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Show new changes starting from 13:18, 16 April 2024
   
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16 April 2024

     06:17  Clothing‎‎ 5 changes history +2,118 [Studenterhue‎ (5×)]
     
06:17 (cur | prev) +720 Studenterhue talk contribs →‎(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole
     
06:02 (cur | prev) +965 Studenterhue talk contribs →‎(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail.
     
05:15 (cur | prev) +151 Studenterhue talk contribs →‎Head: Add NT combat helmet, with a similar format
     
05:13 (cur | prev) +134 Studenterhue talk contribs →‎Masks: Add NT gas mask. Similar story to NT pressure suit's entry on this page.
     
05:11 (cur | prev) +148 Studenterhue talk contribs →‎(Exo)Suit: Add NT pressure suit, or really a link to info on it
 m   06:17  Research Director diffhist −1 Studenterhue talk contribs →‎Your Tools: Update link to info on plain labcoat
 m   06:16  Science Objects diffhist +25 Studenterhue talk contribs →‎Research Apparel: Provide more specific links to labcoat reskins, update labcoat links
 m   06:14  Medical Objects diffhist +23 Studenterhue talk contribs Update labcoat links
     05:05  Chemicals diffhist +88 Studenterhue talk contribs →‎Medical Chems: Note NanoMed Plus has spaceacillin, thanks to PR #6134 being merged (vaguely remember making this edit a long time ago...)
     04:59  Syndicate Battlecruiser diffhist +51 Studenterhue talk contribs Mention there's mutadone in the medical area. That was added when PR #5057 was merged, by the way.
     04:52  Inspector‎‎ 2 changes history +787 [Studenterhue‎ (2×)]
     
04:52 (cur | prev) +87 Studenterhue talk contribs →‎The Inspector's Inspectin' Things: Add an intro/transition point for the paragraph on the flash and armored jacket
     
04:50 (cur | prev) +700 Studenterhue talk contribs →‎The Inspector's Inspectin' Things: Talk about a few other things the inspector spawns with, namely the briefcase, whistle, and writing implements

15 April 2024

     03:50  Research Director‎‎ 3 changes history +1,704 [Studenterhue‎ (3×)]
     
03:50 (cur | prev) +763 Studenterhue talk contribs →‎Dr. No: Traitor RD: Expand on disguised AI law module
     
02:59 (cur | prev) +781 Studenterhue talk contribs →‎Dr. No: Traitor RD: Expand on laser module
     
02:50 (cur | prev) +160 Studenterhue talk contribs →‎Antagonist RD: Introduce some more flavor, including some creative titles
     02:33  Syndicate Items diffhist +50 Studenterhue talk contribs →‎Standard Items: Give a rough comparison of how powerful the trick telecrystal explosion is
     01:51  Armory diffhist +280 Studenterhue talk contribs Provide some more maint info details about Clarion's Armory

14 April 2024

     23:57  Armory‎‎ 7 changes history +2,807 [Studenterhue‎ (7×)]
     
23:57 (cur | prev) +278 Studenterhue talk contribs Add some maint info for Clarion's Armory, change its blurb to the "toy cave", because that 's the sort of vibe I'm getting from the new version
     
23:49 (cur | prev) +107 Studenterhue talk contribs Note special grenades crate has land mine box in Clarion tab, in accordance with PR #6577 being merged, fix a link
     
23:45 (cur | prev) −1 Studenterhue talk contribs Replace mention of pod-seekers in Clarion tab with mention of pod-seeking missile launcher, to reflect PR #14069 getting merged. Don't have info on it just yet, so it's just a mention for now, with no link.
     
23:34 (cur | prev) +134 Studenterhue talk contribs Mention door-breaching gun and shells in Clarion tab, per commit a606a19
     
23:22 (cur | prev) +1,568 Studenterhue talk contribs Update contents of Clarion Armory, again in accordance with PR #11086
     
22:19 (cur | prev) +729 Studenterhue talk contribs Update description of Armory location and access in Clarion tab, to reflect changes enacted when PR #11086 was merged, copy and paste in info about armory auth computer
 m   
22:02 (cur | prev) −8 Studenterhue talk contribs Text replacement - "ClarionArmory-3-17-2019.png" to "ClarionArmoryV3.png"
     22:02  Head of Security‎‎ 3 changes history +285 [Studenterhue‎ (3×)]
 m   
22:02 (cur | prev) −8 Studenterhue talk contribs Text replacement - "ClarionArmory-3-17-2019.png" to "ClarionArmoryV3.png"
     
04:52 (cur | prev) +284 Studenterhue talk contribs Mention mind protection health implant in intro as well, something introduced when PR #3304 was merged. It's already mentioned in the list of things HoS gets, but this new mention is in the context of being exempt from antag selection
     
04:45 (cur | prev) +9 Studenterhue talk contribs Generalize note about HoS not spawning as a traitor, since that applies to various other antags too
 m   14:34  Construction diffhist +145 Doomino7 talk contribs Edited the fact that on a TTV you dont NEED a timer/proxy sensor/signaller But they are recommended because you will die without them
     14:15  Murder diffhist +47 Studenterhue talk contribs →‎Power cells: Mention stun cane gets disruptor cell too, thanks to PR #10886 getting merged
     14:12  Security Objects‎‎ 2 changes history +134 [Studenterhue‎ (2×)]
     
14:12 (cur | prev) +102 Studenterhue talk contribs →‎Multi-Role: Note stun cane cannot fit into rechargers or have its cell swapped, as a result of PR #10886 getting merged.
     
05:02 (cur | prev) +32 Studenterhue talk contribs →‎Equipment: Briefly mention inspectors get Security TicketWriter 2000
     13:59  VIP‎‎ 7 changes history +2,614 [Studenterhue‎ (7×)]
     
13:59 (cur | prev) +101 Studenterhue talk contribs Might as well mention there used to be a CEO title, if mostly to clear up some potential confusion
     
13:56 (cur | prev) +218 Studenterhue talk contribs →‎Your equipment: Correct description of how stun baton charges, since it no longer accepts cell-swaps or rechargers due to PR #10886 getting merged
 m   
07:05 (cur | prev) +4 Studenterhue talk contribs →‎Your equipment: Knew I forgot something. Add a missing "the".
     
07:03 (cur | prev) +1,589 Studenterhue talk contribs →‎Your equipment: Describe equipment more
     
06:24 (cur | prev) +68 Studenterhue talk contribs →‎Antagonist VIP: Add in some interesting titles, here with the theme of spelling out VIP
 m   
06:12 (cur | prev) +48 Studenterhue talk contribs →‎Antagonist VIP: Tweak the "threatening a diplomatic conflict" part, since it's a little silly to say this since they aren't quite a diplomat
     
06:11 (cur | prev) +586 Studenterhue talk contribs →‎Antagonist VIP: Add a section about Traitor VIP, or rather, the black market megaphone, from commit f902a89, tweak some of the prose a bit
     05:38  Inspector diffhist +1,341 Studenterhue talk contribs Add section about inspector's miranda, added in commit e1184d0
     04:54  Security Officer‎‎ 3 changes history +201 [Studenterhue‎ (3×)]
     
04:54 (cur | prev) −22 Studenterhue talk contribs Bit silly to link to Security Officer on the Security Officer page (I'm not keen on Security Officer being listed as a department guide in general, but that's a matter for another day)
     
04:42 (cur | prev) +212 Studenterhue talk contribs Mention this job getting mind protection health implants in intro, a changed introduced when PR #13782 was merged
     
04:31 (cur | prev) +11 Studenterhue talk contribs Generalize the note about secoffs not spawning as a traitors, seeing as secoffs are exempt from a number of antag roles
     04:25  Syndicate Items‎‎ 3 changes history +181 [Studenterhue‎ (3×)]
     
04:25 (cur | prev) +10 Studenterhue talk contribs →‎Standard Items: Use a different example for explaining standard items since Traitor Captain is gone
     
04:24 (cur | prev) +73 Studenterhue talk contribs →‎Standard Items: Nearly forgot to add this caution about trying to break the implant
     
04:22 (cur | prev) +98 Studenterhue talk contribs →‎Standard Items: This mindhack tip about the mindshield implant is getting a bit lengthy, so swap it with the mention of mindhack guidelines in the description. Also expand on how to deal with it now that there's space to do it

13 April 2024

     23:17  Syndicate Items‎‎ 2 changes history +84 [Studenterhue‎ (2×)]
     
23:17 (cur | prev) +64 Studenterhue talk contribs →‎Standard Items: Note NTSC and HoS also get this implant
     
23:17 (cur | prev) +20 Studenterhue talk contribs →‎Standard Items: Note Captain also has mind protection implant in mindhack implant tip, as a result of PR #18294 getting merged
     23:09  Implants‎‎ 2 changes history +88 [Studenterhue‎ (2×)]
     
23:09 (cur | prev) +68 Studenterhue talk contribs →‎Mind Protection Health Implant: Note which other jobs have this implant
     
23:00 (cur | prev) +20 Studenterhue talk contribs →‎Mind Protection Health Implant: Note Cap has mind protection health implant too. That feature was introduced when PR #18294 was testmerged and then got merged proper.
     22:58  Captain diffhist +109 Studenterhue talk contribs Elaborate this mindhack protection part some more