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- This edit created a new page (also see list of new pages)
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- This is a minor edit
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20 April 2024
06:08 | General Objects diffhist +106 Studenterhue talk contribs →General Items (large): Add instructions on how to shower to fix Hygiene motive in showerhead description |
05:47 | Artifact Research diffhist +582 Studenterhue talk contribs →Hand-held Artifacts: Add healing wand, from commit e21f8c1 |
04:57 | Engineering Objects diffhist +159 Studenterhue talk contribs →Engineering Apparel: Note what access this thing requires |
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04:54 | Access Levels 3 changes history +147 [Studenterhue (3×)] | |||
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04:54 (cur | prev) +67 Studenterhue talk contribs Note Engineering access allows access to Engineering Apparel | ||||
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04:52 (cur | prev) +37 Studenterhue talk contribs Note Medical Apparel needs Medical access rather than Medical Equipment access, add a link | ||||
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04:48 (cur | prev) +43 Studenterhue talk contribs Note Research Sector grants access to Research Apparel. This replaces science uniform locker, because commit 8563236 made it kinda depreciated |
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04:36 | Medical Objects 5 changes history +5,936 [Studenterhue (5×)] | |||
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04:36 (cur | prev) +71 Studenterhue talk contribs →Miscellaneous: Replace some mentions of medical clothing locker with Medical Apparel machine. Medical clothing locker does technically exists, but it's sort of unobtainable, so replacing rather than adding | ||||
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04:33 (cur | prev) +112 Studenterhue talk contribs →Medical Apparel: Expand on description, including listing access required, remove link to Medical Uniform Locker because it's not particularly useful | ||||
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04:27 (cur | prev) +5,775 Studenterhue talk contribs →Medical Apparel: List out contents | ||||
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04:26 (cur | prev) +14 Studenterhue talk contribs →Miscellaneous: Change "Medical Coat" to "Medical Winter Coat" to match in-game name better | ||||
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03:24 (cur | prev) −36 Studenterhue talk contribs →Machinery: Spin off Medical Apparel into its own section to document its contents |
19 April 2024
23:34 | Murder diffhist +27 NightmarechaMillian talk contribs →Grenades |
18 April 2024
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06:19 | Traitor Objectives 3 changes history −130 [Studenterhue (3×)] | |||
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06:19 (cur | prev) −125 Studenterhue talk contribs →Tasers: Since commit c6ff335 made them crates, I don't think packets or explosions will help with this | ||||
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06:14 (cur | prev) −3 Studenterhue talk contribs →Tasers: Update link to info on Special Equipment lockers, since those became crates in commit c6ff335 | |||
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06:07 (cur | prev) −2 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate" |
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05:41 | Clothing 5 changes history +2,322 [Studenterhue (5×)] | |||
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05:41 (cur | prev) +59 Studenterhue talk contribs →Labcoats: Specify that red geneticist labcoat appears in hacked Medical Apparel machines | ||||
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05:37 (cur | prev) +616 Studenterhue talk contribs →Labcoats: Add alternate version of scientist's labcoat, add some more info on obtaining the regular version | ||||
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05:23 (cur | prev) +712 Studenterhue talk contribs →Labcoats: Add alternate roboticist's labcoat, adjust some link text | ||||
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05:11 (cur | prev) +541 Studenterhue talk contribs →Labcoats: Add alternate version of geneticist's labcoat as well | ||||
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05:01 (cur | prev) +394 Studenterhue talk contribs →Labcoats: Add alternate version of doctor's labcoat |
17 April 2024
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05:01 | Traits 3 changes history +1,115 [Studenterhue (3×)] | |||
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05:01 (cur | prev) +508 Studenterhue talk contribs →Job Traits: Add Mime Training trait. This one was introduced when PR #15937 was merged | ||||
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04:26 (cur | prev) +275 Studenterhue talk contribs →Character Setup Traits: Add Trippy, from same PR | ||||
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04:19 (cur | prev) +332 Studenterhue talk contribs →Character Setup Traits: Add Slow Strider, introduced when PR #18491 was merged |
04:41 | General Objects diffhist +292 Studenterhue talk contribs →General Items (large): Note cryoing updates Crew Manifest and other records, a feature introduced when PR #6480 was merged |
16 April 2024
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06:17 | Clothing 5 changes history +2,118 [Studenterhue (5×)] | |||
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06:17 (cur | prev) +720 Studenterhue talk contribs →(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole | ||||
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06:02 (cur | prev) +965 Studenterhue talk contribs →(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail. | ||||
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05:15 (cur | prev) +151 Studenterhue talk contribs →Head: Add NT combat helmet, with a similar format | ||||
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05:13 (cur | prev) +134 Studenterhue talk contribs →Masks: Add NT gas mask. Similar story to NT pressure suit's entry on this page. | ||||
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05:11 (cur | prev) +148 Studenterhue talk contribs →(Exo)Suit: Add NT pressure suit, or really a link to info on it |
m 06:14 | Medical Objects diffhist +23 Studenterhue talk contribs Update labcoat links |
14 April 2024
14:15 | Murder diffhist +47 Studenterhue talk contribs →Power cells: Mention stun cane gets disruptor cell too, thanks to PR #10886 getting merged |
13 April 2024
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23:09 | Implants 2 changes history +88 [Studenterhue (2×)] | |||
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23:09 (cur | prev) +68 Studenterhue talk contribs →Mind Protection Health Implant: Note which other jobs have this implant | ||||
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23:00 (cur | prev) +20 Studenterhue talk contribs →Mind Protection Health Implant: Note Cap has mind protection health implant too. That feature was introduced when PR #18294 was testmerged and then got merged proper. |