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- 22:50, 7 October 2019 diff hist +198 Doctoring razors can work as scalpels and forks as saws, and a substitute for enucleation spoons.
- 17:14, 7 October 2019 diff hist +50 Ghost probably should make the spooktober table sortable
- 08:08, 7 October 2019 diff hist +20 Ghost Yeah, let's link to the FAQ section on how to do emotes too.
- 08:06, 7 October 2019 diff hist +57 Ghost Some specific numbers on spooktober point gains. Think there might be some scaling involved, but I can't tell.
- 08:03, 7 October 2019 diff hist +3,038 Ghost add spooktober stuff yes
- 07:57, 7 October 2019 diff hist +34 N File:SpooktoberGhostIconSummonBat64.png Makes a bat from thin air, spooky.
- 07:34, 7 October 2019 diff hist +108 N File:SpooktoberGhostIconSpookyWriting.png A ghost ability for October that allows you to write in blood red crayon, like you just couldn't find a pen.
- 07:34, 7 October 2019 diff hist +155 N File:SpooktoberGhostIconMakeASpookySound64.png A ghost ability for October that creates sounds that make those who have their sound on ask for their brown pants and those with headphones throw them off.
- 07:32, 7 October 2019 diff hist +87 N File:SpooktoberGhostIconLevitate64.png A ghost ability for October that makes an object briefly float in the air...eventually.
- 07:32, 7 October 2019 diff hist +81 N File:SpooktoberGhostIconDecorate64.png A ghost ability for October that spawns certain spooky objects, spookily. Spooky.
- 07:20, 7 October 2019 diff hist +69 Ghost Actually mention that there's icon abilities
- 07:05, 7 October 2019 diff hist 0 m Doctoring pizza cutter not pizza-cutter dangit
- 07:03, 7 October 2019 diff hist +823 Doctoring Split up most the intro to the surgery section to two parts, one about safety and surgery success, one about surgery without the proper tools, expand upon the latter
- 06:24, 7 October 2019 diff hist +2 Security Checkpoints Update image used for Oshan's checkpoints. Officer, I swear I found it like this. The light switch really was floating in mid-air like that.
- 06:23, 7 October 2019 diff hist +4 Oshan Laboratory Update images of Escape Hallway and its checkpoint
- 06:22, 7 October 2019 diff hist +2 Escape Arm Update image for Oshan's version
- 06:20, 7 October 2019 diff hist +20 Oshan Laboratory Turns out Engineering EVA's full name is Engineering EVA Storage. Also, add a link to the actual Engineering Gas Storage page for the Engineering Gas Storage thumbnail.
- 06:18, 7 October 2019 diff hist 0 Engineering Storage Update Oshan's image
- 06:18, 7 October 2019 diff hist +238 Pod Bay update Oshan's Engineering Dock image and its contents.
- 06:14, 7 October 2019 diff hist +2 Engineer Update the image for Oshan's Engineering area. The previous one was three versions out of date, jeez.
- 06:13, 7 October 2019 diff hist 0 Engineering Update Oshan's image
- 06:10, 7 October 2019 diff hist +6 Oshan Laboratory Update images for various rooms in engineering.
- 06:08, 7 October 2019 diff hist +83 Arcade Update Oshan's image and the room's contents
- 06:05, 7 October 2019 diff hist +2 Barbershop Update the image for Oshan's Barbershop
- 06:04, 7 October 2019 diff hist +106 Sauna Update Oshan's image, mention its bathbombs and the questionable maint entrance
- 06:02, 7 October 2019 diff hist +6 Oshan Laboratory Update images of Sauna, Barbershop, and Arcade
- 06:00, 7 October 2019 diff hist +125 N File:OshanEngineeringStorageV4.png Oshan's Engineering Storage, after someone added a layer of maintenance to its right side. Still no yellowbreads though, sad.
- 05:59, 7 October 2019 diff hist +65 N File:OshanInnerEngineeringV3.png Oshan's Inner Engineering area, after a couple of sprite updates.
- 05:59, 7 October 2019 diff hist +179 N File:OshanEngineeringPowerRoomV2.png Where all the electricity generated by Oshan Lab's thermal vent capture units first go to. Now with an extra maintenance area buffer, so passing assistants can easily sabotage it.
- 05:58, 7 October 2019 diff hist +168 N File:OshanEngineeringDockV2.png The minisub dock of Oshan Lab's Engineering sector. Now with a couple of updates sprites, an extra rack of equipment, and a good bit of maintenance area surrounding it.
- 05:57, 7 October 2019 diff hist +162 N File:OshanEngineeringGasStorageV2.png Engineering's gas storage facility on Oshan Lab. Only professional plasma huffers are allowed in here. Now with an extra layer of maintenance area surrounding it.
- 05:55, 7 October 2019 diff hist +164 N File:OshanEngineeringFoyerV3.png An area connecting Oshan's Engineering Gas Storage, Engineering Pod Bay, Power Room, and Inner Engineering areas, after someone added some new maint sections to it.
- 05:53, 7 October 2019 diff hist +80 N File:OshanEngineeringV4.png Engineering on Oshan, after someone carved out another maintenance area into it.
- 05:51, 7 October 2019 diff hist +187 N File:OshanEscapeHallwaySecurityCheckpointV2.png One of the three Security Checkpoints on Oshan Lab. Someone's gotta watch over all those chairs. And the Space Station 13 floor sign! Now they've to look over the entrance to maint. Whoa!
- 05:50, 7 October 2019 diff hist +107 N File:OshanEscapeHallwayV2.png Where Oshan Lab's Emergency Pod docks. Now with an extra maint-side entrance and a radio-lab side entrance.
- 05:48, 7 October 2019 diff hist +138 N File:OshanArcadeV2.png Play a video game where you play a video game here, in Oshan Lab's Arcade, just outside the Bar. Now with a bit of extra maintenance area.
- 05:48, 7 October 2019 diff hist +216 N File:OshanBarbershopV2.png Even when you're leagues and leagues below the Abzu sea, you still sometimes/rarely/honestly never at all need a haircut. For that's there's a Barbershop right above the Bar. Now with an extra section of maintenance.
- 05:46, 7 October 2019 diff hist +273 N File:OshanSaunaV2.png Oshan Lab's local Sauna. I'm not sure if saunas are supposed to have bathtubs or tanning beds, but maybe it's different in the Abzu Sea. Now with an extra door in the actual sauna room, so random assistants wandering maint can burst into you while you'...
- 05:43, 7 October 2019 diff hist +74 Chemistry THC doubles food buff duration...felt like I've written this down somewhere before
- 04:38, 7 October 2019 diff hist +30 Flockmind Add an image of the flockbit. No animation, but could make one next time I find a flockbit
- 04:33, 7 October 2019 diff hist +41 Murder Alastor laser rifle can also set people on fire.
- 04:31, 7 October 2019 diff hist +23 Foods and Drinks Add triple triple
- 04:30, 7 October 2019 diff hist +140 N File:TripleTriple.png A cocktail of craziness, Triple Triple. Carrot because why not, the drink itself is already pretty wild. Also, why does it look like piss?
- 04:29, 7 October 2019 diff hist +98 N File:Flockbit64.png A mindless robot chicken focused entirely on converting the station into more robot chicken tiles.
- 04:18, 7 October 2019 diff hist −23 Roboticist Cyberappendix injects one of the chems at way higher than 10 health. I'm not sure if it's intentional or if I read the patch code wrong, but that's what happens.
- 04:13, 7 October 2019 diff hist +91 Changelog Oct 6th update
- 07:47, 6 October 2019 diff hist −16 Doctoring Hold on, I just came up with a more elegant way to describe the relationship between tox damage and liver/kidney damage
- 07:46, 6 October 2019 diff hist −141 SS13 Wiki:Current events Got blood drain rate for bat form and info about kidney damage and the way toxin damage affects the organs
- 07:45, 6 October 2019 diff hist +188 Doctoring Add a note in the toxin damage section that tox damage can also cause kidney and/or liver damage
- 07:40, 6 October 2019 diff hist +2,219 Doctoring Add a section on kidney failure and kidney damage
- 06:40, 6 October 2019 diff hist +2 Doctoring A more specific number on brute damage to organ damage ratio
- 06:38, 6 October 2019 diff hist +581 Changelog Oct 5th update
- 06:31, 6 October 2019 diff hist +36 Roboticist Some specific numbers on cyberheart stamina boosts
- 05:58, 6 October 2019 diff hist +231 Roboticist Put some specific numbers on emagged organ boosts
- 04:58, 6 October 2019 diff hist +78 Being A Better Traitor Pumpkins hide the face too, but not the hair
- 04:46, 6 October 2019 diff hist +6 Guide to Mining Erebite seems like a bit more common find from the quantum tele these days
- 04:42, 6 October 2019 diff hist −6 Medical Objects Brute medkit actually has bandages, not a painkiller pill.
- 04:40, 6 October 2019 diff hist +544 Medical Doctor Add an error message that I saw while scaning someone who'd been absorbed by the blob using a cloner with NecroScan Upgrade
- 04:09, 6 October 2019 diff hist +74 Vampire Come to think of it, Blood Steal's not actually that stealthy.
- 03:52, 6 October 2019 diff hist +110 Vampire On amount of blood gained via bat form (and a bit with blood steal too)
- 01:34, 6 October 2019 diff hist −4 Medical Objects Seems somewhere down the line, someone made NecroScan unable to scan skeletonized bodies, like those made by a blob absorbing people.
- 23:33, 5 October 2019 diff hist +53 Implants Specifiy which kind of meds
- 23:07, 5 October 2019 diff hist +111 Implants How loyalty implants deal damage + an interesting interaction with certain meds
- 22:31, 5 October 2019 diff hist +223 Security Objects Add sec wagon
- 21:28, 5 October 2019 diff hist +369 Vehicles Add sec wagon and another location of the utility tractor
- 21:17, 5 October 2019 diff hist +110 N File:SecurityWagon.png The cargo cart/utility tractor, but in policeman blue. Did someone misinterpret an order for a "police wagon"?
- 15:47, 5 October 2019 diff hist +153 Changelog Oct 4 update
- 05:32, 5 October 2019 diff hist +358 Changelog Oct 3 update
- 06:57, 4 October 2019 diff hist −155 SS13 Wiki:Current events
- 04:03, 4 October 2019 diff hist +48 Clown Link to a forum post describing the jugglemancy incident, remove the link to the adventure zone in that section, because it wasn't involved in the incident and the joke really doesn't fit there
- 02:55, 4 October 2019 diff hist +1,213 Roboticist Add a section on kidneys.
- 02:31, 4 October 2019 diff hist −2 Roboticist uhhh mispelled cyberintestines d'oh
- 02:30, 4 October 2019 diff hist +1,279 Roboticist Add a section describing the effects of emps and emags on cyberorgans, because I am not writing that on every entry for it.
- 01:43, 4 October 2019 diff hist +329 Roboticist Cyberlungs, -spleen, -liver, and -appendix all also grant stamina boosts
- 00:27, 4 October 2019 diff hist +23 N File:Cyberkidneys.png Metal beans, basically.
- 00:26, 4 October 2019 diff hist +51 N File:Kidneys.png Bean shaped things that take tox damage, sometimes.
- 20:03, 3 October 2019 diff hist +899 Roboticist Add a section on pancreas augs
- 20:03, 3 October 2019 diff hist +103 N File:Cyberpancreas.png Your standard pancreas, except it's a metal blob instead of a fleshbag and thus gives you more stamina.
- 20:02, 3 October 2019 diff hist +72 N File:Pancreas.png Some blob of flesh that secretes insulin. Didn't this kill a tech mogul?
- 17:40, 3 October 2019 diff hist +331 Syndicate Battlecruiser On what gear spawns on the cruiser when it's not a nuke rround
- 16:49, 3 October 2019 diff hist +129 Nuclear Operative More on whats in the crates below the hangar and the gear closet with the pinpointers, a few grammar fixes
- 16:10, 3 October 2019 diff hist −3 Nuclear Operative The Class Crates are now at the top of the uplink buylist, hooray!
- 16:10, 3 October 2019 diff hist +23 Nuclear Operative →By Pod: Once...what?
- 15:59, 3 October 2019 diff hist −209 Being A Better Traitor C-saber no longer stuns when off. Instead, it just makes you look pathetic for trying it.
- 08:22, 3 October 2019 diff hist +1,152 Doctoring Add stomach and intestines damage
- 07:34, 3 October 2019 diff hist +64 N File:LeverConsole.png A great big lever that controls whether the NSS Manta is moving.
- 07:11, 3 October 2019 diff hist +304 Flockmind Add a v. barebones section about flockbits
- 06:56, 3 October 2019 diff hist +146 Flockmind Add Diffract Drone ability. Damn you Cirrial for not writing resource costs on the ability descriptions
- 06:51, 3 October 2019 diff hist +56 N File:FlockmindAbilityIconPlaceholder.png A flockmind ability that doesn't quite have an icon yet.
- 06:50, 3 October 2019 diff hist +919 Roboticist Add a section on intestines. At this point, we're getting into some of the more bland organs.
- 06:43, 3 October 2019 diff hist +912 Roboticist Add a section on stomachs
- 06:42, 3 October 2019 diff hist +208 N File:Cyberintestines.png Robotic intestines for replacing ones that have been lost. Given that it's still a mess of tubes like the organ it's supposed to replace, I guess you really can make roborgans just by coating them in tinfoil.
- 06:40, 3 October 2019 diff hist +84 N File:Intestines.png In the future, spacemen have only one intestinal tract. Doesn't do too much, really.
- 06:39, 3 October 2019 diff hist +120 N File:Cyberstomach.png A stomach for digesting food, except it's a metal orb instead of a meat bag. Honestly, it kinda looks like a sperm cell.
- 06:38, 3 October 2019 diff hist +79 N File:Stomach.png A sac of highly corrosive acid that digests food. The natural organ for haggis.
- 06:33, 3 October 2019 diff hist +66 Guide to Genetics Sure, let's mention that skeletons can make hopdogs too
- 06:27, 3 October 2019 diff hist +153 Foods and Drinks How to make hopdogs
- 06:13, 3 October 2019 diff hist +101 Murder Now that the LMG can slow people down, I'd say it's a lot better. Also, forgot to update damage of LMG belt bullets, d'oh
- 06:04, 3 October 2019 diff hist +753 Syndicate Items Note that M90 MG also slows people down, the medic crate has auto-menders instead of medkits now, its pills and bottles have these new high-capcity auto-injector things (haven't seen the new stuff, so just going off of changelog),& slots of the medic item
- 05:53, 3 October 2019 diff hist +466 Changelog Oct 2 update