | prev) −84 Studenterhue talk contribs Remove Lawyer from list of jobs with access to this place, since they lost Sec access in commit 225397a. Did this for tabs of maps that are in rotation
     
06:56 (cur | prev) −12 Studenterhue talk contribs Tweak some of the jokes in Clarion tab, because we've been gradually shifting away from Sec = police
     
06:53 (cur | prev) +501 Studenterhue talk contribs Update Clarion tab, basically. Expands on what's in the equipment area and corrects some info on what is found where. Can't pinpoint a specific update here; there's too many.
     05:06  Guide to Genetics diffhist −97 Studenterhue talk contribs →‎Mutation List: Remove reference to Mime getting Noir. That was removed when PR #9294 was merged, fix a grammar error
     04:41  General Objects diffhist +292 Studenterhue talk contribs →‎General Items (large): Note cryoing updates Crew Manifest and other records, a feature introduced when PR #6480 was merged
     04:29  Vampire diffhist +53 Studenterhue talk contribs →‎Powers: Probably worth mentioning "having Slow Strider" as an example of when you might be unable to sprint and use the Bat Form ability.

16 April 2024

     06:17  Clothing‎‎ 5 changes history +2,118 [Studenterhue‎ (5×)]
     
06:17 (cur | prev) +720 Studenterhue talk contribs →‎(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole
     
06:02 (cur | prev) +965 Studenterhue talk contribs →‎(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail.
     
05:15 (cur | prev) +151 Studenterhue talk contribs →‎Head: Add NT combat helmet, with a similar format
     
05:13 (cur | prev) +134 Studenterhue talk contribs →‎Masks: Add NT gas mask. Similar story to NT pressure suit's entry on this page.
     
05:11 (cur | prev) +148 Studenterhue talk contribs →‎(Exo)Suit: Add NT pressure suit, or really a link to info on it
     05:05  Chemicals diffhist +88 Studenterhue talk contribs →‎Medical Chems: Note NanoMed Plus has spaceacillin, thanks to PR #6134 being merged (vaguely remember making this edit a long time ago...)
     04:52  Inspector‎‎ 2 changes history +787 [Studenterhue‎ (2×)]
     
04:52 (cur | prev) +87 Studenterhue talk contribs →‎The Inspector's Inspectin' Things: Add an intro/transition point for the paragraph on the flash and armored jacket
     
04:50 (cur | prev) +700 Studenterhue talk contribs →‎The Inspector's Inspectin' Things: Talk about a few other things the inspector spawns with, namely the briefcase, whistle, and writing implements

15 April 2024

     02:33  Syndicate Items diffhist +50 Studenterhue talk contribs →‎Standard Items: Give a rough comparison of how powerful the trick telecrystal explosion is
     01:51  Armory diffhist +280 Studenterhue talk contribs Provide some more maint info details about Clarion's Armory

14 April 2024

     23:57  Armory‎‎ 3 changes history +384 [Studenterhue‎ (3×)]
     
23:57 (cur | prev) +278 Studenterhue talk contribs Add some maint info for Clarion's Armory, change its blurb to the "toy cave", because that 's the sort of vibe I'm getting from the new version
     
23:49 (cur | prev) +107 Studenterhue talk contribs Note special grenades crate has land mine box in Clarion tab, in accordance with PR #6577 being merged, fix a link
     
23:45 (cur | prev) −1 Studenterhue talk contribs Replace mention of pod-seekers in Clarion tab with mention of pod-seeking missile launcher, to reflect PR #14069 getting merged. Don't have info on it just yet, so it's just a mention for now, with no link.