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- This edit created a new page (also see list of new pages)
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19 April 2024
23:34 | Murder diffhist +27 NightmarechaMillian talk contribs →Grenades |
23:19 | Construction diffhist +318 NightmarechaMillian talk contribs adds an intro blurb to the laser rifle section |
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07:20 | Armory 3 changes history +447 [Studenterhue (3×)] | |||
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07:20 (cur | prev) +255 Studenterhue talk contribs Should specify that the previous edit was only in Atlas's tab. This one rearranges list of items in Atlas's Armory to go counterclockwise, which is differs from how other tabs present it but hopefully makes more sense given the room layout. Also adds a bit more information on where the AmmoTech and recharger are | ||||
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07:13 (cur | prev) +64 Studenterhue talk contribs Replace mention of pod-seeking shells with pod-seeking missile equipment, to match up with PR #14069 being merged | ||||
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07:06 (cur | prev) +128 Studenterhue talk contribs Mention door-breaching round equipment in Atlas tab, per commit a606a19 |
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06:43 | Clarion 2 changes history +92 [Studenterhue (2×)] | |||
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06:43 (cur | prev) +4 Studenterhue talk contribs →Clarion Amidships: Manually update the Brig and HoS office images while I'm here | ||||
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06:42 (cur | prev) +88 Studenterhue talk contribs →Clarion Amidships: Add image of Clarion's Interrogation Room |
06:32 | File:ClarionBrigV2.png diffhist +213 Studenterhue talk contribs →Summary: Add some notes about how this image was made, since it was a little bit convoluted |
06:29 | Upload log Studenterhue talk contribs uploaded File:ClarionBrigV2.png (An image of Clarion's slammer, the Brig. Technically, only the solitary and general pop areas are considered part of the Brig, but showing the place where you're supposed to process people, I feel, helps convey this room's purpose better. New version since the old one is considerably outdated. There's now one less solitary cell, some more prisoner-processing-related things in the processing, a smaller bathroom in general population, and probably a lots of other things I'm missing. And this i...) |
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06:11 | Interrogation Room 2 changes history +221 [Studenterhue (2×)] | |||
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06:11 (cur | prev) +222 Studenterhue talk contribs Mention Port-a-Brig spawns here (in Clarion's tab), note you can also raise said blinds | ||||
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06:05 (cur | prev) −1 Studenterhue talk contribs Substitute mention of office supplies locker with blinds switch in Clarion tab, since the locker was removed at some point, fix a grammar error |
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06:00 | Brig 2 changes history +972 [Studenterhue (2×)] | |||
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06:00 (cur | prev) +286 Studenterhue talk contribs Provide more maint info about Clarion's Brig, clarify what General Pop is short for somewhere | ||||
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05:53 (cur | prev) +686 Studenterhue talk contribs Expand on Clarion's tab. Provide some more location info, a summary of what the Interrogation Room is for, and some notes on what's in this area. Also rearrange a few passages to make the "three doors with prizes" joke work better |
18 April 2024
06:28 | Armory diffhist +2 Studenterhue talk contribs Actually, maybe no change for these ones. Linemap and Chiron were technically untouched by the Special Equipment crate rename commit c6ff335 |
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06:05 | Security Objects 2 changes history −228 [Studenterhue (2×)] | |||
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06:05 (cur | prev) −220 Studenterhue talk contribs →Machinery: Move Special Equipment locker down to Armory Crates, change up description to reflect this | ||||
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05:59 (cur | prev) −8 Studenterhue talk contribs →Equipment Lockers: Rename Special Equipment Locker to Special Equipment Crate to reflect commit c6ff335, change its sprite as well |
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05:41 | Clothing 5 changes history +2,322 [Studenterhue (5×)] | |||
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05:41 (cur | prev) +59 Studenterhue talk contribs →Labcoats: Specify that red geneticist labcoat appears in hacked Medical Apparel machines | ||||
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05:37 (cur | prev) +616 Studenterhue talk contribs →Labcoats: Add alternate version of scientist's labcoat, add some more info on obtaining the regular version | ||||
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05:23 (cur | prev) +712 Studenterhue talk contribs →Labcoats: Add alternate roboticist's labcoat, adjust some link text | ||||
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05:11 (cur | prev) +541 Studenterhue talk contribs →Labcoats: Add alternate version of geneticist's labcoat as well | ||||
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05:01 (cur | prev) +394 Studenterhue talk contribs →Labcoats: Add alternate version of doctor's labcoat |
17 April 2024
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07:04 | Security (place) 3 changes history +422 [Studenterhue (3×)] | |||
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07:04 (cur | prev) −84 Studenterhue talk contribs Remove Lawyer from list of jobs with access to this place, since they lost Sec access in commit 225397a. Did this for tabs of maps that are in rotation | ||||
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06:56 (cur | prev) −12 Studenterhue talk contribs Tweak some of the jokes in Clarion tab, because we've been gradually shifting away from Sec = police | ||||
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06:53 (cur | prev) +501 Studenterhue talk contribs Update Clarion tab, basically. Expands on what's in the equipment area and corrects some info on what is found where. Can't pinpoint a specific update here; there's too many. |
04:41 | General Objects diffhist +292 Studenterhue talk contribs →General Items (large): Note cryoing updates Crew Manifest and other records, a feature introduced when PR #6480 was merged |
16 April 2024
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06:17 | Clothing 5 changes history +2,118 [Studenterhue (5×)] | |||
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06:17 (cur | prev) +720 Studenterhue talk contribs →(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole | ||||
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06:02 (cur | prev) +965 Studenterhue talk contribs →(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail. | ||||
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05:15 (cur | prev) +151 Studenterhue talk contribs →Head: Add NT combat helmet, with a similar format | ||||
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05:13 (cur | prev) +134 Studenterhue talk contribs →Masks: Add NT gas mask. Similar story to NT pressure suit's entry on this page. | ||||
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05:11 (cur | prev) +148 Studenterhue talk contribs →(Exo)Suit: Add NT pressure suit, or really a link to info on it |
05:05 | Chemicals diffhist +88 Studenterhue talk contribs →Medical Chems: Note NanoMed Plus has spaceacillin, thanks to PR #6134 being merged (vaguely remember making this edit a long time ago...) |
04:59 | Syndicate Battlecruiser diffhist +51 Studenterhue talk contribs Mention there's mutadone in the medical area. That was added when PR #5057 was merged, by the way. |
15 April 2024
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03:50 | Research Director 3 changes history +1,704 [Studenterhue (3×)] | |||
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03:50 (cur | prev) +763 Studenterhue talk contribs →Dr. No: Traitor RD: Expand on disguised AI law module | ||||
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02:59 (cur | prev) +781 Studenterhue talk contribs →Dr. No: Traitor RD: Expand on laser module | ||||
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02:50 (cur | prev) +160 Studenterhue talk contribs →Antagonist RD: Introduce some more flavor, including some creative titles |
01:51 | Armory diffhist +280 Studenterhue talk contribs Provide some more maint info details about Clarion's Armory |
14 April 2024
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23:57 | Armory 6 changes history +2,815 [Studenterhue (6×)] | |||
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23:57 (cur | prev) +278 Studenterhue talk contribs Add some maint info for Clarion's Armory, change its blurb to the "toy cave", because that 's the sort of vibe I'm getting from the new version | ||||
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23:49 (cur | prev) +107 Studenterhue talk contribs Note special grenades crate has land mine box in Clarion tab, in accordance with PR #6577 being merged, fix a link | ||||
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23:45 (cur | prev) −1 Studenterhue talk contribs Replace mention of pod-seekers in Clarion tab with mention of pod-seeking missile launcher, to reflect PR #14069 getting merged. Don't have info on it just yet, so it's just a mention for now, with no link. | ||||
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23:34 (cur | prev) +134 Studenterhue talk contribs Mention door-breaching gun and shells in Clarion tab, per commit a606a19 | ||||
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23:22 (cur | prev) +1,568 Studenterhue talk contribs Update contents of Clarion Armory, again in accordance with PR #11086 | ||||
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22:19 (cur | prev) +729 Studenterhue talk contribs Update description of Armory location and access in Clarion tab, to reflect changes enacted when PR #11086 was merged, copy and paste in info about armory auth computer |
14:15 | Murder diffhist +47 Studenterhue talk contribs →Power cells: Mention stun cane gets disruptor cell too, thanks to PR #10886 getting merged |
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14:12 | Security Objects 2 changes history +134 [Studenterhue (2×)] | |||
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14:12 (cur | prev) +102 Studenterhue talk contribs →Multi-Role: Note stun cane cannot fit into rechargers or have its cell swapped, as a result of PR #10886 getting merged. | ||||
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05:02 (cur | prev) +32 Studenterhue talk contribs →Equipment: Briefly mention inspectors get Security TicketWriter 2000 |
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04:54 | Security Officer 3 changes history +201 [Studenterhue (3×)] | |||
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04:54 (cur | prev) −22 Studenterhue talk contribs Bit silly to link to Security Officer on the Security Officer page (I'm not keen on Security Officer being listed as a department guide in general, but that's a matter for another day) | ||||
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04:42 (cur | prev) +212 Studenterhue talk contribs Mention this job getting mind protection health implants in intro, a changed introduced when PR #13782 was merged | ||||
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04:31 (cur | prev) +11 Studenterhue talk contribs Generalize the note about secoffs not spawning as a traitors, seeing as secoffs are exempt from a number of antag roles |
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04:52 | Head of Security 2 changes history +293 [Studenterhue (2×)] | |||
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04:52 (cur | prev) +284 Studenterhue talk contribs Mention mind protection health implant in intro as well, something introduced when PR #3304 was merged. It's already mentioned in the list of things HoS gets, but this new mention is in the context of being exempt from antag selection | ||||
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04:45 (cur | prev) +9 Studenterhue talk contribs Generalize note about HoS not spawning as a traitor, since that applies to various other antags too |